arcane Mesaj tarihi: Temmuz 5, 2009 Paylaş Mesaj tarihi: Temmuz 5, 2009 Portreler mükemmel olmuş (tu) Link to comment Sosyal ağlarda paylaş Daha fazla paylaşım seçeneği…
Lopeth Mesaj tarihi: Temmuz 5, 2009 Paylaş Mesaj tarihi: Temmuz 5, 2009 oha cidden çok iyi Link to comment Sosyal ağlarda paylaş Daha fazla paylaşım seçeneği…
Kartan Mesaj tarihi: Temmuz 11, 2009 Paylaş Mesaj tarihi: Temmuz 11, 2009 Portreler süpermiş Link to comment Sosyal ağlarda paylaş Daha fazla paylaşım seçeneği…
axedice Mesaj tarihi: Eylül 7, 2009 Konuyu açan Paylaş Mesaj tarihi: Eylül 7, 2009 VE OYUN SONUNDA ÇIKTI!! şaka şaka daha combat demosu bile çıkmadı. Ama combat demosunun readme.txt si yayınlandı. Dalga geçmiyorum ehue http://www.irontowerstudio.com/forum/index.php?topic=1033.0 Okumak için tık THE AGE OF DECADENCE COMBAT BETA 1. CHARACTERS Primary stats: There are six primary statistics defining a character's innate physical and mental abilities. Between them they determine the starting values of skills, bonus Skill Points awarded, derived stats (HP & AP), as well as modifiers for range, reaction, and accuracy. They are also regularly checked in dialogue and interactive text segments of the game to allow access to ability specific game play options. In this combat beta, both INT and CHA are fixed at 4, since the focus of this combat beta is to demonstrate and test the combat and combat related abilities from the game. Strength (STR) - determines a character’s damage modifiers and maximum carry weight. Dexterity (DEX) - determines a character’s Action Points and combat sequence. Constitution (CON) - determines a character’s Hit Points and poison resistance. Perception (PER) - determines a character’s range and accuracy modifiers Intelligence (INT) - determines a character’s bonus Skill Points, received per 10 SP earned. Charisma (CHA) - determines a character’s reaction modifiers. Derived stats: Hit Points (HP) - determines how much damage a character can soak up before dying. Action Points (AP) - determine how many actions a character can make during a combat turn. (HP = CON x 5 + 5, and AP = DEX + 2) Press C at any point to view the character screen and distribute skill points. 2. COMBAT The Age of Decadence combat system is turn-based (sequential combat), and uses action points to determine how many actions can be performed during each turn. You can initiate combat either by clicking the crossed swords icon on the interface, or by pressing Enter. Clicking on the crossed swords icon again, or pressing Enter, will end your turn. Additionally, in certain circumstances the option to initiate combat will be available via dialogues. When combat is initiated, a Dexterity comparison is performed to determine who acts first (i.e. who gets the first turn). Your character’s Dexterity determines how many action points are available during each turn. Each action performed - swinging a sword, accessing your inventory, throwing a net, moving away, etc - has an associated AP cost. For example, using a dagger (a fast weapon) to perform a normal attack takes 3AP, however using a two handed hammer (a slow weapon) takes 6AP to swing it around and bring it down on someone's head for a normal attack. There are two weapon slots, so either two one-handed weapons or a single two-handed weapon can be equipped at a time. The weapon’s damage, range, and AP cost (modified by your stats, attack type, and ammo type) will be displayed in the weapon slot. Right-click on the weapon slot to open up a menu with all available attack options. 3. ATTACK TYPES All weapons (except for crossbows) have fast, normal, and power attack options. Normal attacks (N key) - standard attacks that have no modifiers. Fast attacks (F key) - causes less damage, costs one AP less, but are more difficult to avoid. Generally most effective against fast, lightly armored opponents. Power attacks (P key) - causes a lot more damage, costs an extra AP, but are easier to avoid. Generally most effective against slow, heavy armored opponents. Aimed attacks - aimed attacks all cost two extra AP’s and have different to-hit penalties: Torso – normal damage range, no penalty, chance to find a weak spot in the armor. (DR halved) Arms – fast damage range, -10% to hit, disarms on a successful hit. Legs – fast damage range, -20% to hit, cripples (movement cost