Jump to content
Forumu Destekleyenlere Katılın ×
Paticik Forumları
2000 lerden beri faal olan, çok şukela bir paylaşım platformuyuz. Hoşgeldiniz.

Abyss vs Ninehells ..!


Öne çıkan mesajlar

Mesaj tarihi:
diil...
ben oyuncularımın bilmesini istemem öyle kötü şeyleri mesela.
hiçbi dm istemez...[hline]You figure a sword and a
bunch of spells make you
tough? It ain't
what you got
that counts, berk.
It's
what you know.
-Fairven, a cipher
Mesaj tarihi:
Tabıkı soylerdım ama Grudgeın ozel seal buyulerı tarafından tarumar edılmıs durumdayım belkıde charm edıldım hatırlamıyorum yanı :)....[hline]Magic.Yes,I know you think you know what it is,and how it works.You don't.You are an ignored fool,just like all the others.

Khelben 'Blackstaff' Arunsun
Mesaj tarihi:
Abyss diyorum[hline][b]''Nindyn vel'uss malar xuil phindaren zhal'la lor ulu uk uktan 'udtila naut doera natha phindar. Ka dos l'inya verve wund l' rendan l' rendan mziln l'inyan wund dos.''
Mesaj tarihi:
bence en kral asmodeus,lord of the ninth ve ruby rod of asmodeus denen item :D[hline]Trust hurts, betrayel kills...
İn the Name of God, impure souls of The Living Dead shall be Banished into eternal Damnation. Amen.

Aket-Atum, 18 August 2003 16:54 tarihinde demiş ki:
ayrıca benim adım thomas disease bana komaz
Bonus 18 August 2003 18:36 tarihinde demiş ki:
İleriki levıllarda summon maganda, summon yeniçeri gibi büyülerde geliyor
Mesaj tarihi:
en gralı asmodeus
ama o dandik rod yüzünden diil :D[hline]You figure a sword and a
bunch of spells make you
tough? It ain't
what you got
that counts, berk.
It's
what you know.
-Fairven, a cipher
Mesaj tarihi:
......mın kenarı :p

ASMODEUS (Arch-devil)
Large Outsider (Evil, Lawful)
Hit Dice: 80d12+1,200 (1,999 hp)
Initiative: +19 (+15 Dex, +4 Improved Initiative)
Speed: 30 ft., Fly 60 ft. (good)
AC: 50 (-1 size, +15 Dex, +26 natural)
Attacks: Rod, +80 melee
Damage: Rod, 4d8+20
Face/Reach: 5 ft. by 5 ft./10 ft.
Special Attacks: Spells, gaze attack (fear, fear and weakness, or chill), summon devil, spells, spell-like abilities
Special Qualities: Damage reduction 30/+5, SR 30, regeneration 10, immunities, baatezu qualities
Saves: Fort +63, Ref +58, Will +75
Abilities: Str 75, Dex 40, Con 50, Int 75, Wis 75, Cha 80

Skills: Alchemy +70, Bluff +85, Concentration +75, Diplomacy +90, Gather Information +72, Intimidate +80, Intuit Direction +75, Knowledge (Arcana) +65, Knowledge (Architecture) +45, Knowledge (Geography) +50, Knowledge (Dragonkind) +30, Knowledge (History) +50, Knowledge (Nature) +80, Knowledge (Nobility and Royalty) +75, Knowledge (Planes) +72, Knowledge (Religion) +45, Listen +70, Read Lips +50, Profession +65 (to each), Scry +85, Search +83, Sense Motive +98, Spellcraft +90, Spot +70

Feats: Alertness, Ambidexterity, Blind-Fight, Brew Potion, Cleave, Combat Casting, Combat Reflexes, Craft Magic Arms and Armor, Craft Rod, Craft Staff, Craft Wand, Craft Wondrous Item, Expertise, Forge Ring, Great Cleave, Improved Initiative, Power Attack, Power Attack, Spell Focus (charm monster), Sunder

Climate/Terrain: Nessus, 9th layer of the Nine Hells
Organization: Solitary
Challenge Rating: 45 (solitary)
Treasure: Asmodeus always carries 5d10 gems and an assortment of magical items. In his layer, he has 2d10 level 20 treasures.
Alignment: Lawful evil
Advancement: Nil

Combat:

Spells: Asmodeus is a 20th level sorcerer and a 20th level cleric with access to the domains of Evil and Law.

