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Update Notes 2.7


KingV

Öne çıkan mesajlar

CLASSES

Priest Archetype

* All ranks of Saintly Martyr should now say that the priest gets both mana and stamina back from being hit.


Rogue Archetype

* Alternate Advancement: Tainted Weapons will now only remove player heals running on the target, it will no longer remove heal potion effects.


Assassin

* Grave's Blossom and Death Whirlwind have been adjusted. They will now scale somewhat differently for 1-4 Soul Fragments, and should still do about the same for 5 Soul Fragments. Both these combos will now also hit a second target with full damage, but will follow the normal rules for damage reduction on any targets beyond the second.
* Grave's Blossom and Death Whirlwind damage has been reduced, but will now hit two targets with 100% damage.
* Fixed an issue where the cone for Grave's Blossom was skewed and would pick targets on the assassin's right side.



COMBAT

* Fixed an issue that kept you in combat and prevented out of combat regenerations from starting.
* Receiving a buff will no longer pop you out of stealth.
* An issue causing incorrect hate calculations has been resolved. This caused certain soldiers to generate large amounts of threat, making it very difficult for a second tank to regain aggro. This issue affected:
o Irritate (for all soldier classes)
o Cry of Havoc (Guardian)
o Seal of Chaos (Dark Templar)
o Retaliation (Conqueror)



BALANCING OF HARDMODE INSTANCES

Abyss of Kun Whu

* Renamed Enslave Human to Enslaving Torment. It can now be dispelled from a team mate with the Unbinding Charm ability.
* The Healing spell Commune Life is now only cast every 24 seconds.


Coppice of the Heart

* Balbet Zhun's Vampiric Mist will no longer randomly proc Healing Radiance - it can now only be applied once every 22 seconds at most to be more in line with the cooldown on Tainted Weapons.


Den of the Crowmen

* The Venomous Ruin ability cast by Kian Lai now has a cooldown of 20 seconds.


Jade Dugout

* An Additional 2:30 minutes has been added to the enrage timer in the Jade Dugout while in Godslayer Mode.
* The Blackpowder Urn Explosion now ignores line of sight and can not be resisted by NPCs.
* Removed guards from the Jade Dugout so that it is now once again possible to speak to all Slaves without having to enter combat with a guard.


Kang Pagoda

* The three functionaries in the Po Sha Encounter will now deal significantly less damage in Godslayer Mode.


Palace of Yun Rau

* The lesser regeneration spell in the Palace of Yun Rau will now only be cast every 22 seconds by Kwai La the Scholar.


Vortex of the Storm

* The cyclones in the Vortex of the Storm will no longer randomly change speed in Godslayer mode - they will remain at a constant velocity when active.
* Soldiers will no longer be teleported by the blue typhoons unless they are debuffed with the Lighter than Air wrack.
* The adepts in the Vortex of the Storm now have an attack range of 12m on their primary nukes.



GUI

* All the languages (English, French, Spanish, German, Russian and Polish) now have a specific global channel. The access to these channels is set according to the client language setting.
* You can now interact with your vanity armor tab even when it is disabled by gear or your current location. The changes will however not be visible until vanity armor is enabled again.
* The playfield access window should now have a working hotkey (Ctrl-G) in all keyboard layouts.
* Free-to-play accounts now have access to the "New Player Help" channel.
* Fixed an issue where players could accidentally equip backpacks in their vanity item slots.
* You will now get a message when trying to equip items that can not be equipped as vanity armor.
* If you purchase items in the in-game store and your inventory is full, the message displayed is now "Your inventory is full! The item will be moved to your claim." instead of the previous “Inventory Full” only.
* Re-added the option to hide the power helmet and cloak (also in PvP minigames). These options are now found in the vanity tab in the inventory.
* Added map markers for Paikang City Sewers and the Palace of Yun Rau.



QUESTS

* Fixed an issue that made it impossible to progress some quests normally, including: Mouth of Darkness, Patrolling the Wastes, The Revenge of Leviathus, Reclaiming Lost Land, and Forbidden Longing.
* The Scrolls of Ankh-Ausar can now be correctly returned to Ankh-Ausar.



PVP

* Fixed an issue that caused generated PvP loot to be spawned at the incorrect level.



ITEMS

* Teleport: Sanctum of the Burning Souls will now correctly require the player to be level 37.
* The Fine Green Frock now appears in its correct yellow/green color instead of white.



MOBs/NPCs

* Commander Yeng-Wang-Yeh will now consistently drop the loot item allowing players to be able to trigger the Godslayer mode for the Ai District.
* The Golem (The Emperor's Gift) in Northern Grasslands now drops additional tokens and loot.



