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Zegna

Öne çıkan mesajlar

eveet gelelim fasulyenin faydalarina. MC oynuyorum suan ve kisa paslar 13, top calma 6, hiz 6, teknik 5.

simdi ben diyorumki kisa paslar bi sure boyle kalsin ve hizi en az bi 12-13 yapiyim. yalniz bunun ardindan antrenmanlari neye veriyim? kisa paslari mi fulliyim top calma mi yer tutma mi?

bide maaslari biraz daha arttirsak uber olur. 4. seviye antrenor icin 107bin ytl lazim ve bende daha 47bin ytl var (: eminimki bi cok kiside durum boyledir. transfer zaten yapmiycagimiz icin olan parayi maaslara harcarsak herkesin gelisimi olumlu yonde etkilenir (:

Cem Buber
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oyun bizde once baslamis kisileri transfer ederek skill farki ortaya cikiyor. yabancilar turkler, yuksek skill farki olan takimi zaten yenemiyorsun.

ha bizim neyimiz iyi, ekonomimiz iyi ve kendi kendimize gelisiyoruz.

sonucta cok fazla zaman ayirmak gereken birsey deil gunde 1 kere girip 5 dakka, iliski olayina giriceksin birde kondisyonunu dusurmiceksin 90 in altina baska bisi yok.

suan bizden bi tek copycat tatilde galba, batuaydogdu morali 50 lerde.
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yeni mac motoru:


Individual Orders in v2:
1 - Shoot from distance - whether a player shoots more frequently from long range or not.
2 - Shoot instead of crossing - whether a player more frequently tries to go the final line and cross or run into the box and shoot.
3 - Hold up ball - How frequently a player will try to hold up the ball and, therefore, lose time or wait for better passing opportunities.
4 - Psssing type/Distribution (GKs) - Whether the player will opt for short, long or mixed passes.
5 - Dribbling/tricks - Whether the player will frequently try to dribble other players or avoid such confrontations.
6 - Avoid getting tired - Whether the player will play on the maximum of his efforts or avoid getting tired, taking all the consequences from it (experience hits, etc., all to be announced soon).
7 - Defensive corner position - Where the player will position himself during a corner kick situation against his team.
8 - Offensive corner position - Where the player will position himself during a corner kick situation favoring his team.
9 - Free kick action - Whether the player will pass or shoot the goal more frequently from a free kick situation.
10 - Penalty kick side - To what side of the goal the player will take his penalty shots.
11 - Close Marking/Pressing - Whether the player will try to press his opponents tightly or not.
12 - Pass side preference - Whether the player will try to pass to player in the flanks, to players in the center, or mixed.
13 - Cross from - Whether the player will try to cross from the end line or from 3/4 of the pitch.
14 - Movements - A very important order: whether the player will run up or down the field in attacking or defensive situations.
15 - Passes to open spaces - Whether players will try to pass to the front of players in good attacking positions or to their feet.
16 - Try to run from marker - Whether players will try to find open spaces away from their opponents or stay in position.
17 - Run to the area during crosses - Whether players will try to run to the heart of the area in good cross situations or not.
18 - Type of commemoration after goal - How the player will commemorate when he scores a goal, from a set of possible options.
19 - Try curve balls - Whether the player will try curve balls when shooting or crossing.
20 - Tackling - Easy, hard or normal tackling. The type of tackling will influence the probablity of winning a tackle but also increase or decrease the probability of commiting fouls (and, in the future, injuries).
21 - Pass to the front - Whether a player will try more frequently to pass to players in more offensive situations than him on the pitch or not.
22 - Position on crosses (GK) - A GK only option: if the keeper will stay on the line or move upwards.
23 - Clear ball - Whether players will try more frequently to clear the ball when they have no passing or dribbling options, instead of holding up the ball.
24 - Cross type - Whether players will cross the ball near the ground or try high balls (that is, an option to favour attackers' heading/finishing skills).
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skiller ve yararlari.

Goalkeeper skills

Handling - the higher the handling the better your keeper will be at grabbing those fast difficult balls. A keeper with low handling will probably not be able to grab the ball at first attempt if it's shot with too much strength, and so concede corners or provide forwards some rebounds.

Out of Area - this remains unchanged; it's basically positioning and speed for keepers (when not making saves).

Reflexes - the higher this is, the sooner a keeper will see a shot coming and the sooner he'll start preparing the save. Also, the higher this is, the less time he'll become stranded after making a difficult save.

Agility - a higher agility will enable keepers to reach balls that are farest than normal (both sidewise and highwise). It also takes another part in saves: the higher the agility, the more he'll be able to "fly" to the sides to make a save.

Throwing: basically the game vision, short and long passing skills of a keeper, all in one.

Field players skills

Positioning - the "speed" of a player when without the ball or not chasing the ball or an adversary with the ball. The better the positioning, the faster he'll assume the position he's set to be in on a particular moment.

Speed - the speed of a player when running with the ball or chasing the ball/adversaries with the ball.

Short passes - the higher this skill is, the better will be the short passes a player makes. Short passes are assumed t be all passes that are made to a position roughly at a distance of a third of the length of the pitch.
Long passes - same as above but for passes to a position at a distance of more than a third of the length of the pitch.

Crosses - crosses are special passes made normally to an offensive player from the end-sides of the pitch. The higher the crossing ability is, the more precise these passes will be.

Finishing - basically "shot power" when the ball is shot using the player's feet. The higher the finishing the more powerful those shots made by the player are likely to be.
Long shots - same as finishing but for shots taken from distance (roughly before the middle of the 2nd vertical bar after the area in the match viewer).

Heading - heading serves many purposes. One is the "shot power" when the ball is headed to the goal (normally when coming from crosses or long passes). The higher the skill, the stronger the shot will be. Heading will also enable players to control balls higher than normal (basically adding to the player's height, sort of "jumping" ability) and will also help players control high balls at first touch if the ball is particularly fast at the moment the player touches it - if heading is not high enough, the player will instead make the ball "bounce" off him and stop for half a second or so.

Tackling - obviously, how good a player can tackle an opponent. Also, as higher this skill is, the less likely he'll foul a player (if the player is not an ace dribble, of course) and the less time he'll take to recover from tackling an opponent.

Game Vision - the higher this skill is, the bigger the radius of the pitch around him can a player "see" and assess the situation so he can make decisions. Indeed this skill serves an important part when it comes to dribbling and passing. Dribblers will benefit from it since if they can "see" more players, they'll know better in what direction they should dribble; passers benefit since they'll be able to assess better to which player they should pass, providing a lethal weapon if combined with high passing skills when it comes to deciding if a player is in a very dangerous position and probably worth half a goal just by so.

Strength - as many people suggest, this should be renamed Stamina, since it's all it really is. The stronger a player is, the less tired he'll become during a match.

Dribbling - The higher this skill is, the better players' will be on getting through other players when it comes to collision situations/tackles.

Technique - helps you control balls better at first touch, not make dribbling mistakes (making dribbles more accurate to the position the player decided to dribble), providing players with accurate shot positioning (the higher the technique the better a player will position his shots), and also helping when it comes to the balls' height, making the short passes and dribbles more likely to go near the ground.



Guc, direk stamina olarak etkileyecek guc u fazla oyuncu maclarda daha az kondisyon kaybedecek, ve ayrica hazirlik maclarinda kendini yormayi secen kisiler experience alamiyacaklar.

yer tutma ve oyun okumada baya onem kazanmiş.

[ Mesaj 30 Ağustos 2007, Perşembe - 22:23 tarihinde, Zegna tarafından güncellenmiştir ]
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