Spell-like Abilities: In addition to his spells, Asmodeus can cast each of the following as a 20th-level caster: Bestow curse, burning hands, charm monster, charm person, continual flame, invisibility purge, dispel magic, geas/quest, hold monster, hold person, ice storm, improved invisibility, locate creature, locate object, pyrotechnics, produce flame, raise dead, read magic, restoration, shapechange, wall of fire, wall of ice, and (fulfill another’s) wish. Thrice per day he can use symbol and unholy blight. Asmodeus can instantly gate in up to two devils at any one time. The DC for a given spell is 42 + the spell’s level.

Gaze (Su): Fear, fear and weakness (with the same effects as the ray of enfeeblement spell) or chill (with the same effects on movement as the slow spell). The DC for these gaze attacks is 87.

Rod of Asmodeus: This +5 ruby rod causes critical wounds (4d8+20 damage) and has the powers of a rod of absorption. The rod is AC 20, has 50 hp, a hardness of 20, a break DC of 40; the rod recharges itself every 24 hours. Upon command it will shoot forth cold, acid, or lightening, each according to the appropriate dragon type (as per a great wyrm), which is summarized as follows:

Acid: 37d12+304 (551)
Cold: 36d12+288 (522)
Lightning: 39d12+312 (565)

Creatures are entitled to a Reflex save against a DC of 40 for the breath weapon attacks. If Asmodeus chooses to use the rulership function, creatures with an intelligence of 12 or higher are entitled to a Will save against a DC of 16.[hline][b]''Nindyn vel'uss malar xuil phindaren zhal'la lor ulu uk uktan 'udtila naut doera natha phindar. Ka dos l'inya verve wund l' rendan l' rendan mziln l'inyan wund dos.''
Mesaj tarihi:
official olayı o diil...
benim vaktim yok şu anda. birileri book of vile darknessdan statlarını falan yazabilir mi?

[hline]You figure a sword and a
bunch of spells make you
tough? It ain't
what you got
that counts, berk.
It's
what you know.
-Fairven, a cipher

[Bu mesaj Grudge tarafından 20 December 2003 10:25 tarihinde değiştirilmiştir]
Mesaj tarihi:
said:
Ardeth, 20 December 2003 09:54 tarihinde demiş ki:
......mın kenarı :p

ASMODEUS (Arch-devil)
Large Outsider (Evil, Lawful)
Hit Dice: 80d12+1,200 (1,999 hp)
Initiative: +19 (+15 Dex, +4 Improved Initiative)
Speed: 30 ft., Fly 60 ft. (good)
AC: 50 (-1 size, +15 Dex, +26 natural)
Attacks: Rod, +80 melee
Damage: Rod, 4d8+20
Face/Reach: 5 ft. by 5 ft./10 ft.
Special Attacks: Spells, gaze attack (fear, fear and weakness, or chill), summon devil, spells, spell-like abilities
Special Qualities: Damage reduction 30/+5, SR 30, regeneration 10, immunities, baatezu qualities
Saves: Fort +63, Ref +58, Will +75
Abilities: Str 75, Dex 40, Con 50, Int 75, Wis 75, Cha 80

Skills: Alchemy +70, Bluff +85, Concentration +75, Diplomacy +90, Gather Information +72, Intimidate +80, Intuit Direction +75, Knowledge (Arcana) +65, Knowledge (Architecture) +45, Knowledge (Geography) +50, Knowledge (Dragonkind) +30, Knowledge (History) +50, Knowledge (Nature) +80, Knowledge (Nobility and Royalty) +75, Knowledge (Planes) +72, Knowledge (Religion) +45, Listen +70, Read Lips +50, Profession +65 (to each), Scry +85, Search +83, Sense Motive +98, Spellcraft +90, Spot +70

