Sam Mesaj tarihi: Nisan 28, 2013 Paylaş Mesaj tarihi: Nisan 28, 2013 evet krizler çok iyi, güzel savaş çıkabiliyor. ama bir yama lazım, great war bug (lider minora teslim oluyor savaşın ortasında, ordular uçuyor gidiyor) berbat etti oyunumu, ara verdim yamaya kadar. Link to comment Sosyal ağlarda paylaş Daha fazla paylaşım seçeneği…
Remus Mesaj tarihi: Nisan 28, 2013 Paylaş Mesaj tarihi: Nisan 28, 2013 Klasik paradox :) Link to comment Sosyal ağlarda paylaş Daha fazla paylaşım seçeneği…
Starscream Mesaj tarihi: Mayıs 2, 2013 Paylaş Mesaj tarihi: Mayıs 2, 2013 verdiğimiz loanları geri almanın bir yolu yada tamam kardeşim kimseye loan yok bundan sonra demenin bir yolu varmı yoksa benmi çok noobum? yani loanı engellemek istiyorum. Link to comment Sosyal ağlarda paylaş Daha fazla paylaşım seçeneği…
Sam Mesaj tarihi: Mayıs 2, 2013 Paylaş Mesaj tarihi: Mayıs 2, 2013 loan'ı sen vermiyorsun zaten, ülkenin bankası veriyor. bankanın parası da senin vatandaşının birikimleri. üzerinde bir söz hakkın yok yani. Link to comment Sosyal ağlarda paylaş Daha fazla paylaşım seçeneği…
Starscream Mesaj tarihi: Mayıs 2, 2013 Paylaş Mesaj tarihi: Mayıs 2, 2013 ozaman bu mantıkla 10 yıl savaştığım bir ülkeye ayda 100£ vermemi engelleyecek bişey yok? Link to comment Sosyal ağlarda paylaş Daha fazla paylaşım seçeneği…
Sam Mesaj tarihi: Mayıs 2, 2013 Paylaş Mesaj tarihi: Mayıs 2, 2013 dediğim gibi, sen vermiyorsun. senin paran değil. senin devlet kasana etkisi de yok ayrıca. savaş devam ediyorken veriyor mu bankan ondan emin değilim ama, senin bankandan almazsa başkasından alır zaten. dünyada yeterince para oluyor tek bir ülkeyi desteklemek için. Link to comment Sosyal ağlarda paylaş Daha fazla paylaşım seçeneği…
Starscream Mesaj tarihi: Mayıs 2, 2013 Paylaş Mesaj tarihi: Mayıs 2, 2013 peki bu para o ülkenin kasasına mı gidiyor? yoksa halkına mı? eğer öleyse biz neden aylık 60 70 bisiler loan alamıyoruzda. 5000 vs gibi paraları direk alıyoruz? Link to comment Sosyal ağlarda paylaş Daha fazla paylaşım seçeneği…
Sam Mesaj tarihi: Mayıs 2, 2013 Paylaş Mesaj tarihi: Mayıs 2, 2013 ülkenin kasasına gidiyor. sen de alabiliyorsun zaten. kasan eksiye geçmeye başlayacağı noktada hergün borç alıyorsun o eksiyi kapatmak için. durum kontrolsüz hale gelip faizini ödeyemeyecek noktaya gelirsen iflas. Link to comment Sosyal ağlarda paylaş Daha fazla paylaşım seçeneği…
Starscream Mesaj tarihi: Mayıs 2, 2013 Paylaş Mesaj tarihi: Mayıs 2, 2013 ekonomi yedi bitirdi beni. toprak filan almak ölüm kesinlikle. savaştan aldığım topraklar yokken bolluk bereket ile yaşıyordum. bir denge tutturmak zor. ekonomiyi düşünmekten kafayı kaldıramıyorsun. etki alanına zorla aldıklarımda çatır çatır çıkıyor. ben hala vergileri fulleyip, giderleri sıfırlıyorum. barıs dönemi doldurduğum kasayı yedim bitirdim. Link to comment Sosyal ağlarda paylaş Daha fazla paylaşım seçeneği…
Sam Mesaj tarihi: Mayıs 2, 2013 Paylaş Mesaj tarihi: Mayıs 2, 2013 evet, ekonomiyi daha da daraltılar her genişleme pakedinde. ben de resmi forumunda yazdım da millet linç edecekti "ez mode mu istiyorsun" diye lol. savaşlar öyle ama, başlamadan önce milyon biriktirmek lazım. barışta biriktirdiğimi yiyorum ben de açık ara bir numaralı ekonomi olduğum halde. Link to comment Sosyal ağlarda paylaş Daha fazla paylaşım seçeneği…
Starscream Mesaj tarihi: Mayıs 2, 2013 Paylaş Mesaj tarihi: Mayıs 2, 2013 ekonomideki dalgalanmalar filan güzelde. önlem alınması gerekmez mi. soğudum yani. alternatif bişiler yapamayacaksak paradox oyununun bi amacıda yok. ne biliyim. hoi da almanlar rusyaya saldırdığında japonyanın da saldırmasını zorluyosun bilmem ne. su haliyle imba great power olmadığın takdirde. rusya ingiltere vs. sırf izleyeci olunuo bence. Link to comment Sosyal ağlarda paylaş Daha fazla paylaşım seçeneği…
Sam Mesaj tarihi: Mayıs 2, 2013 Paylaş Mesaj tarihi: Mayıs 2, 2013 ya victoria hiçbir zaman hoi veya eu serileri gibi savaş odaklı bir oyun olmadı, ama yapacak şey de var esasen işte ekonomiyi geliştirme, takip vs gibi. bu son hod ile gelen kriz sistemi sayesinde savaş da çıkabiliyor daha sık. sadece o savaşlara girişmeden önce iyi hazırlık yapmış olmak, ülkeyi geliştirmiş olarak girmek gerekiyor ki yamulmadan çıkabilsin. Link to comment Sosyal ağlarda paylaş Daha fazla paylaşım seçeneği…
