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wow_us blizz poster caydiem http://forums.worldofwarcraft.com/thread.aspx?fn=wow-mage&t=800287&p=1&tmp=1#post800287
said:
Bet you never thought you'd see me again, eh? The Community Team certainly didn't, but -- oops! It looks like my account was left flagged.

They're going to regret that oversight.

Throughout my time in dealing with the developers, I knew a lot more about the game and what was coming than I let on. I had patch notes months in advance, but I was always kept quiet by my superiors. After recent events, however, I no longer have anything to lose. It's time for sweet, sweet vengeance.

I still have access to that information... and now, so do you.

I give you the 1.11 patch notes. Keep in mind they're rough, but this is the plan for the major changes to the game. My condolences.

Make sure to copy these down -- this is going to be deleted in a matter of moments, and the players deserve to know this information. With your help, it will never die. You can't stop the signal.

World of Warcraft Client Patch 1.11.0

New Dungeon Visitation Limitation System

With the many improvements to end-game dungeons implemented last patch, we decided that it was necessary to limit the number of times a player can enter a dungeon per day. This was done to prevent the economy from being flooded with overly valuable items, and to ensure that players weren't acquiring too much gold during what we'd consider a reasonable amount of play-time. We realize that many players enjoy repeated trips to their favorite dungeons, so we've made this new limitation as least restrictive as possible. Each character on a player's account may enter the same dungeon up to three times per day, and may visit a total of five dungeons over the course of a twenty-four hour period. Keep in mind, each character on your account is flagged separately so with eight characters, that's a total of 40 dungeon-runs per day!

Flightpath Scenery Improvements!

Tired of seeing the same old flightpaths? We've completely reworked each flightpath in the game so that the angle and view are shifted just enough to give all of Azeroth's traveling inhabitants the feeling that they are headed to an all new destination. That's not all, each flightpath has been fleshed out to ensure that the player sees every single detail of the passing terrain, which means that for the same reasonable traveling cost, you'll purchase a ride that's twice the length, and in some cases three and even four times as long!

General

* Number keys can no longer activate character abilities. In many cases, this gave certain players a slight advantage over those that used their mouse to activate their abilities.
* Black Tabby now called Little Cat.
* Jumping while mounted will now automatically dismount you.
* Night Elves will now lose a small percentage of experience after jumping.
* The non-combat pet ‘Murky’ will now be required from every player wishing to enter Onyxia’s Lair as we wanted this raid encounter to feel very special.



Mac


* Various emotes have been disabled for Mac users, including /dance, /smile and /thank.



Battlegrounds


* Each player will only be allowed to pick up one flag per game in Warsong Gulch. While this decision is slightly restrictive, we do feel the value of teamwork it will teach by allowing each player more opportunity to shine outweighs any negative side-effect.
* 'Friend of Deserter Debuff' will now apply to those chatting with players under the effect of the Deserter Debuff. This has the same effect as the standard Deserter Debuff, except other players do not risk penalty when engaging in a conversation with you.
* New Level 1 only Warsong Gulch and Arathi Basin bracket available!
* If a match-up begins and drops everyone due to lack a lack of players, Horde automatically wins.



Druid


* Run speed reduced by approximately 20% when in Bear Form and Dire Bear Form. It should now feel more "bear-like" for players when changing into these forms.
* Innervate now only works on caster.
* Gnomes can now select Druids as an available class! New Cub and Kitty forms available!
* Shapeshifting will now only be possible outside of dungeons.



Hunters


* A simple check mechanic has been implemented which will prevent Hunters from rolling on items that are more optimal for another class in the party, when using the group loot system.
* Hunters can now be affected by their own traps. This should add a sense of danger, and increase the Hunter's need to strategize his decisions.
* Pets have a small chance to attack the Hunter when hungry. The chance increases with each passing moment that the pet isn't fed.



Mages


* Mage Armor - Now has another new, unique icon.



Paladin


* Paladins will now receive a 2% increase to DPS for every cloth item worn. In addition, chance to crit will increase by 5% if a dress is worn. This is to encourage a wider variety of itemization for the Paladin.
* Paladin can no longer target self with Lay on Hands as the spell was intended to help others.
* New Form: Bear Form and Dire Bear Form! This new ability should help the Paladin tank in five, ten and twenty player-capped dungeons.