Feats: Alertness, Ambidexterity, Blind-Fight, Brew Potion, Cleave, Combat Casting, Combat Reflexes, Craft Magic Arms and Armor, Craft Rod, Craft Staff, Craft Wand, Craft Wondrous Item, Expertise, Forge Ring, Great Cleave, Improved Initiative, Power Attack, Power Attack, Spell Focus (charm monster), Sunder

Climate/Terrain: Nessus, 9th layer of the Nine Hells
Organization: Solitary
Challenge Rating: 45 (solitary)
Treasure: Asmodeus always carries 5d10 gems and an assortment of magical items. In his layer, he has 2d10 level 20 treasures.
Alignment: Lawful evil
Advancement: Nil

Combat:

Spells: Asmodeus is a 20th level sorcerer and a 20th level cleric with access to the domains of Evil and Law.

Spell-like Abilities: In addition to his spells, Asmodeus can cast each of the following as a 20th-level caster: Bestow curse, burning hands, charm monster, charm person, continual flame, invisibility purge, dispel magic, geas/quest, hold monster, hold person, ice storm, improved invisibility, locate creature, locate object, pyrotechnics, produce flame, raise dead, read magic, restoration, shapechange, wall of fire, wall of ice, and (fulfill another’s) wish. Thrice per day he can use symbol and unholy blight. Asmodeus can instantly gate in up to two devils at any one time. The DC for a given spell is 42 + the spell’s level.

Gaze (Su): Fear, fear and weakness (with the same effects as the ray of enfeeblement spell) or chill (with the same effects on movement as the slow spell). The DC for these gaze attacks is 87.

Rod of Asmodeus: This +5 ruby rod causes critical wounds (4d8+20 damage) and has the powers of a rod of absorption. The rod is AC 20, has 50 hp, a hardness of 20, a break DC of 40; the rod recharges itself every 24 hours. Upon command it will shoot forth cold, acid, or lightening, each according to the appropriate dragon type (as per a great wyrm), which is summarized as follows:

Acid: 37d12+304 (551)
Cold: 36d12+288 (522)
Lightning: 39d12+312 (565)

Creatures are entitled to a Reflex save against a DC of 40 for the breath weapon attacks. If Asmodeus chooses to use the rulership function, creatures with an intelligence of 12 or higher are entitled to a Will save against a DC of 16.[hline][b]''Nindyn vel'uss malar xuil phindaren zhal'la lor ulu uk uktan 'udtila naut doera natha phindar. Ka dos l'inya verve wund l' rendan l' rendan mziln l'inyan wund dos.''


Oha bir orduya bedel :P
Mesaj tarihi:
d&d de orduya bedel okadar çok şey var ki.
mesela 10. level bi parti...[hline]You figure a sword and a
bunch of spells make you
tough? It ain't
what you got
that counts, berk.
It's
what you know.
-Fairven, a cipher
Mesaj tarihi:
Abyss. Çünkü nine-hells, adı üstünde. Sonlu. Hem abyss'in muhasebe kayıtlarını tutamazsınız zaten kimse uğraşmaz..Yani guvnerlar bile 1000den daha az katı sınıflandırmışlar. Organizasyon olsun olmasın abi sonsuz sonluyu geçer.
Mesaj tarihi:
Nine hells sonlu diyosun?
bi ara sizi Dis'e göndermek lazım >:][hline]You figure a sword and a
bunch of spells make you
tough? It ain't
what you got
that counts, berk.
It's
what you know.
-Fairven, a cipher
Mesaj tarihi:
Onu bunu boşverinde abyss zaten sadece Nine hellsin 1 katına bedel okadar bunun dışındada Ocousa taparım. Demon prince of undead.
Bu arada Paladine de Bhamuth zaten. :p[hline]"And lastly there is the oldest and deepest desire. The Great escape, the escape from Death."
J.R.R.TOLKIEN
Mesaj tarihi:
Abyss, Nine Hell's in bir katına bedel... Bunu biraz açsana[hline]There is a void in my chest where I once had a heart, and from this emptiness springs all the sufferings in the Multiverse . . .
Mesaj tarihi:
yazış oldu bu biraz. ben de açıklama istiyorum :)[hline]You figure a sword and a
bunch of spells make you
tough? It ain't
what you got
that counts, berk.
It's
what you know.
-Fairven, a cipher
Mesaj tarihi:
abyss nine hells in 1 katına esıt olsaydı sayet brood war bir anda biterdi...
Gucler esıt sayılır ama abyss kendı ıcınde bır uyuma sahıp degıl nıne hells asmo nun kontolu altında..[hline]Magic.Yes,I know you think you know what it is,and how it works.You don't.You are an ignored fool,just like all the others.

