Jump to content
Forumu Destekleyenlere Katılın ×
Paticik Forumları
2000 lerden beri faal olan, çok şukela bir paylaşım platformuyuz. Hoşgeldiniz.

Dragon Age 2


HellHound

Öne çıkan mesajlar

  • 2 hafta sonra ...
Eski tanıtım vidyosuna bi iki ufak ek yapıp yeniden yayınlamışlar.

http://kotaku.com/5623187/dragon-age-ii-trailer-the-directors-cut

Bi de eurogamerın previewından amnesian hero konseptine bok atarken çıkan inciler var.

said:
"One of the key themes is family, which is really important to Hawke," says the producer. "This isn't a game about a main character who wakes up on a beach with amnesia and finds out he's destined for greatness. We really wanted it to feel like a real story where you're fleeing your homeland with your family. Sometimes you have loss."

Sometimes you have insult on top of injury too. After a familiar face pitches up to help the survivors of the Hurlock attack, Hawke is put in a position where he has to decide the fate of Aveline's husband, Wesley, who has become corrupted. When Aveline seeks Hawke's help, he can respond three ways: "It's up to you." "I'll do it." "Put him out of his misery."


Bilin bakalım hangisi zeytin dalı, hangisi yumruk?

said:
Dialogue options now have little icons too - an olive branch indicates diplomacy, a drama mask means sarcasm, a fist means aggression and there are others - so it should be easier to make sure your character is treating people as you intend.


http://www.eurogamer.net/articles/2010-08-25-dragon-age-2-preview?page=1

http://images.eurogamer.net/assets/articles//a/1/2/2/1/4/4/1/ss_preview_10.0.9.11_image178_bmp_jpgcopy.jpg.jpg
Link to comment
Sosyal ağlarda paylaş

Viktor said:

http://img651.imageshack.us/img651/8986/gayf.jpg

yeni boynuzlu quinari ler hayirli ugurlu olsun, normalde boynuzlu bir ircmis, boynuzsuz doganlar SPECIAL mis ama, defect gozuyle bakilmiyor saga sola elci olarak gonderilebiliyorlarmis mis mis

in b4

DOSTUM RADIKAL ISLAMCI BORG DEDIN DRENAY CIKTI

blizzede oh olsun, hep onlarmi araklicak dsfsadffdsa


al işte denyolar dwarf kadını bile "insan gözüyle" güzel yapmak için kasmışlar
Link to comment
Sosyal ağlarda paylaş

HellHound said:

olen karakteri daha expansion'da canlandirip, transfer ettiren firma, opsiyonel sona bagli degisen oyun yapacak kapasiteye sahip saniyorsan cok yanlis yollardasin. :P


yok abi misal eğer kendini kurban ettiysen farklı bir karakterle başlatsalar transfer olayı da sadece belki bi iki cümle arasına soksalar "şöyle iyi böyle güzel bi wardenimiz vardı kendini öldürdü" şeklinde yeter.

veya o çocuğu oynasak kötülük yaymaya çalışsak. hatta oyun sonu canavarı olarakda transfer ettiğimiz karakterle dövüşsek dimi.
Link to comment
Sosyal ağlarda paylaş

genel olarak oyle ama skill setleri daha talent tree'ye benzetiliyor, siniflarin kullanabilecegi silahlara sinirlama getirilmis falan filan

bu arada rep sistemiyle ilgili nispeten olumlu bir seyler cikti sonunda

Mary Kirby said:
Part one: the general idea is that party member approval is tied more to the big things and less to the small things. You should get major amounts of approval from doing follower quests and handling big plot decisions, and small amounts from the sort of things you decide to say in casual conversations or decisions in sidequests. So in theory, you should be able to gain approval with a character for how you do their plot, and lose approval for being mean to kittens or for taking goody-two-shoes quests all the time, and still come out with max friendship (or max rivalry). What you do with the follower matters more than what you say to other people or what you do with random questgiver #25; and hopefully, that reduces the feeling that you have to constantly pick dialogue responses a character likes (or hates) in order to get all their content.

Part two: You'll get to know followers just as well whether you get positive approval or negative approval. You get offered quests and you can start a romance (if a romance is an option) no matter which side of the scale you are on. You just get a different sort of flavor to the interactions depending on which side you're on.

Part three: Yeah, there's still no benefit to being neutral with a follower. You shouldn't lose out on as much dialogue and content, though. If you do their quests, you'll more than likely get to know them, even if you somehow don't hit maximum approval.
Link to comment
Sosyal ağlarda paylaş

×
×
  • Yeni Oluştur...