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Mage - Presence of Mind ve Improved Mana Shield


Dungeon_Master

Öne çıkan mesajlar

Beyler gerçekten aklıma çok takıldı. Bu talentları alsam mı yoksa onlar yerine fire/frosta mı talentları versem? (Daa fire mı frost mage mi olsam karar veremedim..) Millet kafasına göre birine pvp dierine pve dio, bu sürekli deişio. Kendim karar vericem oyunda..

PoM cidden güzel ama cooldown yüzünden pvp de çok kullanabileceimi zannetmiorum. Mana Shield hakkında ise hiç bi bilgim yok..[signature][hline]Birini suçlamak için işaret ettiğinde, diğer 3 parmağınında seni işaret ettiğini unutma..
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PoM u al derim ben. Ancak mana shield gereksiz oldukça.
Rank 2 Mana shield ile lvl 50 Rouge a ölmedim sonuçta sürekli cast edebiliyorsun. Kaldı ki her 1 Dmg için 2 Manan gidecek. lvl 60 da zaten talente vermene gerek kalmadan 998 Absorb edebileceksin. Yani sen mana shieldi %70 arttırsan 1700 civarı DMG absorb edebilecek fakat 3500 Mana kaybedeceksin.
lvl 60 Karakterlerde ortalama 5000-6000 Mana oluyor yani mana shieldin etkisi geçtiğinde öleceksin muhtemelen.

Andak dediğim gbii PoM yararlı bence.[signature][hline]Charles Rhadamantis

Nobody is perfect so I'm nobody.

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Arcane talentları olarak hem fire hem frost için şunları alıorum.. Yani IMS almadan PoM alamam. Öte yandan IMSa gereksiz duosunuz. Onun yerine alıcak daa güzel bişi bulamadım. Tavsiyeleriniz?




Arcane Talents (18 points)

# Improved Arcane Missiles - 5/5 points
Gives you a 100% chance to avoid interruption caused by damage while channeling Arcane Missiles.

# Arcane Concentration - 5/5 points
Gives you a 10% chance of entering a Clearcasting state after any damage spell hits a target. The Clearcasting state reduces the mana cost of your next damage spell by 100%.

# Improved Arcane Explosion - 5/5 points
Reduces the casting time of your Arcane Explosion by 1.5 seconds.

# Evocation - 1/1 point
While channeling this spell, your mana regeneration is active and increased by 1500%. Lasts 8 seconds.

# Improved Counterspell - 2/2 points
Gives your Counterspell a 100% chance to silence the target for 4 seconds.

Pom - Ama nasıl? 2 Arcane talent point eksik..[signature][hline]Birini suçlamak için işaret ettiğinde, diğer 3 parmağınında seni işaret ettiğini unutma..
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şöyle oluyor benim arcane talentlerim.tabi pure fire da olabilir yada az arcane vererek.

Arcane Talents (21 points)

# Improved Arcane Missiles - 5/5 points
Gives you a 100% chance to avoid interruption caused by damage while channeling Arcane Missiles.

# Arcane Concentration - 5/5 points
Gives you a 10% chance of entering a Clearcasting state after any damage spell hits a target. The Clearcasting state reduces the mana cost of your next damage spell by 100%.

# Evocation - 1/1 point
While channeling this spell, your mana regeneration is active and increased by 1500%. Lasts 8 seconds.

# Improved Arcane Explosion - 5/5 points
Reduces the casting time of your Arcane Explosion by 1.5 seconds.

# Improved Mana Shield - 2/2 points
Increases the damage absorbed by your Mana Shield by 75%.

# Improved Counterspell - 2/2 points
Gives your Counterspell a 100% chance to silence the target for 4 seconds.

# Presence of Mind - 1/1 point
When activated, your next Mage spell with a casting time less than 10 seconds becomes an instant cast spell.
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bie şöyle bişey düşündüm açıkçası kararsızım PoM olmadan bi template düşünemiyorum =P

Arcane Talents (21 points)

# Improved Arcane Missiles - 5/5 points
Gives you a 100% chance to avoid interruption caused by damage while channeling Arcane Missiles.

# Arcane Concentration - 5/5 points
Gives you a 10% chance of entering a Clearcasting state after any damage spell hits a target. The Clearcasting state reduces the mana cost of your next damage spell by 100%.

# Evocation - 1/1 point
While channeling this spell, your mana regeneration is active and increased by 1500%. Lasts 8 seconds.

# Improved Arcane Explosion - 5/5 points
Reduces the casting time of your Arcane Explosion by 1.5 seconds.

# Improved Mana Shield - 2/2 points
Increases the damage absorbed by your Mana Shield by 75%.

# Improved Counterspell - 2/2 points
Gives your Counterspell a 100% chance to silence the target for 4 seconds.

# Presence of Mind - 1/1 point
When activated, your next Mage spell with a casting time less than 10 seconds becomes an instant cast spell.



Frost Talents (0 points)

# None


Fire Talents (30 points)

# Improved Fireball - 5/5 points
Reduces the casting time of your Fireball by 0.5 seconds.

# Impact - 5/5 points
Gives your fire spells a 10% chance to stun the taget for 2 seconds.

# Ignite - 5/5 points
Your critical strikes from fire damage spells cause the target to burn for an additional 40% of your spell's damage over 4 seconds.

# Improved Fire Blast - 5/5 points
Reduces the cooldown of your Fire Blast spell by 1.5 seconds.

# Flame Throwing - 2/2 points
Increases the range of your fire spells by 6 yards.

# Pyroblast - 1/1 point
Hurls an immense fiery boulder that causes 148 to 195 fire damage and an additional 56 damage over 12 seconds.

# Improved Flamestrike - 3/3 points
Increases the critical strike chance of your Flamestrike spell by 15%.

# Incinerate - 2/2 points
Increases the critical strike chance of your Fire Blast and Scorch spells by 4%.

# Blast Wave - 1/1 point
A wave of flame radiates outward from the caster, damaging all enemies caught within the blast for 160 to 192 fire damage, and dazing them for 6 seconds.

# Critical Mass - 1/3 point
Increases the critical strike chance of your fire spells by 2%.
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