Priests


* A diminishing return has been placed upon Fade, which will prevent it from reducing threat if used a second time in a single encounter. This was to prevent certain unscrupulous players from simply standing way in the back of a raid healing a significant amount of life with very little risk of threat penalty.
* Shadowform now lasts five minutes with a ten minute cooldown. Mana cost reduced slightly.
* Fear Ward is now only available to Dwarf Females.
* Inner Fire will now cause its caster to take a small amount of fire damage while active.



Rogue


* Moving while stealthed has a very small chance to break stealth. This was to reduce the frequency at which players were being ambushed or backstabbed in player vs. player environments.
* Discovering a stealthed rogue will now produce a large alert symbol above the rogue’s head similar to the Hunter’s Mark. The alert can only be dispelled by using the Vanish ability.
* Vanish has been increased to a 30 minute cooldown.
* Fixed bug which allowed Rogues to wield two weapons at the same time.



Shaman


* Physical damage will no longer destroy totems.
* While in Ghostwolf form, the Shaman is now considered to be only partly connected with the real world, as a result dodge and armor have been improved by 35%. To ensure that the Shaman would want to take advantage of these improvements, all spells and abilities will be useable while in this form.
* Troll Shaman will gain the full benefits of Berserk despite their percentage of health.
* Reincarnation will now only have a cooldown of 30 minutes, untalented. Reagent cost doubled.
* Shock spells no longer share the same cooldown.



Warlocks


* Standard bags will no longer hold soul shards. This should make obtaining larger size soul shard bags feel more rewarding. To compensate for the change at lower levels, we've added new soul shard bags to various vendors throughout Azeroth. These bags are designed to hold between 4 and 12 soul shards, depending upon the size.
* Using friendly emotes will now significantly increase the Infernal and Doomguard's chance to remain loyal to the Warlock.
* Friendly emotes are no longer available to the Warlock.



Warriors


* There will now be a 15 second cooldown when changing stances to prevent players from breaking Fear effects too often.
* Dwarf Females now generate rage at a rate three times greater than normal.
* Intimidating Shout now has a chance to intimidate its user.



Items


* The drop rate for class specific equipment will now be reduced by a small percentage for every member of a given class beyond one that is present in a party or raid. This should encourage players to seek a more varied group of classes.
* Several new items can be found at various vendors which do double and triple damage to players of a specific class or race. We'll add more each patch, but right now Gnome Stomper, Ancient Warlock Destroyer and the Roguebane are immediately available.
* Herod’s Shoulder will now result in a decrease to main hand damage by 45% to compensate for the unbalanced weight.
* Linen Cloth will now only stack in groups of 5.
* Moonwells are now located exclusively inside Blackwing Lair, near the Alchemy Lab.



Professions


* Players may now choose only one secondary profession. Too often we saw players choosing Fishing, Cooking and First-Aid when originally our intent was for players to simply pick one or two.
* Explosive nodes may now spawn in the place of select herbs and mines. Damage will be percentage based upon level.
* Skinning now requires that you have the equivalent skill in daggers, i.e. in order to skin a 225 beast, you must work your dagger skill up to 225 as well.



Quest & Reputation


* Many quests which con green to a player will no longer yield experience, but rather grant a monetary gain at a small percentage of the new exp to gold conversion system. While this will make leveling up more challenging, players will have an easier time obtaining their mounts.
* Improving faction with Timbermaw Hold will now decrease your faction with Argent Dawn, and visa versa, as we want to encourage players to make more important choices at higher levels.
* New level 35 quest series added which teaches players to detect stealth. We feel that by this time, players have lived in fear of Rogues long enough.



Raid & Dungeons


* Majordomo Executus will no longer be killed by Ragnaros, as such was very depressing. Instead he will now assist in the battle, making for a much more challenging encounter.
* Placeholder art for the four world dragons will be used while we fix an animation bug associated with their actual design. The placeholder art will be the standard farm chicken, however, each will have a unique color to ensure that one is distinguishable from another.
* Scholomance is now spelled "Sko-lo-mance" to alleviate confusion about its pronunciation. In addition, a sound file has been added outside the instance portal which will phonetically sound out the name upon zoning.
* Edwin Vancleef will occasionally shout "Hey you guys!" as players fight their way through Deadmines.
* New wing added to Scarlet Monastery called the Graveyard! Check it out!
* New RageFire Chasm quests added for Alliance players as currently only Horde had quests there.



