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UI / Addon Başlığı


Gangren

Öne çıkan mesajlar

pekaziz said:

Laptop yüzünden 1280x800'e bağımlı olmasam kullanacağım ilk arayüz bu olurdu :P

FujiUI


Priestlere özel addon ne var hiç bilmiyorum ama onları kendin ekleyeceksen şurada internet üzerinde bulabileceğin en iyi derleme arayüzler güncelleniyor devamlı.

http://www.vranx.com/compilations.htm


Pekaziz buradaki addonların ne oldugu hakkında bilgin var mı? Daha cok party addonunu merak ettim.
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pekaziz said:

Ufak tefek değişiklikler var. Hotları takip edebilmek için sFilter ekledim vs.



Neav'ın raid frame'i mi o, yoksa grid mi? Neav'ın ise HoT'ları nasıl ayarladığınızı soracağım haberiniz olsun :p.

Hoş ouf_druidhots kullanarak hotları görmeyi becerdim ama pek istediğim şekilde değil.
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Neav evet. :)

Zaten shaman için ayarlar yapılmış, ben sadece druid hotlarını ekledim oraya.

oUF_NeavRaid.lua


--[[

Supported Units:
Party
Raid

Supported Plugins:
oUF_ReadyCheck
oUF_Smooth
oUF_AuaraWatch

Features:
Aggro highlighting
DebuffButtons
Leader-, MasterLooter- and Raidicons

--]]

local function GetSpellName(spellID)
local name = GetSpellInfo(spellID)
return name
end

local function DeficitValue(self)
if (self >= 1000) then
return format('-%.1f', self/1000)
else
return self
end
end

local dispellPriority = {
['Magic'] = 0,
['Poison'] = 2,
['Disease'] = 0,
['Curse'] = 1,
['None'] = 0,
}

local dispellFilter = {
['PRIEST'] = {
['Magic'] = true,
['Disease'] = true,
},
['SHAMAN'] = {
['Poison'] = true,
['Disease'] = true,
['Curse'] = true,
},
['PALADIN'] = {
['Poison'] = true,
['Magic'] = true,
['Disease'] = true,
},
['MAGE'] = {
['Curse'] = true,
},
['DRUID'] = {
['Curse'] = true,
['Poison'] = true,
},
['DEATHKNIGHT'] = {},
['HUNTER'] = {},
['ROGUE'] = {},
['WARLOCK'] = {},
['WARRIOR'] = {},
}

local playerClass = select(2, UnitClass('player'))

local dispellClass = {}
if (dispellFilter[playerClass]) then
for k, v in pairs(dispellFilter[playerClass]) do
dispellClass[k] = v
end
dispellFilter = nil
end

local debuffList = setmetatable({
[GetSpellName(6215)] = 3, -- fear

[GetSpellName(69065)] = 10, -- impaled
[GetSpellName(67479)] = 10, -- impale
[GetSpellName(66869)] = 8, -- burning bile

[GetSpellName(67049)] = 9, -- incinerate flesh
[GetSpellName(66823)] = 8, -- paralytic toxin

[GetSpellName(66334)] = 8, -- mistress kiss
[GetSpellName(66406)] = 7, -- snoboiled

[GetSpellName(61112)] = 9, -- death and decay
[GetSpellName(72491)] = 8, -- necrotic strike

[GetSpellName(72385)] = 7, -- boiling blood
[GetSpellName(72380)] = 8, -- blood nova
[GetSpellName(72408)] = 9, -- rune of blood
[GetSpellName(72293)] = 10, -- fallen champ

[GetSpellName(72552)] = 10, -- gastric bloat

[GetSpellName(69674)] = 7, -- mutated infection

[GetSpellName(70672)] = 10, -- mutated infection
[GetSpellName(70447)] = 9, -- mutated infection

[GetSpellName(71265)] = 10, -- mutated infection
[GetSpellName(71340)] = 9, -- mutated infection

[GetSpellName(70106)] = 6, -- chill to the throne
[GetSpellName(69766)] = 7, -- instability
[GetSpellName(70126)] = 8, -- frost beacon
[GetSpellName(70157)] = 9, -- ice bomb
[GetSpellName(69766)] = 10, -- unchained magic