Starscream Mesaj tarihi: Mayıs 2, 2013 Paylaş Mesaj tarihi: Mayıs 2, 2013 her kattığın toprakta ekonomi hızla yavaşlıyor. savaşta azalsın. ok diyosun. ama biyerde artık iptalsin yani. o zaman alternatif ekonomik gelir yaratmaları lazım. nebiliyim. köleliği mi getiririz. işte burda ilk sıkıntıya geliyorum tekrar. verdiğim borçları toplamam lazım. tamam ben vermiyorum ama. bişekilde toprak katmadan diğer ülkeleri ekonomik olarak yağmalamak gerekiyor. Link to comment Sosyal ağlarda paylaş Daha fazla paylaşım seçeneği…
Sam Mesaj tarihi: Mayıs 2, 2013 Paylaş Mesaj tarihi: Mayıs 2, 2013 cut to size wargoal 5 yıl boyunca vergilerinin çeyreğini sana veriyor. her kattığın toprakta ekonomi yavaşlama diye birşey yok ama kattığın toprağın bir esprisinin olması lazım. sırf almış olmak için toprak almanın bir anlamı yok. olması gereken de o zaten. sen borç vermiyorsun dediğim gibi, para senin değil. para halkının parası. Link to comment Sosyal ağlarda paylaş Daha fazla paylaşım seçeneği…
Remus Mesaj tarihi: Mayıs 2, 2013 Paylaş Mesaj tarihi: Mayıs 2, 2013 Aldığın toprağa göre industrin arta biliyor. Mesela gidip ingiltereden londra ve çevresini alirsan ekonomin ucar ama gidip afkanistani alirsan uzer seni. (house of divededa expde bu sekildeydi) Link to comment Sosyal ağlarda paylaş Daha fazla paylaşım seçeneği…
Promenader Mesaj tarihi: Mayıs 19, 2013 Paylaş Mesaj tarihi: Mayıs 19, 2013 Oyunun başında Meksikaya karşı Teksası korudum. Ardından İç Savaş'a kadar hiç Dixie asker basmadım. Savaştan sonra Meksikadan coreleri geri aldım. Ardından Türk İmparatorluğunda Bulgaristan krizine katıldım ama savaş uzun sürdü. O arada İngilizler eyalet olamayan Oregon için savaş açtı ama onlardanda son core eyaletim Washington'u aldım. Ondan sonrada İspanya'dan Kübayı aldım ve Afrika'yı kolonize ettim. İngilizlerle yaptığım ikinci savaştan sonra çok sıkıntısını çektiğim boya için Hindistandan Madras'ı aldım. Tabi bu sırada komünistler rahat durmadı ve en azından 3 milyon komünisti isyanlarda kestim. Panama ve Süveyş kanallarınıda araya sıkıştırdım. Link to comment Sosyal ağlarda paylaş Daha fazla paylaşım seçeneği…
Sam Mesaj tarihi: Mayıs 19, 2013 Paylaş Mesaj tarihi: Mayıs 19, 2013 liberya saçmalığını fixliyorlar sanırım yeni yamada, betada iki haftadır ama bu hafta çıkar sanıyorum final. Link to comment Sosyal ağlarda paylaş Daha fazla paylaşım seçeneği…
Promenader Mesaj tarihi: Mayıs 19, 2013 Paylaş Mesaj tarihi: Mayıs 19, 2013 liberyanın neresi saçma :p Link to comment Sosyal ağlarda paylaş Daha fazla paylaşım seçeneği…
Sam Mesaj tarihi: Mayıs 19, 2013 Paylaş Mesaj tarihi: Mayıs 19, 2013 puppet olması ve amariga'ya afrika'yı kolonizasyon şansı vermesi ki hod'da gördüğüm en saçma şey bug olmayan, yeni kolonizasyon sistemine geçerken gözlerinden kaçmış bariz. Link to comment Sosyal ağlarda paylaş Daha fazla paylaşım seçeneği…
Promenader Mesaj tarihi: Mayıs 19, 2013 Paylaş Mesaj tarihi: Mayıs 19, 2013 iyi ya böyle. eşşek gibi sınır var herkezle iyi zorluyor savaşlarda :P Link to comment Sosyal ağlarda paylaş Daha fazla paylaşım seçeneği…
sniper Mesaj tarihi: Mayıs 28, 2013 Paylaş Mesaj tarihi: Mayıs 28, 2013 Patch 3.02 yayınlandı patch notları ################################################## ########## # Changes for Heart of Darkness 3.02 below. ################################################## ########## ----------------------------------------------------------------------- - Gameplay Changes ----------------------------------------------------------------------- - Forming alliance between 2 GPs is no longer possible when there is active crisis. - Added liberate LIB decision - There are now news articles for certain national decisions - Nationalist movement events no longer fire when provinces are occupied. - Fixed bug with land units being affected by naval supply throughput penalty by having insufficient naval bases - Naval distance tracking for colonial ranges is now fully working with buildable canals. - Fixed exploit where it was possible to manually set trade to certain goods to buy 0, and the naval cap was ignored - Extra attrition for navies when less then 25% of received goods - Naval supplies status now affects the repairing speed. - Fixed bug where releasing a puppet and playing as it, the transferred units couldn't move. - It's no longer possible to build forts/bases/rails in our provinces that