User Interface


* The global cooldown timer has been added to all spells and abilities.
* The Raid UI now allows a maximum of 3 rogues or hunters per raid.
* Target and player health updates will be limited to once every 5 seconds to save on packet traffic.
* To minimize potential abuse, you can no longer see opposing faction player names.
* The use of 'if', 'for' and other flow control statements has been deemed exploitable, and have been removed from the Lua script implementation.



World Environment


* Due to the awkward look and feel of Taurens in the Undercity, guards will no longer permit their entry and have been flagged to kill on sight. Taurens, you've been warned.
* Entering the Barrens will now flag your character for PvP, regardless of your faction or realm type. This is being done to make the zone feel more alive.
* Above the corpse of Mankirk's wife, a large red arrow will now appear and be viewable for up to 500 yards. To ensure that the associated quest offers some challenge, typing the word 'Mankirk' 'wife' or 'anyone seen' in Barrens chat will now result in experience loss.
* In order to assist with various upkeep costs, at a designated time NPC vendors will now give players an amount of gold based upon their level. This is currently slated to occur every Tuesday from 6:00 AM to 11:00 AM PST.
* Many new Sons’ of Arugal have been added to Silverpine Forrest. Occasionally Arugal himself wanders the zone. During this time, players may not enter his keep.
* Due to the changes associated with the new flightpath scenery improvements, players will need to relearn all flightpaths.
* A total of 26 new flightpaths have been added to various points throughout the Barrens.
* Additional grass areas have been added to the enemy faction's zones. This grass is exceptionally green.
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*Number keys can no longer activate character abilities. In many cases, this gave certain players a slight advantage over those that used their mouse to activate their abilities.

*'Friend of Deserter Debuff' will now apply to those chatting with players under the effect of the Deserter Debuff. This has the same effect as the standard Deserter Debuff, except other players do not risk penalty when engaging in a conversation with you.

*Gnomes can now select Druids as an available class! New Cub and Kitty forms available!

*A simple check mechanic has been implemented which will prevent Hunters from rolling on items that are more optimal for another class in the party, when using the group loot system.

*Mage Armor - Now has another new, unique icon.

* Paladins will now receive a 2% increase to DPS for every cloth item worn. In addition, chance to crit will increase by 5% if a dress is worn. This is to encourage a wider variety of itemization for the Paladin.

*# Using friendly emotes will now significantly increase the Infernal and Doomguard's chance to remain loyal to the Warlock.
# Friendly emotes are no longer available to the Warlock.

*Improving faction with Timbermaw Hold will now decrease your faction with Argent Dawn, and visa versa, as we want to encourage players to make more important choices at higher levels.

*Placeholder art for the four world dragons will be used while we fix an animation bug associated with their actual design. The placeholder art will be the standard farm chicken, however, each will have a unique color to ensure that one is distinguishable from another.

*New RageFire Chasm quests added for Alliance players as currently only Horde had quests there.

* Target and player health updates will be limited to once every 5 seconds to save on packet traffic. <<<<<<<<

* Due to the awkward look and feel of Taurens in the Undercity, guards will no longer permit their entry and have been flagged to kill on sight. Taurens, you've been warned. <<<<<<<<<<


yardı...
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ahanda buda fake oldugu soylenen ,gorunce has dedıgım sıkıs 1.11 change list :)

http://forums.worldofwarcraft.com/thread.aspx?fn=wow-mage&t=797207&p=1&tmp=1#post797207


said:
Disclaimer: The forums wouldn't allow me to log in with any of my Dark Iron characters thus I was unable to post this using my main who is a level 60 Mage named Slaughter on Dark Iron.

Disclaimer: These patch notes are the result of my personal discussions with an individual whom will remain nameless as to protect their identity. These patch notes are not final but are complete as of the present. Additions and subtractions from these notes may apply in the future.

Disclaimer: These patch notes apply only to the Arcane tree as this was the only information I was able to gather. If I am able to get more info about the upcoming patch I will post it here.




- Due to significant talent changes, Mages will have all talent points refunded and can be respent. Training costs for all talent spell replacements have been significantly reduced.

