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Bleeding


nopel

Öne çıkan mesajlar

[itemdef 013fe]
defname i_katana
resources 8 i_ingot_iron
weight 4
type T_WEAPON_SWORD
flip 1
dam 5,26
skill Swordsmanship
reqstr 10
twohands N
category Provisions - Weapons
subsection Swords
description Katana
dupelist 013ff
skillmake blacksmithing 69.1
RESOURCES2=10 i_ingot_iron

On=@Create
hitpoints {31 90}

on@=Equip
src.events +e_bleeding

on@=Unequip
src.events -e_bleeding

[itemdef 013ff] // katana
dupeitem 013fe

on@=Equip
src.events +e_bleeding

on@=Unequip
src.events -e_bleeding




Aynen Böyle Yaptım
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[itemdef 013fe]
defname i_katana
resources 8 i_ingot_iron
weight 4
type T_WEAPON_SWORD
flip 1
dam 5,26
skill Swordsmanship
reqstr 10
twohands N
category Provisions - Weapons
subsection Swords
description Katana
dupelist 013ff
skillmake blacksmithing 69.1
RESOURCES2=10 i_ingot_iron

On=@Create
hitpoints {31 90}

on@=Equip
src.events +e_bleeding

on@=Unequip
src.events -e_bleeding


Böyle Yaparakda Denedim Olmadı
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Bleedingmi ? Bleeding İşte Şu




[Function bleeding_loss]
sayua 0020,6,0,enu

[events e_bleeding]
On=@Hit
if ( > 24)
if (( == t_weapon_sword) && ( >= 98.0))
if ((rand(125) <= / 40)>) && !() && !() && !())
src.damage {30 40}
src.skill fail
var.act
src.newitem i_bleeding
src.act.equip
src.newitem i_bleeding2
src.act.equip
src.act
if ( < 25)
mana 0
else
mana ( - 25)
endif
sysmessage @33 you bleeding to .
src.sysmessage @33 bleeding...
src.bleeding_loss * yaralanir *
return 1
endif
endif
endif

[events e_bleed]
On=@Death
findid.i_bleeding.remove
findid.i_bleeding2.remove

[itemdef i_bleeding]
name=bleeding
id=i_gold
type=t_eq_script
weight=0
layer=layer_special

On=@Equip
src.events +e_bleed
timer 8

On=@UnEquip
cont.events -e_bleed
if !(&statf_dead)
endif

On=@Timer
timer 7
cont.sysmessage @33 bleeding...
cont.damage {10 15}
cont.bleeding_loss * kan kaybeder *
return 1

[itemdef i_bleeding2]
name=bitsin artik bu cile
id=i_gold
type=t_eq_script
weight=0
layer=layer_special

On=@Equip
src.events +e_bleed
timer 210

On=@UnEquip
cont.events -e_bleed
if !(&statf_dead)
endif

On=@Timer
cont.bleedings * yarasi kurur *
cont.findid.i_bleeding.remove
attr attr_decay
remove
return 1

[function bleeding]
events +e_bleeding
return 1
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said:
nopel, 10 Ağustos 2004 14:22 tarihinde demiş ki:
[itemdef 013fe]
defname i_katana
...
On=@Create
hitpoints {31 90}
on@=Equip
src.events +e_bleeding
on@=Unequip
src.events -e_bleeding
...
Aynen Böyle Yaptım


ON@=EQUIP yapılmaz be abiciğim
ON=@EQUIP olur

Diğerleri nasıl göremedi anlamadım ama...[signature][hline]Dracula Mager[Humanity]
Cesur Yurek = Ulrich Honorsword,WhiteOne [Army of Freedom]

Herşey Moonglow içindi...
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