doubled) on a successful hit Head – power damage range, -30% to hit, but a chance of knocking the opponent out. Special attacks: whirlwind (melee weapons), impale (spears only), flurry (daggers only), multishot (bows only), burst (repeater crossbow only). Due to time constraints, not all special attacks are available in this beta. With crossbows, their versatility comes from the different designs available: one-handed, double-shot, scoped, repeating with a magazine, etc. Unlike bows, crossbows have to be manually reloaded. You can right-click on a weapon to see the options available. Certain weapons are more suited for either fast or power attacks and thus provide an increased damage range when used with these attacks. For example, a simple dagger does 1-6 damage for a normal strike, 1-3 damage for a fast strike, and 2-8 damage for a power attack. A curved dagger is better suited for fast, slashing attacks and less suited for powerful thrusts, so its damage ranges are 1-6 normal, 1-4 fast, and 2-7 for power attacks. However, a wide-bladed dagger is the opposite, so its damage ranges are 1-6 normal, 1-2 fast, and 2-9 for power attacks. 4. WEAPONS All weapons have 3 important statistics: damage range, attack speed in action points, and reach. Additionally, crossbows have fire/reload speed and, in some cases, multi shot capacity. Some weapons have special abilities like ignoring shields or cutting into the enemy's armor more effectively. The game offers eight different types of weapon. Each type has its own passive trait that increases along with your skill with the weapon. The higher the skill, the higher the chance to score the special effect associated with your weapon. Daggers - bypass armor. Swords - increased chance of a Critical Strike. Axes - split shields. Hammers - knock your opponent to the ground. Spears - interrupt attempts to close in. Bows - increased chance of Critical Strike. Crossbows - knock your opponent down. Throwing - bypass armor. 5. ARMOR Armor doesn't increase your chance to avoid attacks. In fact, it reduces your mobility and makes it harder to dodge incoming attacks. However, armor absorbs some of the damage from attacks when you fail to dodge or block an attack successfully. Basically, using armor trades Dodge and Action Points for Damage Resistance. Sets of armor have different statistics, so you must consider carefully what your fighting style is, and choose your equipment accordingly. Going for the heaviest armor and the biggest weapon may not be the best choice in Age of Decadence. Armor stats: Dodge penalty, Sneak penalty - self explanatory. Damage resistance (DR) - how many points of damage from each attack this armor absorbs. For example, if DR is 6, then the first 6 points of damage per attack will be absorbed by the armor without any harm to your character. Max Action Points (MaxAP) - the maximum amount of action points per turn. If Max AP is 8, then even if you have 12AP, while you're wearing this armor your Max AP is 8. Versus critical (vsCritical) - protection against Critical Strikes (attacks that target weak armor spots and vital organs). Crafting can be used to increase the armor’s DR, Max AP, vsCritical, or lower its penalties. 5. HELMETS Helmets protect the head of the wearer, however they do not add to the overall defence rating. Not all opponents will aim attacks at the head, but leaving it unprotected will definitely be considered an open invitation by many. Helmet stats: Damage resistance (DR) - usually less than most armor’s DR, so even if you fail to score a critical hit, you'll cause more damage if you can actually hit someone's head. Versus critical (vsCritical) - the heavier the helmet, the better it protects you against critical strikes, but the more it limits your field of vision. To-hit penalty - a helmet's design may limit your vision, thus reducing your to-hit chance. Crafting can be used to increase a helmet’s DR, vsCritical or decrease the to-hit penalty. 