are under enemy control. - Fixed bug where a small armies of size less then 2999 wasn't able to finish a siege due to rounding errors - Fixed issue when raising tension in a region split between states where both sides had crisis cores on each other - Fixed problem in factories economy, where factories were never paying $ to pops even though they were doing a profit and got tons of money saved. - Fixed an issue with union tags being releasable as dominions (now requires most of the cores as well as other safeguards) - Fixed issue where a country could get added to the same crisis backer list twice - Added 20% influence bonus if target is neighboring someone already in your sphere (but not directly bordering) - Fixed bug where naval base duplicates was not removed when states was merged by converting a colony into the full state. - Fixed bug where westernizing without being in SoI gave best techs from all GPs. - Fixed issue where dominions were not always added to sphere - No longer gets neighbour bonuses to influence for two bordering states that are both colonial - Successfully enforcing take from sphere wargoal will now set the target to zero influence and Hostile opinion towards the defeated GP. - Winning Hegemony war will now set all minors of that culture group to zero influence and Hostile opinion towards the defeated GP. - Winning Hegemony war will now increase influence with all unsphered minors in your culture group. - Fixed issue where several losers did not get kicked once two countries that were both far ahead of them were competing in colonies - Investing in guard posts now cost +10 per level which should lead to shorter races - Added shortcut for colonial investment - Improvements to Jan Mayen - International debt reform now gives proper civ progress and retains tax efficiency bonuses from previous level - Fixed possible negative tension in colonial flashpoints - Delay before navies take a hit from low supplies increased to 30 days - Lowered damage per day from being out of supply for navies a bit - Fixed a bug where war leaders could make separate peace with non warleaders in crisis wars ----------------------------------------------------------------------- - Interface Improvements ----------------------------------------------------------------------- - Improved alerts for colonization - Clicking colonization alert now scrolls through target colonies - Added missing tooltip explanation of what's the battle plan buttons are for - Goods icons in production view that are disabled because of 0 output are now clickable so it's possible to show the "goods flow" window that is so useful in this screen. - Fixed bug where naval transports capacity (and other stats) didn't refresh after naval combat where some ships was sunk. - Fixed unit sorting priority that was messed for battleships and dreadnoughts. - Fixed new GP news text - Added some colors in colonial map mode. The 2nd color stripes shows the provinces within the colonial range. - Added colonization distance to tooltip in colonial mapmode (displayed for any province). - Extra explanation in attrition tooltip - Fixed no unread newspapers tooltip - NF icons on the map, in the NF map mode are no longer rendered under the objects, but completely in front. - Fixed missing tooltip info in unit view about units strength - Fixed precision loss noticed in social spendings where sometimes it was saying that we can't afford to pay more then certain fraction. Fix was general to all distribution sliders. - Tooltip for cost to make state now always show colonial power requirements - Fixed list of newspapers window that was overlapping the screen after clicking any tab. - Units scheduled for mobilizations are now showing paths to the nearest rally points (in recruitment map mode). - Added info in tooltips explaining that can't colonize because of liferating. Now it lists the techs and inventions the life rating can be researched. - Fixed ill formatted battleship names for US - Fixed tiling issue on map where you would sometimes find black lines flickering - Message type that says about some country being taken from our SoI is now default as popup=yes. - Fixed corrupted railroad drawn between provinces on the edge of the world - Fixed mismatch in siege efficiency numbers written in the