- New talent: Arcane Fury (Passive, 5/5). Obtainable in first tier of the Arcane tree, Arcane Fury increases damage done by Arcane spells by 3% per talent point for a maximum of 15%.

- Arcane Subtletly will now apply to all schools of magic. This change should make talent point expenditure here more desirable.

- Wand Specialization has received slight modifications. With a maximum of 5 talent points, Wand Specialization will increase damage dealt by wands by 3% per combo point for a maximum of 15% additional damage. This was done in interest of allowing for a new talent in Wand Mastery that should make wand usage more attractive.

- New talent: Wand Mastery. With a prerequisite of 5 talent points spent in Wand Specialization, this passive ability will allow + damage effects and gear to appropriately scale wand damage. This scaling holds consistent with a particular wand's element and the "casting" speed by which calculation for + damage will be made will be based upon the wand's speed.

- Improved Arcane Explosion has been removed from the talent trees altogether and instead Arcane Explosion will be instant-cast by default.

- Evocation has been removed from the talent trees altogether and instead has been added as a trainable spell obtainable at level 30. Additionally, the cooldown has been reduced to 5 minutes in order to make the spell more useful.

- Arcane Missiles will now emit only three missiles as opposed to five. The total mana cost of the spell has been reduced significantly in order to make the spell more mana efficient.

- Improved Arcane Missiles has been redesigned. Available after 10 points have been spent in the Arcane tree, this talent will accept up to three talent points with each point increasing the casting duration of Arcane Missiles by adding one additional burst of missiles for a maximum of six total.

- New talent: Missile Mastery (Passive, 1/1). This talent will be obtainable with prerequisite of three points in Improved Arcane Missiles and will render the Arcane Missiles spell uninterruptible.

- Improved Counterspell has been removed from the talent tree. As a result counterspell will inherently receive the previous buff from this talent of silencing the target for four seconds. This was done to put counterspell on par with over silencing abilities such as Silence and Spell Lock.

- Improved Dampen Magic has been removed from the talent tree.

- Improved Mana Shield has been removed from the talent tree.

- Presence of Mind will now be obtainable with 15 points spent in the Arcane Tree but has received a slight modification. In addition to making your next spell with casting time under ten seconds cast instantly, the mana cost of that spell will be increased by 20%.

- Arcane Meditation has received slight modifications. The talent will now allow mana regeneration while casting of 5% per point spent for a maximum of 5 points or 25%.

- New talent: Improved Evocation (Passive, 1/1). Obtainable with prerequisite of 5 points spent in Arcane Meditation, this talent will increase the time during which Evocation casts by 2 seconds. This will allow for an extra "tick" of evocated mana regeneration and should make the spell even more useful.

- Arcane Mind has received slight modifications. The talent will now accept a maximum of 5 talent points and will increase maximum mana by 3% per talent point for a maximum of 15%.

- New talent: Arcane Resilience (Passive, 2/2). Obtainable with 20 point spent in Arcane talents, this talent increases the effectiveness of Dampen and Amplify magic by 30% per talent point for a maximum of 60%.

- Arcane Instability has been moved such that it is obtainable with 20 points spent in the Arcane Tree. The skill itself will remain unchanged.

- New talent: Improved Polymorph (Passive, 3/3). Obtainable with 25 points spent in Arcane talents, reduces the target's ability to resist Polymorph by 4% per talent point for a maximum of 12%. This reduction in resistance to the spell will also appropriately affect the target's ability to break Polymorph once affected.

- New talent: Master Shepherd (Passive, 1/1). Obtainable with 25 points spent in Arcane talents and with prerequisite of 3 points spent in Improved Polymorph, this talent allows up to two targets to be affected by Polymorph at one time.

- Arcane Power has been redesigned. This talent will be obtainable with prerequisite of three points in Arcane Instability and 25 points spent in Arcane talents. The increase in damage and mana cost has been reduced from 35% to 20% but the duration has been increased to 20 seconds. Additionally, during the 20 seconds, the caster's percent chance to hit with spells is increased by 10%.

- New talent: Invisibility (Instant cast, 345 mana, 3 minute cooldown, 1/1). This talent will be obtainable with 30 points spent in Arcane talents. Upon use the caster is rendered invisible and is free to move about as though in stealth. Any damage dealt to the caster or any non-movement action taken by the caster will break invisibilty. During invisibility, movement speed is reduced to 75% of normal.

