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Vehicle patch leri başladı


Darksun

Öne çıkan mesajlar

Yeni update e hazırlanıyorlar =)
Combat sistemi tamamen yenileniyor, bunun dışında daha çok update var ve bunlardan biride sinir bozucu assembly fail haltı.
Sanırım artık malzemenizi kaybetmiyorsunuz fail yaptığınızda hehe[hline]''Most of us walk in the light and the shadow but there are the chosen few who walk this world , carrying their own light to brighten both day and night.''
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General
Improved client stability.
Badges
New exploration badges have been added throughout the galaxy.
Badges will be awarded for achieving Master Titles (and you keep the badge even if you revoke the skill).
Bio Engineer
New Cloning System implemented (Creature level is now fully dependent on final creature stats. Stats are fully dependent on level of DNA samples used. Gnort DNA will create Gnort-like creatures, Rancor DNA-will create Rancor-like creatures, etc.).
Character
Added heal self and heal other animations to kneeling posture.
Disallowed use of /wookieeRoar if the resulting pool drain would cause the user to become incapacitated.
Make Attribute mods due to food, spice, etc, not incapacitate players.
Chef
The Terratta food schematic will now download to your crafting tool.
Combat
All new HAM cost system for combat - Special moves take from the max value, but regenerate much, much faster. The end result is that HAM spent on special moves regenerates MUCH faster than damage, so it should make combat more dynamic.
Made it so if two players are fighting and both /peace, combat will end (previously the player who /peaced first had to do it again for combat to end).
Added to-hit bonus for melee vs. ranged weapon attacks. This is a replacement for the damage multipliers and a sub-feature for the damage mitigation addition. If you use a ranged weapon against a melee combatant, you are easier to hit.
Damage-over-time (DoT) effects (bleeding, poison, etc.) will no longer cause pets to randomly aggro on nearby PvP enemies.
Players now get a TEF when using DoTs (poisons, disease, etc).
Performance buffs now modify the players base attribute not their current max attribute.
Added melee/ranged damage mitigation 1-3 abilities. These abilities are spread through the elite professions and will limit the damage ranges that can be done to you. If an NPC/Creature attacker does 1-100 points of damage, is using a melee weapon, and you have damage mitigation 3, the actual damage range that can be done to you is actually 1-40. There are 3 damage mitigation abilities for ranged, and 3 for melee. They do not stack.
Fixed a problem where not every target was getting the appropriate messaging from an area of effect combat medic DoT attack.
Neutral players can no longer drag incapacitated players that have a TEF. Dragging a TEF'd player can result in the TEF being passed along to the player doing the dragging.
Added the standard PvP checks for dragging an incapacitated player. This means that you can only drag a player in the same cases that you could heal him.
Added full body standing ranged combat animations for Ewoks
Corrected standing ranged combat weapons for Hutts.
Creatures and NPCs will no longer be able to poison or disease vehicles and droids.
DECLARED players will be set to COVERT when they logout, and set back to DECLARED 60 seconds after the next time they login. (Preventing attacks during Login/Logoff)
DECLARED players will be changed to COVERT when traveling until 60 seconds after arriving at their destination.
Added standing ranged combat animations for Jawas and Selonians.
Added line of sight checks to all healing commands. Because of this, it is no longer possible to perform healing actions on targets outside of a building if you are inside it (or vice versa).
Fix for 1pt general combat xp when specific combat xp types are capped
AI will now "see" a player that stands up from Incapacitation and may attack (including Feign Incapacitation).
Fixed a bug with training mobs that flee from private structures, which caused them to move very slowly afterwards.
Fixed an annoying bug which would result in characters being stuck in combat mode for long periods of time after being targetted by an npc.
Cut the follow distance in half for a follower and a leader when they are in combat with each other.
Added rifle butt animations
Combat Medic
Combat medic skill mods can no longer increase the range of medicines beyond 64m.
The maximum experimental range for ranged healing and DoT medicines has been capped at 48m.
Droids and vehicles are no longer affected by combat medic area of effect poison and disease attacks.
Commands
Added /g command for groupsay.
Fixed the insufficient funds error message for bank tips.
Fixed a menu issue related to "shutdown" of a player HQ in a countdown sequence.
Fixed several bugs with /tip that would cause funds to hang.
/tip update to hopefully improve response time for cases where payments would lag
Crafting
Fixed not being able to use ingredients in an equipped backpack (or other container) in crafting.
Changed the chemical dispersion mechanisms (both normal and advanced) so that their damages may be modified.
Fixed mission draft schematics showing up in the "genetics" tab. They now correctly show up under the "mission" tab.
Fixed crit fails when crafting installations preventing you from tr
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vaybe hepsini okudum harbi.

anlasilan yine carbineer larda bi duzeltme ekleme vs yok!

yeni patch ne zaman olacak, yine gunlere mi yayacaklar mis?[hline]eededo tha Pokemon Master
--------------------------------------------
Adventure Crew ... www.advcrew.com
Knights of The Old Republic ... www.advcrew.com/kotor
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"DECLARED players will be changed to COVERT when traveling until 60 seconds after arriving at their destination."

Bu iyi olmuş, loading olurken kimse overt olarak seyahat edenlere saldıramayacak, bu da demektir ki faction şehirlerini basmak eğlenceli olacak. :)

"Droids and vehicles are no longer affected by combat medic area of effect poison and disease attacks."

Bu da iyi olmuş, koskoca AT-ST'ye poison ya da disease atmak saçmaydı zaten...

"XP awarded to Creature Handlers when their pet kills something will be divided by the current number of active pets."

CH olmak bununla beraber çok zorlaşıyo, 2-3 petle bi tane güçlü yaratığa dalıp hepsinden 2k-3k xp almak tarih oldu, yaratığın vereceği toplam xp petlere dağıtılıyor...

Bence oyun gittikçe oturuyor, özellikle specialların götürdüğü ham daha çabuk dolacak...

Eskiden hatırlarsanız şu böyle, şu şöyle diye tartışıyorduk, gördüğünüz gibi herşey yavaş yavaş oturuyor. Benim gibi sabırla bekleyenler mevyeleri toplayacaklar sanırım...[hline]Devvo Ki'yyst
Master Sharpshooter
Master Creature Handler
Ex-Master Ranger
Royal Imperial Paladins (R.I.P.), Eclipse
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