unit view and it's tooltip. - Fixed bad leader looooong names printing in the unit view. - The sphere alert icon now may turn red when some SoIs have problems with rebels (if they break the country we may loose the SoI). - Tweaked the naval ships sprites drawing weighted priority, so it's more possible to draw battleships and dreadnoughts in the unit stack. - Colonization icons on the map are now showing up to 4 colonizing countries. - NF to increase crisis tension in the outliner, now shows extra tension details in the tooltip. - Plus many small typo and text fixes ----------------------------------------------------------------------- - Database Changes ----------------------------------------------------------------------- - US now starts with cores on Oregon, Idaho and Washington to discourage british colonization - Corrected factor on clinical_thermometers_and_binaural_stethoscopes - Improved transport network reform now grants railway tech and improves RGO eff - Fixed bug where unciv reforms couldn't build rails/forts because of the political party rules. - Newspaper - Should no longer print about war declared when such war is over. - Congo provinces added to generic rubber event - France can no longer take End The Merina Monarchy decision while either they or Madagascar ar at war. - Fixed issue with fascists supporting all reforms even when not in power - Gave Portugal some extra starting colonial points - Added missing localizations for some battleplan tools descriptions. - Less potato blight - USA and MOR now have good (+75) relations - USA and SIA now have positive relations with eachother - Broke BUR-SIA relations so that they hate eachothe - Added at least 1 CAV brigade to all of the Princely States' armies - Corrected starting placement of FRA's West Indies and India squadrons - Removed CLM core from Marabitanas - Switched the 25LRs from Kariba/Kitwe provinces to Quibala/Huambo provinces - Added GRE cores to Cyprus region - Removed CAM core from Chanthaburi - Removed NET core from Sekondi - Removed PLC claims from most territories lost prior to the 3 Partitions (Estonia, Bryansk, Luhansk, Cherson regions; Chernigov and Poltava provinces) - Gave POR a few more level 1 ports in 1836 and 1861 to help with their colonial point count - USA now has a level 1 naval base in Boston and Washington in 1836 - Added COL core to Beatton River - Added COL cores to uncolonized portions of the Oregon Country - Macaronesian provinces are no longer colonial in 1836 as well as in 1861 - buffed added ports in Oporta and Beja to level 2 in 1861 - Guatemala has Mayan as an accepted culture - Nicaragua had capital for 1861 bookmark corrected from Leon to Managua - Paraguay now has Guarani as an accepted culture - Added ZUL/AFG/ABU/YEM reform changes - Fixed issue where Uruguay is a democracy with no voting rights in 1836 - Gave Pocatello and Boise to USA in 1836 to block MEX from Idaho and to give USA access to Oregon * - Cherokee national value and literacy now correspond to those of USA, and the reforms are similar. CHE is also protestant religion in 1861. They also start civved so their reforms work as given from start. - Seeded Russia (300), Denmark/Mexico/Netherlands/Portugal/Romania (200) and Serbia (100) with some capitalists in 1861 - Rebalanced Cherokee population in 1861 so that the vast majority is correctly placed in the Talequah province. - The "Annex Hawaii" decision can only be done once - Added decisions for LIB (Liberia) to become independent and to enact a constitution and get their 1861 reforms - Enacting Webster-Ashburton Treaty now removes CAN cores from Caribou and Bangor - Added comet sighted option - Increased swinemunde liferating - Infantry ammunition demand increased - Removed US cores from Oregon - Tweaked pop promotion factors - Added some newspaper articles ----------------------------------------------------------------------- - Performace and Stability ----------------------------------------------------------------------- - Fixed CTD caused by an AI upgrading and destroying factories in the same state - Added file versioning into naval distances cache file, so people don't have to delete manually when we do some changes in game. - Migration tracker wasn't really freeing memory once per month for all buffers, now