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rogue changes in 1.10


carignano

Öne çıkan mesajlar

guild forumlarından c/p yaptım buyrun okuyun :)

these are changed that mainly concern rogue's..

- backstab, ambush, sinister strike and hemorrhage now deal a fixed amount of damage. eviscerate, garrote, rupture remain unchanged. this allows rogue class to be more in line with what developers originally intended.

- blind range is changed to melee range. now parry/dodge/block on blind is more consistent with its design.

- to blind a target, you have to be facing the target, and the target has to be facing you.

- with the new weather effects, when it's windy outside, blinding powder and flash powder will lose their effect, and you will be unable to use blind or vanish.

- now there is a fatigue effect after using sprint. when sprint duration is over, you switch to walk-mode for 30 seconds.

- blinding powder and thistle tea now require elementium ore to craft.

- opposing faction players typing something in /yell will now take you out of stealth.

- hunter's mark now deals 200 damage per second for it's duration, even after hunter dies. this effect only happens to rogues.

- same with fearie fire.

- dodge no longer works while in combat. the inconsistent tooltip will be changed accordingly.

- rogues no longer gain attack power from agility. we hope mages will stop crying after this change.

- battle shout, windfury totem, blessing of might, trueshot aura have been greatly buffed, to balance the change made to agility. now the disparity of rogue dps in pve raids vs pvp, is greater than ever before. however, all other classes still have the ability to whine about rogue dps being highest, based on damage meters, without realizing how low it is in pvp.

- enemy warriors entering within 20 yards will now make you run around in fear. until you die.

- we have determined that all classes except warriors, have less than enough anti-rogue abilities. so we will be making the following changes:

mage: arcane explosion rank 1 now takes all rogues out of stealth within the same zone.
warlock: death coil has no cooldown against rogues, and has a range of 100 yards.
priest: when a rogue strikes a priest, he has a 50% chance to be effected by psychic scream.
hunter: all rogues will now show on their world map.
shaman: earthbind totem will now immobilize all rogues in the same zone.
paladin: now paladins have 90% damage reduction against rogues.
druid: when a rogue strikes a druid, he has a 50% chance to be shapeshifted into a tree. lasts 3 minutes.

- also, all classes now receive a 40% increased stun resistance.

- we have discovered that ambush + backstab is the most powerful combo in the game. i mean, it does like 8000 damage according to forum posts. so we decided to change the total energy of a rogue from 100 to 60.

- when a finishing move fails, now you lose all your combo points.

- you have a 10% chance to get disarmed while using slice&dice. afterall, it can't be that healthy to swing that fast.

- rogues were never intended to have any party/raid buffing abilities. but we still see some groups inviting rogues. to keep things balanced, now rogues have a constant passive aura, which reduces nearby party member stats by 20%.
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haa kas priest kas
sil rogue u

sonra pvp yapmak istediginde pve sansin 0 a insin, millet shadowmage diye spit yapsin yanindan hep gecerken.

pve yapmak istediginde 8 saniye cooldownli büyün 380 vursun, bi warriori dot + mind blast ile afk oldugunda 2 dakkada aflan öldürebilirsin rahatca
sirf pvp yapmak icin 2. karakter kas, bunu donatmak icin digerini ikinci plana at, sonra mainin geri kalsin. sözde main karakterinle sadece raid zamanlari girebil cünkü baska zamanlada if de gezmek disinda bir secenegin olmasin

priest ac priest

[ Mesaj 23 Şubat 2006, Perşembe - 02:08 tarihinde, Penthesilea tarafından güncellenmiştir ]
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