},{ __index = function()
return 0
end})

local indicatorList = {
48443, --regrowth
48440, --reju
48450, --lifebloom
53251, -- wild growth
}

local function CreateIndicators(self, unit)
self.AuraWatch = CreateFrame('Frame', nil, self)
self.AuraWatch.presentAlpha = 1
self.AuraWatch.missingAlpha = 0
self.AuraWatch.hideCooldown = false
self.AuraWatch.icons = {}

for i, id in pairs(indicatorList) do
icon = CreateFrame('Frame', nil, self.AuraWatch)
icon.spellID = id
icon.anyUnit = false

icon:SetWidth(oUF_Neav.units.raid.indicatorSize)
icon:SetHeight(oUF_Neav.units.raid.indicatorSize)

icon.icon = icon:CreateTexture(nil, 'OVERLAY')
icon.icon:SetAllPoints(icon)
icon.icon:SetTexture('InterfaceAddOnsoUF_NeavmediaborderIndicator')

if (i == 1) then
icon:SetPoint('TOPLEFT', self, 1, -1)
icon.icon:SetVertexColor(0, 1, 0)
elseif (i == 2) then
icon:SetPoint('BOTTOMLEFT', self, 1, 1)
icon.icon:SetVertexColor(1, 0, 1)

local count = icon:CreateFontString(nil, 'OVERLAY')
count:SetFontObject(NumberFontNormal)
count:SetAlpha(0)
icon.count = count
elseif (i == 3) then
icon:SetPoint('TOPRIGHT', self, -1, -1)
icon.icon:SetVertexColor(0.196078, 0.803922, 0.196078)
elseif (i == 4) then
icon:SetPoint('BOTTOMRIGHT', self, -1, 1)
icon.icon:SetVertexColor(0, 0.807843, 0.819608)
end
self.AuraWatch.icons[id] = icon
end
end

--
-- Copyright (c) 2009, Chris Bannister (oUF_Grid - zariel)
-- All rights reserved.
--

local function UpdateAura(self, event, unit)
if (self.unit ~= unit) then
return
end

local cur, tex, dis, co
local debuffs = debuffList

for i = 1, 40 do
local name, _, buffTexture, count, dtype = UnitAura(unit, i, 'HARMFUL')
if (not name) then
break
end

if (not cur or (debuffs[name] >= debuffs[cur])) then
if (debuffs[name] > 0 and debuffs[name] > debuffs[cur or 1]) then
cur = name
tex = buffTexture
dis = dtype or 'none'
co = count
elseif (dtype and dtype ~= 'none') then
if (not dis or (dispellPriority[dtype] > dispellPriority[dis])) then
tex = buffTexture
dis = dtype
co = count
end
end
end
end

if (dis) then
if (dispellClass[dis] or cur) then
self.Icon:Show()
self.Icon.Icon:SetTexture(tex)

local col = DebuffTypeColor[dis]
self.Icon.Border:SetVertexColor(col.r, col.g, col.b)

self.Icon.Count:SetText(co > 0 and co or '')

self.Health.value:Hide()
self.Name:Hide()

self.Dispell = true
elseif (self.Dispell) then
self.Icon:Hide()

self.Health.value:Show()
self.Name:Show()

self.Dispell = false
end
else
self.Icon:Hide()

self.Health.value:Show()
self.Name:Show()
end
end

local function UpdateThreat(self, event, unit)
if (self.unit ~= unit) then
return
end

if (self.Aggro) then
local threat = UnitThreatSituation(self.unit)
if (threat == 3) then
self.Aggro:SetText('|cFFFF0000AGGRO')
self.Health:SetBackdropColor(0.9, 0, 0)
--ColorBorder(self.Health, 1, 0, 0)
--[[
for i = 1, 8 do
self.Health.Border[i]:SetTexture('InterfaceAddOnsnBuffmediatextureDebuff')
end
--]]
else
self.Aggro:SetText('')
self.Health:SetBackdropColor(0, 0, 0)
--ColorBorder(self.Health, 1, 1, 1)
--[[
for i = 1, 8 do
self.Health.Border[i]:SetTexture('InterfaceAddOns!BeautycasemediatextureNormal')
end
--]]
end
end
end

local function UpdateHealth(self, event, unit, bar, min, max)
if (self.unit ~= unit) then
return
end

self.Name:SetText(UnitName(unit):sub(1, 4))

if (UnitIsDead(unit) or UnitIsGhost(unit) or not UnitIsConnected(unit)) then
bar.value:SetText((UnitIsDead(unit) and 'Dead') or (UnitIsGhost(unit) and 'Ghost') or (not UnitIsConnected(unit) and 'Offline'))
bar.value:SetTextColor(0.5, 0.5, 0.5)
self.Health:SetStatusBarColor(0.5, 0.5, 0.5)
else
if ((min/max * 100) < 90) then
bar.value:SetText(DeficitValue(max-min))
bar.value:SetTextColor(1, 0, 0)
else
bar.value:SetText('')
bar.value:SetTextColor(1, 1, 1)
end