it does. Memory usage should no longer grow so much after several hours of playing game. - Fixed potential crash during rebel type selection in startup. - Fixed multiplayer out of sync caused by disbanding undermanned soldiers. - Fixed an infinite freeze after game resign. - Fixed an issue where some savegames could become corrupted when writing. ---------------------------------------------------------------------- - AI Improvements ---------------------------------------------------------------------- - Fixed a bug where extremely disproportional army sizes would cause a huge negative modifiers to alliance chance. - AI allies more reliable in long wars. - AI will now always accept surrender in a crisis, even if it's early. - AI will now disband cavalry and irregulars after it civilizes. - AI better at getting mil access to reach their enemies - AI will now always accept mil access if it is in their strategic interest to do so - Fixed issue where the units were sometimes stuck during invasion. - Fixed bug where AI was offering white peace to the non-leading opponents and taking GW capitulation on their whole side. - Several fixes to AI army management, it should try to avoid disbanding troops more now. - AI will now make use of the encourage soldiers NF - AI should be much better at using encourage pop NFs - Now better at maintaining a healthy population of soldiers in general - Will now always accept alliance with overlord if a puppet - Will now seek to break alliances with non-overlord allies if a puppet - Will consider attacking countries they have friendly sphere relations with if they have a valid CB - Now better at guarding straits adjacent to their home area - More eager to attack countries that go over the infamy limit - Will now avoid being primary backer in a crisis if it recently led the losing side in another crisis - Will no longer care about potential canals for the first few decades - Will now make use of the add to sphere CB to take control of potential canals - Fixed a bug where the AI would not offer alliances to players - Fixed a bug with war direction in the peace AI - Fix for UK AI disbanding its fleets in early game - Fix for bad math in determining crisis backers (Russia backing Ottomans!) - Revamped AI logic for dominion releasing - Ai no longer releases half colonies like melonstralia - Improved AI colonizing priorities and evaluation for backing down - The british fleet is now much less prone to hiding in port and pretending enemy fleets don't exist. - Fixed a bug where AI could white peace in a crisis where both sides had added goals. - AIs will no longer disband armies or fleets in the first months of the game before the economy has stabilized - AI no longer obsessed with sphering countries that control canal provinces unless they have a nearby province - AI no longer obsessed with sphering the Kiel canal unless it has good reason to do so. - Fixed a bug that was making the AI prioritize sphering distant uncivs over more important targets (such as union cores). - Fixed a bug that was causing AI armies to 'freeze' in planned invasion mode while their homelands were being invaded. - No longer interested in invading colonies unless it is a colonial war. - Various improvements to naval and naval invasion AI. - Fixed a bug with great war capitulation that was causing wars to never end. - Fixed issue where AI would get stuck and not civilize because it didnt swap tracks - Improved naval AIs ability to guard straits - AI: Better at fortifying home owner area ----------------------------------------------------------------------- - User Modding ----------------------------------------------------------------------- - New on_collection.txt script file for newspapers let modders control expiry of articles - Loading screens now takes textures from proper folders in mods. Link to comment Sosyal ağlarda paylaş Daha fazla paylaşım seçeneği…
Sam Mesaj tarihi: Mayıs 28, 2013 Paylaş Mesaj tarihi: Mayıs 28, 2013 Yama güzel ama zamanlaması çok kötü, artık en erken 1 ay sonra filan oynarım herhalde. :/ Betayla saveler uyumluymuş ama HoD ilk sürümü savelerle sorun çıkabilir demişler. Link to comment Sosyal ağlarda paylaş Daha fazla paylaşım seçeneği…
