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2000 lerden beri faal olan, çok şukela bir paylaşım platformuyuz. Hoşgeldiniz.

Function...


Sorj

Öne çıkan mesajlar

Ya şimdi kızmayında surayı bi anlayamadım

şimdi
*******************************
*******************************
[FUNCTION f_levelup]
TAG.LEVEL=> +1
EFFECT=3,i_fx_heal_effect,15,15,1
SOUND=SND_SPELL_LIGHTNING
SERV.ALLCLIENTS SYSMESSAGE= Level Atladi!
SERV.ALLCLIENTS SYSMESSAGE= Simdi Level >
*******************************
*******************************

Burda nası diyalog ekliyecem?? yardım ederseniz sevinirim lütfen bi yapamadım fitil mod on dayım hep[hline]morning morning where are you going?
Sabah sabah nereye gidiyorsun?
Frp-tr.net
Aysikyu
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[FUNCTION f_levelup]
dialog d_stat1
TAG.LEVEL=> +1
EFFECT=3,i_fx_heal_effect,15,15,1
SOUND=SND_SPELL_LIGHTNING
SERV.ALLCLIENTS SYSMESSAGE= Level Atladi!
SERV.ALLCLIENTS SYSMESSAGE= Simdi Level >

Olmuyor böyle

lol! baggio kopardın beni =)[hline]morning morning where are you going?
Sabah sabah nereye gidiyorsun?
Frp-tr.net
Aysikyu
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dozer dialogu vermeye calısırsam 3 4 sayfa tutar skilller kısmı
[hline]
[EVENTS e_exp]
ON=@CLICK
VAR.X= /100>
IF !(0)
VAR.X=1
ENDIF
MESSAGE=(Level: >)

ON=@DEATH
VAR.OLD_ACT=
VAR.X1= /2> + /3>
VAR.X= }>
SRC.ACT.f_experience
ACT=
VAR.X1=

//**NEXT PART**
//-Find a way so every player has to use this stone

[ITEMDEF i_stone_level]
DEFNAME=i_stone_level
ID=0ed5
TYPE=t_normal
NAME=Level Stone

ON=@CLICK
SRC.TAG.LEVEL=1
SRC.TAG.EXP=1
SRC.TAG.EXPNEEDED=30
SRC.EVENTS +e_level
//SRC.GO=???,???
RETURN 1

ON=@DCLICK
SRC.TAG.LEVEL=1
SRC.TAG.EXP=1
SRC.TAG.EXPNEEDED=30
SRC.EVENTS +e_level
//SRC.GO=???.???
RETURN 1

[EVENTS e_level]
ON=@CLICK
MESSAGE=(Level: >)

[FUNCTION f_check]
IF (> > >)
dialog d_stat1
IF (> > 50)
TAG.EXPNEEDED=> +50000
f_levelup
ELSEIF (> > 40)
TAG.EXPNEEDED=> +40000
f_levelup
ELSEIF (> > 30)
TAG.EXPNEEDED=> +30000
f_levelup
ELSEIF (> > 25)
TAG.EXPNEEDED=> +26000
f_levelup
ELSEIF (> > 20)
TAG.EXPNEEDED=> +19000
f_levelup
ELSEIF (> > 18)
TAG.EXPNEEDED=> +17000
f_levelup
ELSEIF (> > 16)
TAG.EXPNEEDED=> +15000
f_levelup
ELSEIF (> > 14)
TAG.EXPNEEDED=> +13500
f_levelup
ELSEIF (> > 12)
TAG.EXPNEEDED=> +11750
f_levelup
ELSEIF (> >= 10)
TAG.EXPNEEDED=> +9950
f_levelup
ELSEIF (>==9)
TAG.EXPNEEDED=> +7750
f_levelup
ELSEIF (>==8)
TAG.EXPNEEDED=> +6500
f_levelup
ELSEIF (>==7)
TAG.EXPNEEDED=> +5000
f_levelup
ELSEIF (>==6)
TAG.EXPNEEDED=> +2750
f_levelup
ELSEIF (>==5)
TAG.EXPNEEDED=> +1750
f_levelup
ELSEIF (>==4)
TAG.EXPNEEDED=> +1000
f_levelup
ELSEIF (>==3)
TAG.EXPNEEDED=> +600
f_levelup
ELSEIF (>==2)
TAG.EXPNEEDED=> +350
f_levelup
ELSEIF (>==1)
TAG.EXPNEEDED=> +150
f_levelup