local color = RAID_CLASS_COLORS[select(2, UnitClass(unit))]
if (color) then
bar:SetStatusBarColor(color.r, color.g, color.b)
bar.Background:SetVertexColor(color.r*0.25, color.g*0.25, color.b*0.25)
end
end
end

local function CreateRaidLayout(self, unit)
self:SetScript('OnEnter', UnitFrame_OnEnter)
self:SetScript('OnLeave', UnitFrame_OnLeave)

self:SetAttribute('initial-height', oUF_Neav.units.raid.height)
self:SetAttribute('initial-width',oUF_Neav.units.raid.width)

self.Health = CreateFrame('StatusBar', nil, self)
self.Health:SetStatusBarTexture(oUF_Neav.media.statusbar, 'ARTWORK')
self.Health:SetFrameStrata('LOW')
self.Health:SetAllPoints(self)
self.Health:SetFrameLevel(1)
self.Health:SetOrientation('VERTICAL')
self.Health:SetBackdrop{
bgFile = 'InterfaceButtonsWHITE8x8',
tile = true,
tileSize = 16,
insets = {
left = -1,
right = -1,
top = -1,
bottom = -1
},
}
self.Health:SetBackdropColor(0, 0, 0)

self.PostUpdateHealth = UpdateHealth
self.Health.colorClass = true
self.Health.Smooth = true


self.Health.Background = self.Health:CreateTexture(nil, 'BORDER')
self.Health.Background:SetAllPoints(self.Health)
self.Health.Background:SetTexture(oUF_Neav.media.statusbar)

self.Health.value = self.Health:CreateFontString(nil, 'OVERLAY')
self.Health.value:SetPoint('BOTTOM', 0, 5)
self.Health.value:SetFont(oUF_Neav.media.font, 13)
self.Health.value:SetShadowOffset(1, -1)

self.Name = self.Health:CreateFontString(nil, 'OVERLAY')
self.Name:SetPoint('TOP', 0, -6)
self.Name:SetFont(oUF_Neav.media.font, 12)
self.Name:SetShadowOffset(1, -1)
self.Name:SetTextColor(1, 1, 1)

self.Aggro = self.Health:CreateFontString(nil, 'OVERLAY')
self.Aggro:SetPoint('CENTER', self, 'TOP')
self.Aggro:SetFont(oUF_Neav.media.font, 11, 'OUTLINE')
self.Aggro:SetShadowColor(0, 0, 0, 0)
self.Aggro:SetTextColor(1, 1, 1)

self.HealCommBar = CreateFrame('StatusBar', nil, self.Health)
self.HealCommBar:SetHeight(0)
self.HealCommBar:SetWidth(0)
self.HealCommBar:SetStatusBarTexture(self.Health:GetStatusBarTexture():GetTexture())
self.HealCommBar:SetStatusBarColor(0, 1, 0, 0.25)
self.HealCommBar:SetPoint('LEFT', self.Health, 'LEFT')

-- optional flag to show overhealing
self.allowHealCommOverflow = false
self.HealCommOthersOnly = true

table.insert(self.__elements, UpdateThreat)
self:RegisterEvent('PLAYER_TARGET_CHANGED', UpdateThreat)
self:RegisterEvent('UNIT_THREAT_LIST_UPDATE', UpdateThreat)
self:RegisterEvent('UNIT_THREAT_SITUATION_UPDATE', UpdateThreat)

-- masterlooter icons

self.MasterLooter = self.Health:CreateTexture('$parentMasterLooterIcon', 'OVERLAY', self)
self.MasterLooter:SetHeight(11)
self.MasterLooter:SetWidth(11)
self.MasterLooter:SetPoint('RIGHT', self.Health, 'TOPRIGHT', -1, 1)

-- leader icons

self.Leader = self.Health:CreateTexture('$parentLeaderIcon', 'OVERLAY', self)
self.Leader:SetHeight(12)
self.Leader:SetWidth(12)
self.Leader:SetPoint('LEFT', self.Health, 'TOPLEFT', 1, 0)

-- raid icons

self.RaidIcon = self.Health:CreateTexture(nil, 'OVERLAY')
self.RaidIcon:SetHeight(18)
self.RaidIcon:SetWidth(18)
self.RaidIcon:SetPoint('CENTER', self, 'TOP')
self.RaidIcon:SetTexture('InterfaceTargetingFrameUI-RaidTargetingIcons')

