behran Mesaj tarihi: Mart 12, 2008 Paylaş Mesaj tarihi: Mart 12, 2008 Henuz server açılmadı ama bakalım yeni bikaç şey varmışmış ama en önemli not "nothing was nerfed in this patch" :) Link to comment Sosyal ağlarda paylaş Daha fazla paylaşım seçeneği…
Cuce Mesaj tarihi: Mart 12, 2008 Paylaş Mesaj tarihi: Mart 12, 2008 effectleri tazelesinler... modeller texturelar canavar gibi oldu effectler duruyo Link to comment Sosyal ağlarda paylaş Daha fazla paylaşım seçeneği…
behran Mesaj tarihi: Mart 12, 2008 Konuyu açan Paylaş Mesaj tarihi: Mart 12, 2008 We've listed the features of Trinity. Now, behold the might of Trinity 1.1: Boost Patch. Nothing was "nerfed" in this patch, not a single element. The Boost Patch is exclusively about new improvements, deadlier ships and interface renovations. Amarr Ships The Amarr Empire has long boasted about its powerful ships and it exhibits a fervent willingness to destroy all opposition. Now, the Omen, Zealot and Apocalypse class ships are getting a boost to reflect that devastating Amarrian potential. However, the ship improvements don't end here. Caldari Ships In order to satisfy your lust for carnage, modifications have also come for the Eagle, Moa, Raptor and Ferox class vessels. When a Caldari company is threatened, the whole corporation and often the whole State returns the favor with a hail of missiles. EVE Voice EVE Voice gets a few vital improvements including Channel Prioritization, which allows fleet commanders priority when speaking to their fleet. The days are over of muffled voices drowning each other out while vital disseminated information is missed. When your commander speaks, all other voices are muted as to not miss anything important. Fleet Invitations Waging war in deep space is dangerous enough without logistical hurdles getting in the way. Trinity Patch 1.1 will remove the need for direct fleet invites by offering an "open fleet" option. Pilots will be able to join open fleets within their alliance or corporation at the push of a button. EVE Marketplace It's no secret that capital gain is king in EVE. While the market is staggeringly complex and vibrant, it can understandably be a bit daunting to navigate at times. That's why a number of fixes to help with functionality and layout have been included in the Trinity 1.1 patch. Some of the new market settings address filtering for system security level, for items that you have the prerequisite skills for and for items that you can currently fit to your active ship. These settings are sure to assist every pilot's learning curve when it comes to EVE economics and finding the right gear. Female Corpses Death knows no gender. Possibly the simplest feature in Trinity Patch 1.1 will have the greatest impact in the virtual afterlife of EVE-- the hereafter that starts seconds after you�re �podded� and a moment before the biomass manages to pump out another copy of you. Corpses are now gender specific. These decorative remains are perfect for hanging on your cantina wall or pilling in a corner of your ship�s hull. Remember, life in space is about the simple pleasures. Exiting Stations on a Velocity In an effort to reduce congestion outside of busy stations, ships will now exit stations with their velocity set to max. Ships will now start off at 700 m/s and fire out of stations in a 0 � 15 % angle to end vessel entanglement. Situational Awareness Improvements The existing overview will be modified to display electronic warfare states in order to improve combat awareness. When someone uses either a EWAR module or propulsion jamming module on you, an icon is displayed in the corresponding overview entry. Overview Improvements We�ve greatly decreased clutter in the UI, overview tabs and general windows. Too much information can be just as troublesome as having too little. With that in mind, a huge audit of the way users receive information was taken. New combat overview filters include options such as removing ships not using electronic warfare modules, or not targeting you and to filtering wrecks organized by corporation/owners. Link to comment Sosyal ağlarda paylaş Daha fazla paylaşım seçeneği…
Cuce Mesaj tarihi: Mart 12, 2008 Paylaş Mesaj tarihi: Mart 12, 2008 Exiting Stations on a Velocity In an effort to reduce congestion outside of busy stations, ships will now exit stations with their velocity set to max. Ships will now start off at 700 m/s and fire out of stations in a 0 � 15 % angle to end vessel entanglement. e nerf bu.... piratelara nerf, undock bump... Link to comment Sosyal ağlarda paylaş Daha fazla paylaşım seçeneği…
codmaster Mesaj tarihi: Mart 13, 2008 Paylaş Mesaj tarihi: Mart 13, 2008 Hiç nerf olur mu,süper oldu o olay.Artık dock/undock oyunu yapanları huggin+bubble bekliyor B) Link to comment Sosyal ağlarda paylaş Daha fazla paylaşım seçeneği…
Cuce Mesaj tarihi: Mart 13, 2008 Paylaş Mesaj tarihi: Mart 13, 2008 ha bi yandada o durum var dimi kac km ye cıkıyo isnanlar ortalama? Link to comment Sosyal ağlarda paylaş Daha fazla paylaşım seçeneği…
jagd Mesaj tarihi: Mart 14, 2008 Paylaş Mesaj tarihi: Mart 14, 2008 Kambersiz düğün ,nerfsiz eve pacthi olmaz.CCP faction (CN/DG)passive shield hardenerların resistini 40% dan 37.5% (=T2) düşürmüş. Edit:Ayrıca tam emin olmamakla beraber bu nerf deadspace/oficer passive hardenerlerada yansımış görünüyor Link to comment Sosyal ağlarda paylaş Daha fazla paylaşım seçeneği…
Cuce Mesaj tarihi: Mart 14, 2008 Paylaş Mesaj tarihi: Mart 14, 2008 o nerf sayılmaz be Link to comment Sosyal ağlarda paylaş Daha fazla paylaşım seçeneği…
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