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sc2 manager


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www.sc2manager.org

faq

Q: What is SC2 Manager?
SC2 Manager is a massively multiplayer online SC2 team manager game. It allows you to run an SC2 team, from recruiting players, participating in tournaments, managing strategies and practice schedules, to managing sponsors and staff.

Q: What do all the stats do?
Race: No effect at the moment. Racial bonuses to be implemented.
Macro: Player just gets more stuff, both in economy and army.(maç kazanmak için en önemli stat)
Micro: Provides an advantage during fights.
Multitasking: Allows your macro to keep up while dropping/attacking.
vX: Advantage in battles/drops that match-up.
Creativity: Gives a small probability of a "creative insight", which gives an advantage in battle and a permanent increase in the vX matchup skill.(creativity sonradan arttırılamıyo)
Endurance: Higher endurance makes players less tired when playing consecutive series .
Calmness: When losing a series, calmness preserves a player's skill (not implemented).
Leadership: If this player is the team captain, the team gets a bonus in their practice.
Teamwork: Provides a bonus when practicing with teammates.
Dedication: Regulates the amount of practice a player will do every day.
Preparation: Makes preparing for specific opponents more powerful (not implemented).
Stamina: Affects all other core in-game skills. Decreases after playing, increases gradually afterward.
Idra Factor: Small chance of surrendering when far ahead.(sonradan azalmıyo)
Scouting: Regulates how good information gathered from scouting is.
Appearance: Makes popularity grow faster. (not implemented)
Popularity: Increases the amount of money from sponsors, required to level up your team, required for some tournaments. (not implemented) Increases by streaming and doing well in tournaments.


Q: What are the racial bonuses?
None of these are implemented. Planned:
Terran:
MULE: +10% economy efficiency
Medivacs: +10% drop damage
Special ability: ???

Protoss:
High-gas Units: +10% army efficiency
Warp Prism: -25% drop damage
Special ability: Dark Templar: cut all production for two turns, chance to do severe economic damage

Zerg:
Macro hatch: +10% production
Roaches: -15% army efficiency
Special ability: Larva inject: +50% army production in this turn

Q: How do tournaments work?
Tournaments are generated automatically and are segregated by team league. They have a set starting time, at which they start, and a set time interval between rounds. You can sign up your players to a tournament before it starts; the brackets are generated by seeding based on ELO. Do badly and you lose popularity. Do well and you gain popularity and monies.

Q: How does the league system work?
Teams are segregated into leagues (currently "Plastic League" and "Forever Bronze League"). You can move up by gaining in popularity and winning games. Moving up a league functions as a "level up", which dictates the sponsorships and tournaments available to you as well as other opportunities such as team houses and staff.

Q: What role do players' regions play?
In online tournaments they do not matter at all. In higher leagues you will be able to participate in offline tournaments for higher prizes; these require the player to be in the same region, or you will have to pay travel costs. For a player to join your team house, he must be in the same region as the house.

Q: How do the auction systems work?
The market is a rather standard auction-house. You can sell your players, set a starting price and a minimum price at which they'll be sold. Bids happen in minimum increments of 2% over the previous bid, or $5, whichever is higher. If a bid is entered in the last 5 minutes of the auction, the auction is extended to 5 minutes remaining, in order to prevent sniping. The transfer fee is paid to the team selling the player, and the player then moves to his new team, with the number of days on his contract and salary remaining the same.
The free agent auctions have a set time limit, also extended toward the end to prevent sniping. The offer here is not a transaction fee, but a daily salary for the player in question.

Q: How do I earn money?
Sign up with a sponsor, they'll provide you with a steady daily income and bonuses in case of big victories. Sponsor bonuses are awarded to both players and the team. Teams also take 25% of tournament winnings of their players.

Q: This looks and plays like a turd and doesn't have a feature I want/How do I contact you?
I'll be releasing the source. Bug reports and feature suggestions are welcome, find me in #sc2m on quakenet or PM me.

Q: Planned features?
tournament features: regions, max players in a team.
Staff
racial bonuses and special abilities
old age retirement
player poaching using special staff?
challenge other players directly (wager cash on the matches?)
direct player/cash/staff trading
add travel time?
injury system
tiredness system
additional tournament types, including team-based tournaments

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