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Mac ve Steam


Kharon

Öne çıkan mesajlar

"Valve software" said:

Valve announced today it will bring Steam, Valve's gaming service, and Source, Valve's gaming engine, to the Mac.

Steam and Valve's library of games including Left 4 Dead 2, Team Fortress 2, Counter-Strike, Portal, and the Half-Life series will be available in April.

"As we transition from entertainment as a product to entertainment as a service, customers and developers need open, high-quality Internet clients," said Gabe Newell, President of Valve. "The Mac is a great platform for entertainment services."

"Our Steam partners, who are delivering over a thousand games to 25 million Steam clients, are very excited about adding support for the Mac," said Jason Holtman, Director of Business Development at Valve. "Steamworks for the Mac supports all of the Steamworks APIs, and we have added a new feature, called Steam Play, which allows customers who purchase the product for the Mac or Windows to play on the other platform free of charge. For example, Steam Play, in combination with the Steam Cloud, allows a gamer playing on their work PC to go home and pick up playing the same game at the same point on their home Mac. We expect most developers and publishers to take advantage of Steam Play."

"We looked at a variety of methods to get our games onto the Mac and in the end decided to go with native versions rather than emulation," said John Cook, Director of Steam Development. "The inclusion of WebKit into Steam, and of OpenGL into Source gives us a lot of flexibility in how we move these technologies forward. We are treating the Mac as a tier-1 platform so all of our future games will release simultaneously on Windows, Mac, and the Xbox 360. Updates for the Mac will be available simultaneously with the Windows updates. Furthermore, Mac and Windows players will be part of the same multiplayer universe, sharing servers, lobbies, and so forth. We fully support a heterogeneous mix of servers and clients. The first Mac Steam client will be the new generation currently in beta testing on Windows."

Portal 2 will be Valve's first simultaneous release for Mac and Windows. "Checking in code produces a PC build and Mac build at the same time, automatically, so the two platforms are perfectly in lock-step," said Josh Weier, Portal 2 Project Lead. "We're always playing a native version on the Mac right alongside the PC. This makes it very easy for us and for anyone using Source to do game development for the Mac."

Support for the Mac in Source and Steamworks is available to third parties immediately. Interested developers should contact Jason Holtman at [email protected].
*


Gorunuse gore source motorlu oyunlarin hepsi mac lere de geliyor, tam server paylasimi gibi detaylar umit verici gozuktu bana. Bakalim valve oyunlari disinda hangi yapimcilar mac e gelicek steam araciligiyla.

eger soz verdikleri gibi windows icin alinmis oyunlarin tekrar alinmasina gerek kalmazsa eski kullanicilar icin source oyunlarini mac de denemek icin sabirsizlandigimi soyleyebilirim.

merak edenler icin l4d blog unda ki duyuruda burada
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esas merak ettigim valve source motorunu emule mi edecek yoksa native olarak mi mac destekleyecek.

nisan ayinda hele bi ciksin hem guncel bi desktop da win7 vs hackintosh , hemde bir mbp pro da snow leopard vs win7 testi yapicam. snow leopard in nvidia kartlari native desteklemesi frame bakimindan win7 de muadili gfx kartini gecebilir diye tahmin ediyorum eger oyun emule edilmiyorsa.
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Giovanni said:

macler bir nevi konsol gibi de olamaz mı standard donanımlarla çıktıkları varsayılırsa ?


kullanicisina gore degisir tabi kullanimi , windows daki oyunlar icinde aynisi soylenebilir tasinabilir bi bilgisayar ele alindiginda.

standart donanim isi de eskisi gibi degil, apple intel e geceli beri donanim normal piyasa kadar olmasada yine eskisine nazaran oldukca cesitli.
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KHaRoN said:

esas merak ettigim valve source motorunu emule mi edecek yoksa native olarak mi mac destekleyecek.


"We looked at a variety of methods to get our games onto the Mac and in the end decided to go with native versions rather than emulation," said John Cook, Director of Steam Development.
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Apple arkada ne gibi anlasmalar donduruyor bilmiyorum da, bugun de Dolby, Axon surround sound SDK ini konsol ve mac ler icin duyurdu. Nisan ayiyla birlikte kullanmak mumkun olacakmis.

Dolby axon press release

Dolby Axon surround sound voice technology to be available for PlayStation 3, Xbox 360 consoles, and Mac computers. San Francisco, March 11, 2010-At this year's Game Developers Conference® (Booth BS506, Moscone South), Dolby Laboratories, Inc. (NYSE:DLB) announced new tools that will soon make it possible for gamers to enjoy Dolby® Axon surround voice chat on more of their favorite gaming platform. Dolby unveiled new software developer kit (SDK) ports that enable game developers to seamlessly integrate the Dolby Axon surround voice technology to Xbox® 360, PlayStation® 3 and Mac® OS X versions of multiplayer online game titles. General availability of these ports is planned for April 2010. "The game development community responded very enthusiastically to Dolby Axon because it helps them to reimagine the humble voice chat feature into an engaging and dynamic element of game play," said Matt Tullis, Marketing Director, Games, Dolby Laboratories. "In addition to this, the ability to use surround sound voice and communication provides gamers with a competitive edge." Already adopted for the PC market by several online games, including the most recently announced Dragon Nest® by Nexon Corp., as well as ZT Online (Giant Interactive), Mission Against Terror (Kingsoft) and Jumpgate Evolution® (NetDevil), the Dolby Axon SDK enables game developers to raise the online gaming experience to a new level through a number of innovative features: * Realistic voice communication complete with surround panning and distance attenuation. * Advanced occlusion engine that maps voices to the game environment. * Voice fonts for added fun and improved role-playing. * Proprietary audio technologies to deliver a clear voice experience. * Flexible API for creative integration and game-play options. By integrating Dolby Axon into online game titles, game developers can now provide gamers a new level of online gaming: * Improved audio chain processing (noise suppression, echo suppression) for clear voice communication. * Surround sound voice chat over stereo headsets, stereo speakers, and 5.1 playback systems to deliver deliver realistic and exciting game-communication with teammates. * Compatibility with any stereo headset, enabling gamers to experience the clear, crisp voice quality without specialized equipment. For Game Publishers: Dolby Axon's advanced server mixing and networking technology-in combination with a proprietary Dolby codec-make it possible for game publishers to support thousands of users per server and scale seamlessly across servers to support extremely large virtual worlds. Moreover, Dolby Axon achieves these results at very low bandwidths-as low as 16 kbps per player for complex surround scenes. Dolby Axon also offers game operators server and abuse monitoring tools to make operating voice servers easy, and its flexible hosting options mean that operators are free to select the setup that works best for their needs. Inquiries related to the Dolby Axon SDK should be forwarded to [email protected].



birde ustune razer gaming ekipmanlarinin hepsine full mac destegi verecegini acikladi dun.

baslik acaba mac ve gaming mi olmaliydi diye dusundurdu bu gelismeler.
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