6. SHIELDS All shields, except for bucklers, have a Block bonus which is offset by a to-hit penalty. Any novice can hide behind a tower shield, but the shield strapped to their arm will slow them down and they won't be able to attack as effectively as they would have without the shield. Shield stats: Block bonus, Dodge penalty, To-Hit penalty, Sneak penalty, Versus critical (vsCritical) Versus Ranged (vsRanged) - shields provide superior protection against all ranged attacks, but certain weapons, like pilums and dagger-like armor-piercing bolts (30% chance) can go through shields, completely ignoring them. All shields are wooden and can be split in half by axes. Once split, a shield is discarded and can't be repaired. Crafting cannot be used on shields. 7. AMMUNITION For the sake of convenience, all arrows and bolts have been combined into universal ammo. Originally, the game had arrows and bolts, but 3 different types times 5 different metals times various crafting upgrades times 2 (arrows/bolts) was too much to manage and one universal ammo was forged by the Elven council. True story. Ammo types: Regular - standard ammunition. Armor piercing - causes less damage, but penetrates through armor better. DR is divided by 3 to determine the effective value, i.e. a DR9 armor will absorb 9 points of damage if shot at by regular ammo and only 3 points (9/3) if hit by armor-piercing ammo. Jagged - causes more damage, but is easily stopped by armor. DR is multiplied by 3 to determine the effective value, i.e. a DR1 armor will absorb 3 points of damage, but a DR4 armor will absorb 12 points of damage. 8. METAL TYPES & CRAFTING The Crafting system is disabled in the combat beta. You either loot people or buy items from a local trader. The trader’s inventory is updated twice – upon earning the Gladiator and Executioner ranks. Overall, there are 5 metal types in the game: Bronze, Iron, Steel, Blue Steel, Meteor. The difference between metal types is hardiness (read it as higher damage and damage resistance), weight, and price. * * * We hope you'll enjoy the combat beta and share your impressions with us on our forums at http://www.irontowerstudio.com/forum. Thank you for playing! Oyunun sistemini merak ediyoranız bi göz atın. Şunu da tekrar yazmadan geçemiycem Vince said: 7. AMMUNITION For the sake of convenience, all arrows and bolts have been combined into universal ammo. Originally, the game had arrows and bolts, but 3 different types times 5 different metals times various crafting upgrades times 2 (arrows/bolts) was too much to manage and one universal ammo was forged by the Elven council. True story. Link to comment Sosyal ağlarda paylaş Daha fazla paylaşım seçeneği…
Masticore Mesaj tarihi: Eylül 7, 2009 Paylaş Mesaj tarihi: Eylül 7, 2009 küfür ettim valla üzdün :( sonra pişman oldum geri aldım. axe küfürü hak etmiyor Link to comment Sosyal ağlarda paylaş Daha fazla paylaşım seçeneği…
Kaede Mesaj tarihi: Eylül 7, 2009 Paylaş Mesaj tarihi: Eylül 7, 2009 İyi düşünmüşler valla hepsini, umarım uygulaması da başarılı olur Link to comment Sosyal ağlarda paylaş Daha fazla paylaşım seçeneği…
arcane Mesaj tarihi: Eylül 10, 2009 Paylaş Mesaj tarihi: Eylül 10, 2009 Çıkış tarihi 2015 Q4 Link to comment Sosyal ağlarda paylaş Daha fazla paylaşım seçeneği…
Laurelin Mesaj tarihi: Eylül 11, 2009 Paylaş Mesaj tarihi: Eylül 11, 2009 supermis, duke nukem foreverda 2015 Q5 de cikicak alllaaaaaaaah Link to comment Sosyal ağlarda paylaş Daha fazla paylaşım seçeneği…
Ardeth Mesaj tarihi: Eylül 11, 2009 Paylaş Mesaj tarihi: Eylül 11, 2009 bu rpg oyunları hiç değişmeyecek mi lan nereye gitti oğlum bu planescape'in yapımcıları yok mu oldular değişik bişeyler yapın laan Link to comment Sosyal ağlarda paylaş Daha fazla paylaşım seçeneği…
Laurelin Mesaj tarihi: Eylül 11, 2009 Paylaş Mesaj tarihi: Eylül 11, 2009 ah gameshow planescape ahhh ozledik seni :'( Link to comment Sosyal ağlarda paylaş Daha fazla paylaşım seçeneği…
axedice Mesaj tarihi: Eylül 12, 2009 Konuyu açan Paylaş Mesaj tarihi: Eylül 12, 2009 Ardeth said: bu rpg oyunları hiç değişmeyecek mi lan nereye gitti oğlum bu planescape'in yapımcıları yok mu oldular değişik bişeyler yapın laan Alpha protocol yapıyorlar. Bi tanesi de zombie survival rpg yapıyor şu anda, ondan baya umutluyum. Link to comment Sosyal ağlarda paylaş Daha fazla paylaşım seçeneği…
fenris Mesaj tarihi: Eylül 12, 2009 Paylaş Mesaj tarihi: Eylül 12, 2009 axedice said: Bi tanesi de zombie survival rpg yapıyor şu anda, ondan baya umutluyum. all flesh must be eaten? edit: gerçi bakındım değil heralde. başka bişeydir... Link to comment Sosyal ağlarda paylaş Daha fazla paylaşım seçeneği…