GENERAL

* Fixed weapon trail effects for 27 different 2H-blunt maces, including the one used by Shillelagh of Sogoth.
* Resolved an issue where some players could not unlock characters on their free-to-play accounts.
* You now have to enter your password when unlocking a character (similar to when deleting one).
* Players without the Rise of the Godslayer expansion should now be able to enter Gateway of Khitai when having the "Making Contact" quest.
* Please remember that since update 2.6, all messages without items or gold in the in-game mailbox will be removed after 30 days. All in-game mails that have items or gold included in the message will be returned to the sender after the mentioned 30 days have passed.
When this happens the original sender then has an additional 30 days to retrieve any objects attached to the message before it is deleted for good. Please make sure you remove items from messages in your in-game mailbox before the message is removed.

Kısacası Khitai zindanlarını dengelemiş, tankların aggro skillerini ayarlamışlar.

2.6 ile gelen bazı bugları düzeltmiş görünüyorlar.

ve sin biraz nerflenmiş sanırım. sin oynayan bir arakdaş oyum yaparsa sevinirim.
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Şimdi sin nerfini söyle izah edebiliriz:
-2 tane sin. Biri pvp lvl 7 digeri 4.Pvp lvl 7
olanın itemlari full. Pvp lvl 4 olan sinin pvp itemlari tamam lakin kafalik 200armor veren kiytirik bir item. Lvl7 sin 4 sine avatari açıp soulu fulleyip dw ile vuruyor. Çıkan dmg:6200! İste nerf buna geldi.
Arkadaslar dw ve gb zaten soulsuz pek birsey vurmuyor. Bunun icin hiçbir Pro sin combata gw ile başlamaz. Soul tuketir ve sin icin soul demek,yasamla ölüm arasındaki ince çizgi
Demek. Bunun icin dw soul bittiği zaman,gb vuruş kalmadığı zaman uygulanır. Yada casterlara bs hariç healerlara direkt vurulur. Avatar yoksa yada exe. blance kullanılmıyor ise rangera vurulur.
Diğer taraftan atlanilan bir nokta var:Dw yi ölümcül yapan dps inin yaninda mükemmel skip olusudur. Sin yanınıza yaklaşır sadece elini kaldırır daha dogrusu siz öyle görürsünüz ve sonuc: 1sn içerisinde 6200 dmg. Olay bundan ibaret. Sin en büyük nerfi cc revamp da yedi. Heavy ve üstüne kb vuramiyordu belki ama 2 adet muhtesem cc kulanabiliyordu(fear, stun). Bu yüzden elimden kacabilen hiçbir clouth tanımıyordum.
Ah o eski günler...
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KingV said:

o 6200 kritik tutarsa ne oluyor? yoksa kritik hali mi?


Critsiz :D.
Ama dostum şöyle düşün;bunu clouth armora vuruyorsun.Demo denilen bir büyücü varki bu oyunda guard kesiyor.Demonun tek rakibidir sin,yada antisi.Pom dediğin class da kb si ile 2,5-3k arasında vuruyor.Şimdi bu ALLAHDAN REVA mı?Necro eğer pet ise salıyor peti eğer sen öldürmez isen o seni öldürüyor.Yani sin sadece clouth armor için ölümcül olabiliyor.Hoxun helfire skilli her 5 sn de dönüyor ve %100 fizz atıyor.E bu nedemek?Bir hoxu 4 sn de kestin kestin yoksa,sin grim yaparken hox hellfire vurur ise detonationa fizze takılıyor ve 20snde hox seni öldürüyor.Hep dedik bu oyunun blanceye ihtiyacı var diye.Sen bir sine bir hoxu 5 sn içinde öldür dersen sine hayvani dps vermek zorunda kalırsın.İşte ondan sonrada yok ona nerf yok buna nerf diye gider bu oyun.
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ben şu anki haliyle sınıflara laf atmıyorum. sadece dt nin void of madness ı nerflemeleri lazım. bu perk sayesinde hani critic tuttuğunda dt buff kazanıyor ya. o bufflardan biri %75 base spell damage mı ne veriyor. işte dt onu aldığında defensive stanceda guard kesiyor. biraz void of madness ı nerflesinler.

2nd LoS rangera gelmesi gereken birşeydi geldi ne oldu rangerlar azaldı minide. şimdi herkes dt. dediğim gibi void of madness ın biraz nerfe ihtiyacı var. ben ne dt ler tanıyorum ki vom dan önce de çok iyi oynayan. vom geldi talisman bitti.
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bu hafta yayınlanacak temmuz aylık raporunda yeni yama üstüne konuşulacak. pvpye yeni contentler geleceğini söylüyor Craig Morrison. inşallah 2. bir bori vakası çıkmaz diyor ve şuraya yazıyorum;

- yeni turan paketiyle birlikte 1 borderkingdoms daha açacaklar.
- yeni bk lar gelecek.
- server performans üzerine bir yama gelecek ki siegeler biraz daha az kassın.
- bir ihtimal de pvp towers bekliyorum.
- ve yeni bir mini
- cross server mini ve siege :P

bunlar beinm tahminim. ama asıl içeriği aylık raporda beraber göreceğiz. muhtemelen ilk 3 ü harici gerisi tutmayacak.
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