Khelben 'Blackstaff' Arunsun
Mesaj tarihi:
Eğer öyle bişey olsa, asmodeus derhal savaşı bitirir, ruh toplama olayını tamamlayıp gerçek gücüne ulaşır ve önce diğer lower planelere, sonra outlandse, sonra mechanusla limboya, son olarak da upper planelere dalardı. sonuçta adamın denge gibi bi derdi yok...

bi de Blood War'ın güç dengesi şu şekilde yaklaşık olarak.
Tanar'ri lerin sayısal üstünlüğü çok açık. sınırsız kere sınırsız askerleri var. Baatezular daha az olmakla beraber onların askeri güçleri de sınırsız. Fekat süper taktik yapıyolar. Binlerce yıldır geliştirilmiş muhteşem savaş taktiklerine sahipler. Herhangi bir prime generalinin dibini düşürecek şeyleri onlar eskitmiş çoktan. Gel gör ki tanar'riler bi şekilde baatezuların düzenlerini bozunca baatezular dağılıyo.

Bi şekilde savaşın dengeleri bir taraftan ötekine kaydığında duruma göre yugolothlar (NE fiendlar), Celestial ya da diğer Upper planar kökenli yaratıklar veyahut Rilmani (True Neutral varlıklar) tarafından dengeler sağlanıyo bi şekilde.

Yalnız son zamanlarda Yugolothların savaşı bitirme ve hatta kazanmakla ilgili fikirleri olduğu duyumunu aldım. bilemiyorum :)
[hline]You figure a sword and a
bunch of spells make you
tough? It ain't
what you got
that counts, berk.
It's
what you know.
-Fairven, a cipher

[Bu mesaj Grudge tarafından 02 January 2004 21:16 tarihinde değiştirilmiştir]

[Bu mesaj Grudge tarafından 02 January 2004 21:24 tarihinde değiştirilmiştir]
Mesaj tarihi:
Ben boyutlardan bahsediyorum ama nnie hells elbetteki abyss ten daha kudretli bir mekan. Abyss te kaos hakim ama nin hellste ciddi bir yönetim söz konusu. Bakınız Book of Vile darkness.[hline]"And lastly there is the oldest and deepest desire. The Great escape, the escape from Death."
J.R.R.TOLKIEN
Mesaj tarihi:
bakmayın book of vile darknessa falan.
orda yazılanlar prime ağırlıklı campaignler için ve son derece yüzeysel. Gayet hesaplı kitaplı Demon Prince'ler var.

kaldı ki book of vile darknessda yugoloth adı bile geçmez.
fekat yugolothlar diğer bütün fiendların Yugoloth soyundan türediğini iddia edecek hatta -kendilerince- ispatlayacak altyapıya sahipler...

bi de boyutlardan bahsetmek nedir? savaş baator vs. abyss diil ki. Tanar'ri vs. Baatezudur. sadece Abyss ve baatorda diil bütün lower planelere yayılmıştır. hatta daha da fazlasına.
[hline]You figure a sword and a
bunch of spells make you
tough? It ain't
what you got
that counts, berk.
It's
what you know.
-Fairven, a cipher

[Bu mesaj Grudge tarafından 02 January 2004 22:23 tarihinde değiştirilmiştir]

[Bu mesaj Grudge tarafından 02 January 2004 22:26 tarihinde değiştirilmiştir]
Mesaj tarihi:
Tamam işte Abyss okadarda büyük değilmiş.
Ayrıca Dragonlancedeki abyss abyss değildir bu biline.[hline]"And lastly there is the oldest and deepest desire. The Great escape, the escape from Death."
J.R.R.TOLKIEN
×
  • Yeni Oluştur...