Umuruk Mesaj tarihi: Ekim 2, 2013 Paylaş Mesaj tarihi: Ekim 2, 2013 Victoria gold edition steamda indirime girdi.Saglam bir paket 9 dolara satiliyor :) gerci hepinizde oldugunu varsayarak neden yazdiysam Link to comment Sosyal ağlarda paylaş Daha fazla paylaşım seçeneği…
Sam Mesaj tarihi: Ekim 2, 2013 Paylaş Mesaj tarihi: Ekim 2, 2013 kaçırılmaz, bayağı yamalandı ve düzeltildi. bir ara oynayasım var yine. Link to comment Sosyal ağlarda paylaş Daha fazla paylaşım seçeneği…
Sam Mesaj tarihi: Aralık 23, 2015 Paylaş Mesaj tarihi: Aralık 23, 2015 adamlar dün yeni beta çıkardı sırf kendileri oyuna bayıldığı için, cidden helal paradox. bayağı iyi değişiklikler var: said: Right-clicking a country on the map when no units are selected now opens diplomacy with that country. AI Great Powers in Europe now care about crises on other continents. Fixed a bug where forming nations could completely mess up diplomatic relations and satellites. AI Great Powers in America now care about crises in the other American continent. Effects of Machine Tools, Tractors, Nitroglycerin, Distribution Channels & Electricity inventions are now country wide instead of being spread through province event spam. Election events are now country-wide, and occur less often (about twice per election). Added Borderless Windowed mode. Fixed map crash when you start Victoria 2 for the first time. Will now show proper unit information if you hover over the unit icon. Fixed units getting stuck if you embark them on ships. Increased the cooldown between crises to 5 years. AI no longer believes the Age of Sail ended in 1936. AI will no longer delete closed factories while at war. It is now possible for non-host players in multiplayer to see how the AI would respond to diplomatic offers. Call Ally will now get a clear yes/no answer from allies, instead of random chance. Right-clicking 'go to diplomacy' will no longer be interpeted by the game as a desperate desire to crash to desktop. No longer possible to load an infinite amount of troops onto a single ship if they happen to board at the same time. You now only get the bankruptcy notification/CB if the amount owed to you is a significant sum. Can now set decisions to be ignored, ignored decisions will not light up the 'decision can be taken' icon in main interface. 'Sign the Geneva Convention' decision now has larger benefits and slower badboy decay as a downside instead of reducing max military spending. 'National Banking Act' decision is now actually worth taking. has_national_minority and political_movement triggers now have the correct localisations. Added split in half (shortcut 's') in unit view. This will split the selected unit into two as balanced units as it can, then select only the more powerful of the two. Added World Wars, the next level after Great Wars. a GW can become a WW after mass politics (1905) is researched and the winning side gains 50% warscore. After this all wargoals have their cost cut to 30% allowing you to really dismantle stuff at the end of the game. Fascist Siam now called Thailand Removed factory output changes depending on difficulty level. Non standard difficulty levels should now be safe to play without risking economic issues. A lot less wickedness will now be stamped out in the USA (moral crusader event now fires on country level and not every week). Jacobins now make democracies of prussian constitutionalism. Airplane-only armies no longer completely murder the strongest offensive armies when attacked. Discipline (org dmg reduction) is reduced a lot making them better mixed where they can support from the back line as they wont be able to hold provinces well. Also reduced defense a bit. Crisis with attacker backer and no defender backer now resolves automatically in favor of attacker rather than fizzling. Lone defender backer now gets some prestige for being gutsy and stepping up even if no attackers. Added historical military leaders to many nations. The Polar Bear Purchase will now turn all pops in iceland, greenland & jan mayen into polar bears. Added some jaw-dropping polar bear artwork. world war olayı filan çok iyi ya. dün vicky oynasam, hadi bir bakayım forumuna yeni beta yama olur mu dedim ve adamlar 32dk önce yama postlamıştı lol. sasuga paradox. Link to comment Sosyal ağlarda paylaş Daha fazla paylaşım seçeneği…
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