- Mana Rubies, Citrines, Jades and Agates will no longer be soulbound thus allowing them to be traded to friendly targets.

- Mage Armor has received slight modifications. Once cast, the spell will increase mana regeneration by 10% while also reducing all spell damage taken by 10%. This was done to make the spell more useful.

- Ice Armor's bonus to armor has been slightly increased. All other effects of this spell have remained unchanged.


EDIT: Fixed a few typos. I apologize if more still exist as I have typed this by hand based upon my friend's input. Feel free to ask questions and I'll answer them to the best of my knowledge.

EDIT: Also, I pretty much have the new Arcane tree drawn out in front of me so if you have any questions about what it looks like specifically, feel free to ask.




EDIT: Compliments of my original source I have come across a few pieces of the remaining two trees. These are not guaranteed accurate as-is but should be implemented near what I present to you in the following segment:


Fire talents

- New talent: Cold Burn (Instant cast, 295 mana, 1/1). Requires three points in improved Frost Nova. Ignites a frozen target with singing flames that deals 490 to 546 fire damage and incapacitates the target for three seconds.

- Ignite has been moved to now require 10 points in Fire talents instead of only 5. This was done to make room for it as a prerequisite for Searing Freeze. The talent itself has remained unchanged.

- Incinerate has been moved to now require only 5 points in Fire talents instead of 10. This was done to make room for Ignite as a prerequisite for Searing Freeze. The talent itself has remained unchanged.

- Combustion has been redesigned. Having a prerequisite of 5 points spent in Improved Scorch and 20 points spent in Fire talents, this spell combusts the fire vulnerability of its victim and causes 725 damage over 12 seconds. The spell's chance to hit its target is bolstered by the stacked fire vulnerability with each unit of vulnerability contributing 10% to its chance to hit.

- Improved Flamestrike has been removed the fire talent tree.

- New talent: Heatwave (Passive, 4/4). Gives successful fire spell hits a chance to do additional area of effect damage from the location of the spell's target. This damage has a radius of 10 yards.

- Blastwave has received slight modifications. Its location in the Fire tree has remained unchanged but it will now require 4 points in Heatwave as a prerequisite.

- Burning Soul has received slight modifications. The third point in this talent will now increase the caster's chance to resist interruption during casting of a fire spell by 75% instead of 65%

- Pyroblast has been removed as a 10 point talent and reinstated as the new 30 point fire talent. As such the spell has received slight modifications. The casting time of this spell has been reduced to 4 seconds and the damage has been increased as to make it useful for a 30 point talent. Overall the spell will receive and increase in damage of 23% and the damage over time associated with it will be increased in time length as well increased in overall damage.


Frost talents

- Improved Frost Nova has traded places with Piercing Ice within the tree and has been redesigned. The talent will now be a prerequisite for the fire tree's Cold Burn talent which requires three points in it. Each point in Improved Frost Nova will now increase the duration in which the target is frozen by 1 second per point for a maximum of 3 seconds. The base duration of the spell has been lowered by one second. The Frost talent Shatter will still remain with prerequisite of Improved Frost Nova but now will require 3 points in the talent instead of the original 2.

- New talent: Searing Freeze (Instant cast, 354 mana, 1/1). Requires 5 points in Ignite. Rapidly freezes a target afflicted by Ignite after dealing the remainder of Ignite's damage in addition to 352 to 405 frost damage. The target is the incarcerated in a block of ice for 4 seconds.

- New talent: Arctic Blast (Passive, 3/3). With prerequisite of three points in Improved Cone of Cold, this talent will add a chance for the caster's Cone of Cold spell to deliver a knock-back effect of 5 yards. The first 2 points spent in this talent yield 20% extra chance to deliver this effect while the third point increases this chance to 50%. Frozen targets that are affected by this knock-back will remain frozen upon landing and will be unable to move until the duration of the freeze effect is either completed or it breaks prematurely.

- Ice Barrier has received slight modifications but will remain as the Frost 30 point talent. The total damage absorbed by the barrier has been increased by 20%. Additionally, while the barrier holds, or until up until the barrier final breaks, 20% of all spell damage taken is reverted to the caster of Ice Barrier's mana pool.
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