ENDIF
ENDIF

[FUNCTION f_levelup]
TAG.LEVEL=> +1
EFFECT=3,i_fx_heal_effect,15,15,1
newitem= i_levelup
act.equip
SOUND=SND_SPELL_LIGHTNING
SERV.ALLCLIENTS SYSMESSAGE= Level Atladi!
SERV.ALLCLIENTS SYSMESSAGE= Simdi Level >


ENDIF
IF (> > >)
f_check
ENDIF

[FUNCTION f_experience]
IF !() && ()
SRC.MEMORYFINDTYPE.(00008).REMOVE
f_experience
RETURN 1
ENDIF
IF !() && ()
SRC.MEMORYFINDTYPE.(00010).REMOVE
f_experience
RETURN 1
ENDIF
IF !() && ()
SRC.MEMORYFINDTYPE.(00020).REMOVE
f_experience
RETURN 1
ENDIF
IF !() && ()
SRC.MEMORYFINDTYPE.(00080).REMOVE
f_experience
RETURN 1
ENDIF
IF !() && ()
SRC.MEMORYFINDTYPE.(02000).REMOVE
f_experience
RETURN 1
ENDIF
IF ()
IF ()
SRC.MEMORYFINDTYPE.(00008).REMOVE
f_experience
RETURN 1
ENDIF
SRC.NEWITEM=i_experience_level
SRC.ACT.TAG.EXP=>
SRC.ACT.CONT=
SRC.ACT.TIMER=0
SRC.MEMORYFINDTYPE.(00008).REMOVE
f_experience
RETURN 1
ENDIF
IF ()
IF ()
SRC.MEMORYFINDTYPE.(00010).REMOVE
f_experience
RETURN 1
ENDIF
SRC.NEWITEM=i_experience_level
SRC.ACT.TAG.EXP=>
SRC.ACT.CONT=
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[FUNCTION f_levelneed]
IF (> > 50)
SRC.TAG.EXPNEEDED=> +50000
return 1
ELSEIF (> > 40)
SRC.TAG.EXPNEEDED=> +40000
return 1
ELSEIF (> > 30)
SRC.TAG.EXPNEEDED=> +30000
return 1
ELSEIF (> > 25)
SRC.TAG.EXPNEEDED=> +26000
return 1
ELSEIF (> > 20)
SRC.TAG.EXPNEEDED=> +19000
return 1
ELSEIF (> > 18)
SRC.TAG.EXPNEEDED=> +17000
return 1
ELSEIF (> > 16)
SRC.TAG.EXPNEEDED=> +15000
return 1
ELSEIF (> > 14)
SRC.TAG.EXPNEEDED=> +13500
return 1
ELSEIF (> > 12)
SRC.TAG.EXPNEEDED=> +11750
return 1
ELSEIF (> >= 10)
SRC.TAG.EXPNEEDED=> +9950
return 1
ELSEIF (>==9)
SRC.TAG.EXPNEEDED=> +7750
return 1
ELSEIF (>==8)
SRC.TAG.EXPNEEDED=> +6500
return 1
ELSEIF (>==7)
SRC.TAG.EXPNEEDED=> +5000
return 1
ELSEIF (>==6)
SRC.TAG.EXPNEEDED=> +2750
return 1
ELSEIF (>==5)
SRC.TAG.EXPNEEDED=> +1750
return 1
ELSEIF (>==4)
SRC.TAG.EXPNEEDED=> +1000
return 1
ELSEIF (>==3)
SRC.TAG.EXPNEEDED=> +600
return 1
ELSEIF (>==2)
SRC.TAG.EXPNEEDED=> +350
return 1
ELSEIF (>==1)
SRC.TAG.EXPNEEDED=> +150
return 1
ENDIF

[FUNCTION f_levelup]
SRC.TAG.LEVEL=> +1
EFFECT=3,i_fx_heal_effect,15,15,1
newitem= i_levelup
act.equip
SOUND=SND_SPELL_LIGHTNING
SERV.ALLCLIENTS SYSMESSAGE= Level Atladi!
SERV.ALLCLIENTS SYSMESSAGE= Simdi Level >


[FUNCTION f_check]
IF (> > >)
f_levelneed
f_levelup
dialog d_stat1
return 0
endif[hline]Bluemark a.k.a Dozer
Dragon' s Tail Shard Admin | Developer | Old Man | Good Guy
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