axedice Mesaj tarihi: Eylül 12, 2009 Konuyu açan Paylaş Mesaj tarihi: Eylül 12, 2009 http://www.irontowerstudio.com/forum/index.php?board=11.0 Adresinden detaylara ulaşabilirsiniz. Age of Decadence'ın yapımcısı Iron Tower Studios altında yayınlanacak oyun. Hala bi ss falan olmadığı için kendi başlığını açmadım ama özet bilgi geçersek: - Dawn of the dead tadında, zombie apocalypse sonrası toplumda yaşanan çöküş ve karmaşayı ön plana çıkaran bi oyun. Zombiler yavaş ve hantal, sayıları çok değilse çatır çatır ölüyorlar. Asıl sorun paranoyak hale gelen insanlar ve zor bulunan kaynaklar (yemek, temiz su vs.) Bi left4dead değil kesinlikle. - Projenin başında Brian Mitsoda (Bloodlines stop sign) ve Anne Carlsson (bio oyunlarındaki bilimum uzuuuun item hikayeleri ve storm of zehir) var. - AoD motoruyla (torque) çıkıcak, dynamic lightning falan bi kaç artı olayı var sadece. Oyunun genel mantığını beğendim, AoD çıktıktan sonra ciddi bişeyler geldiğinde topiğini açar konuşuruz. Link to comment Sosyal ağlarda paylaş Daha fazla paylaşım seçeneği…
fenris Mesaj tarihi: Eylül 12, 2009 Paylaş Mesaj tarihi: Eylül 12, 2009 ha onlarsa zaten telif hakkı veremezler :P Viktor said: ah rpg ahhh ozledik seni :'( fix'd it for u :3 Link to comment Sosyal ağlarda paylaş Daha fazla paylaşım seçeneği…
axedice Mesaj tarihi: Aralık 26, 2009 Konuyu açan Paylaş Mesaj tarihi: Aralık 26, 2009 http://www.irontowerstudio.com/forum/Smileys/phpBB/panic.gif Combat demosu çıktı. Bugfix, combat dengesi ve grafik vs. için arena senaryosu olan 189mblık ufak bişey. http://rs118.rapidshare.com/files/325928683/AoD_demo.exe http://www.irontowerstudio.com/forum/Smileys/phpBB/panic.gif Link to comment Sosyal ağlarda paylaş Daha fazla paylaşım seçeneği…
axedice Mesaj tarihi: Aralık 26, 2009 Konuyu açan Paylaş Mesaj tarihi: Aralık 26, 2009 Oyun bildiğin zor. Dragon ageden sonra mis gibi geldi http://img51.imageshack.us/img51/8066/15400535.jpg Link to comment Sosyal ağlarda paylaş Daha fazla paylaşım seçeneği…
Esh Mesaj tarihi: Aralık 26, 2009 Paylaş Mesaj tarihi: Aralık 26, 2009 Link to comment Sosyal ağlarda paylaş Daha fazla paylaşım seçeneği…
Nosfe Mesaj tarihi: Aralık 26, 2009 Paylaş Mesaj tarihi: Aralık 26, 2009 Gayet güzel savaş motoru. Fallout gibi kafaya kola falan vurabiliyosun. Fast, precise, strong vs gibi farklı seçenekler de var. Çeşidi bol tutmuşlar iyi olmuş. Bir tane okçu yaptım arenada bayağı ilerledim. Oklarda da piercing/regular/barbed diye ayırmışlar. Normal yaylarda atak 3-6 AP, reload 0; kurmalı yaylarda atak 2 AP, reload 4. Throwing de var ama ona bakmadım. Sadece range olarak bu kadar çeşit varsa savaş kısmı eğlenceli olur zaten. Bakalım diyologlar, görevler gibi asıl içerik nasıl olacak. Link to comment Sosyal ağlarda paylaş Daha fazla paylaşım seçeneği…
The_Delucian Mesaj tarihi: Aralık 27, 2009 Paylaş Mesaj tarihi: Aralık 27, 2009 yuh 3 e tek daldılar, Link to comment Sosyal ağlarda paylaş Daha fazla paylaşım seçeneği…
dreagloth Mesaj tarihi: Aralık 27, 2009 Paylaş Mesaj tarihi: Aralık 27, 2009 Oyun zor, güzel, boş çeşnili, güzel olacak umarım. Link to comment Sosyal ağlarda paylaş Daha fazla paylaşım seçeneği…
Masticore Mesaj tarihi: Haziran 17, 2010 Paylaş Mesaj tarihi: Haziran 17, 2010 yeni oynadım demo'yu güzelmiş ama release tarihi hala yok galiba. Böyle giderse duke'un tahtına aday olucak ^^ Link to comment Sosyal ağlarda paylaş Daha fazla paylaşım seçeneği…
Kharon Mesaj tarihi: Haziran 17, 2010 Paylaş Mesaj tarihi: Haziran 17, 2010 artik boylesine ismi ile musemma mi denir ne denir Link to comment Sosyal ağlarda paylaş Daha fazla paylaşım seçeneği…
Daesu Mesaj tarihi: Haziran 17, 2010 Paylaş Mesaj tarihi: Haziran 17, 2010 axedice said: Oyun bildiğin zor. Dragon ageden sonra mis gibi geldi http://img51.imageshack.us/img51/8066/15400535.jpg GEROME !! Link to comment Sosyal ağlarda paylaş Daha fazla paylaşım seçeneği…
RamsesII Mesaj tarihi: Haziran 17, 2010 Paylaş Mesaj tarihi: Haziran 17, 2010 çıkmadı mı ? Link to comment Sosyal ağlarda paylaş Daha fazla paylaşım seçeneği…
BonePART Mesaj tarihi: Haziran 18, 2010 Paylaş Mesaj tarihi: Haziran 18, 2010 abi triarii imkansiz ya en yaklastigim sey liderle bi yancisini oldurmek oldu orda yane liderde crit patladi o sayede 7 dr li armora 7 8 vuruyo allahsiz lider diger herkesi dovdum halbusi Link to comment Sosyal ağlarda paylaş Daha fazla paylaşım seçeneği…
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