-- readycheck icons

self.ReadyCheck = self.Health:CreateTexture(nil, 'OVERLAY')
self.ReadyCheck:SetPoint('TOPRIGHT', self.Health, -7, -7)
self.ReadyCheck:SetPoint('BOTTOMLEFT', self.Health, 7, 7)
self.ReadyCheck.delayTime = 4
self.ReadyCheck.fadeTime = 1

--[[
local size = 1.5
CreateBorder(self.Health, 10, 1, 1, 1, size, size, size, size, size, size, size, size)

for i = 1, 8 do
self.Health.Border[i]:SetDrawLayer('ARTWORK')
end
--]]

-- debuff icons

self.Icon = CreateFrame('Frame')
self.Icon:SetParent(self)
self.Icon:SetFrameStrata('MEDIUM')

self.Icon.Icon = self.Icon:CreateTexture(nil, 'ARTWORK', self.Icon)
self.Icon.Icon:SetPoint('CENTER', self.Health)
self.Icon.Icon:SetHeight(oUF_Neav.units.raid.iconSize)
self.Icon.Icon:SetWidth(oUF_Neav.units.raid.iconSize)
self.Icon.Icon:SetTexCoord(0.07, 0.93, 0.07, 0.93)

self.Icon.Count = self.Icon:CreateFontString(nil, 'OVERLAY', self.Icon)
self.Icon.Count:SetPoint('BOTTOMRIGHT', self.Icon.Icon, 1, 0)
self.Icon.Count:SetFont(oUF_Neav.media.font, 14, 'OUTLINE')
self.Icon.Count:SetShadowColor(0, 0, 0, 0)
self.Icon.Count:SetTextColor(1, 1, 1)

self.Icon.Border = self.Icon:CreateTexture(nil, 'BORDER', self.Icon)
self.Icon.Border:SetPoint('CENTER', self.Health)
self.Icon.Border:SetHeight(oUF_Neav.units.raid.iconSize + 7)
self.Icon.Border:SetWidth(oUF_Neav.units.raid.iconSize + 7)
self.Icon.Border:SetTexture('InterfaceAddonsoUF_NeavmediaborderIcon')
self.Icon.Border:SetVertexColor(1, 1, 1)

table.insert(self.__elements, UpdateAura)
self:RegisterEvent('UNIT_AURA', UpdateAura)
self:RegisterEvent('UNIT_DEAD', UpdateAura)

if (select(2, UnitClass('player')) == 'DRUID') then
CreateIndicators(self, unit)
end

self.Range = true
self.inRangeAlpha = 1
self.outsideRangeAlpha = 0.35

self.SpellRange = true

return self
end

oUF:RegisterStyle('oUF_Neav_Raid', CreateRaidLayout)
oUF:SetActiveStyle('oUF_Neav_Raid')

local raid = {}

for i = 1, oUF_Neav.units.raid.numGroups do
table.insert(raid, oUF:Spawn('header', 'oUF_Neav_Raid'..i))
if (i == 1) then
raid[i]:SetPoint(unpack(oUF_Neav.units.raid.position))
else
raid[i]:SetPoint('TOPLEFT', raid[i-1], 'BOTTOMLEFT', 0, -7) -- was TOPLEFT, TOPRIGHT, 7, 0
end

raid[i]:SetScale(oUF_Neav.units.scaleRaid)
raid[i]:SetManyAttributes(
'showParty', true,
'showPlayer', true,
'showSolo', false,
'showRaid', true,
'columnSpacing', 7,
'unitsPerColumn', 1,
'maxColumns', 5,
'columnAnchorPoint', 'LEFT', -- was TOP
'groupFilter', i
)
raid[i]:Show()
end

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Eheh, öyleymiş gerçekten. orjinal Neav'ın raid dosyasının aynısına druid hot kodlarını ekledim, üstüne class'ı shaman yerine druid yapınca pek güzel çalıştı. teşekkürler :)

edit: garip bir sorun var yalnız. tüm spellerim mouseover. frame üstüne cursor'u getirip hot bırakırsam, nokta çıkmıyor frame üstünde. ancak hot atacağım adamın frameine tıklayıp hot'u bırakırsam nokta çıkıyor.

edit2: kendiliğinden çözüldü eheh.
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said:
You can use a mod to change in game fonts. Or you can replace the original game fonts with the fonts you want to use. Create the following folder:
Fonts
Create four copies of the font file of your choice, place them in the above folder, and rename them to the following names:
FRIZQT__.ttf (the main UI font)
ARIALN.ttf (the normal number font)
skurri.ttf (the 'huge' number font)
MORPHEUS.ttf (Mail, Quest Log font)
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