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warcraft updateleri


Öne çıkan mesajlar

patch 1.13
· Acts II & III, the conclusion acts to the bonus Orc campaign contained in The Frozen Throne, are included in this patch. To play these levels, you can simply click the "Chapter Two - Old Hatreds" link from the Bonus Campaign screen. If you have completed Act I, your Heroes will carry over to Act II. Otherwise, your Heroes will be default-level Heroes with basic starting items.
· Warcraft III now supports binding an email address to your Battle.net account, so that you can recover your password at a later stage, similar to the functionality that was added to D2.
· Race selection on the scheduled game dialog (tournament finals) is now saved for future scheduled games.
· Expansion - Frozen Throne
o (2)Tirisfal Glades - Red creep camp a bit easier; lowered the level of item drop from 7 to 5.
o (2)Glacial Thaw - Switched the start locations to face the center of the map. Lowered the level of a few creep camps; lowered the level of a few item drops.
o (4)Paradise Island - Creeps are less likely to aggro passing units.
o (4)Twisted Meadows - Added ground-based anti-air creep to the island. Added some trees behind the 3 o'clock start location to prevent building NE town hall behind the gold mine. Changed a level-4 drop from charged item to permanent item.
o (4)Bridge Too Near - Switched start locs with the expansion gold mines.
o (4)Devil's Cauldron - Lowered the total level of 4 creep camps.
o (4)Turtle Rock - The two large turtles that are placed between player bases each drop a better item. Removed Rune of Lesser Healing from the expansion creep.
o (4)Floodplains 1v1 - Removed the easy creep camp outside of player's base and moved it to the other easy creep camps further from the player's base.
o (4)Lost Temple - Adjusted creep camps and item drops.
o (4)Avalanche - Weakened the 3 o'clock and 9 o'clock expansion creeps. Added a green-sized camp in place of the orange camp.
o (6)Bloodstone Mesa - Moved expansion creep back. Removed Marketplace and added Tavern.
o (6)Rice Fields - Changed all the randomly generated creep camps; they are a bit easier for the user now.
o (6)Wellspring - Added more trees to the starting location and moved the lumber a bit closer to the town hall. Removed the east and west gate from the center and created a bit more room around the Taverns.
o (6)Stranglethorn Vale - Expansion creeps are a bit easier now.
o (6)Timbermaw Hold - Moved the bottom Dragon Roost creep closer together to eliminate two creep icons. Moved bottom middle start location deeper into forest to prevent the easy (green) creep camp from being nuked from start location placement. Same change to the bottom left position. Added a tree to the hole in the forest at the top left position to prevent units from getting stuck when portaling home.
o (8)Friends - Changed drop item classification from 'any' level-6 items to 'charged' level-6 items.
o (8)Feralas - Removed some creep camps to help the flow of the game.
o (8)Rock Quarry - Added some trees to several start locs that needed more lumber. Added ground-based anti-air to the center of the map.
o (8)Mur'gul Oasis - Added another 1500 gold to the starting locations.
o (8)Deathknell - Removed the center creep camp and neutral building.
o (8)Plains of Snow - Moved Teal's easy creep camp farther away to prevent them from being nuked at the start of the game.
o (8)Garden of War - Moved Yellow's easy creep camp to prevent them from being nuked at the start of the game.
o (8)Battleground - Moved 12 o'clock easy creep camp further away from start location to prevent them from being nuked at the start of the game.

· Classic - Reign of Chaos
o (2)Plunder Isle - Added some ground-based anti-air units to the Dragon camps; also added some trees to the top start location.
o (4)Lost Temple - Adjusted item drop in center area. Expansion gold mines should be a bit tougher. Each player's expansion gold mine now has one melee creep. The Goblin Merchant camp is now tougher and has anti-air.
· Human
o Storm Bolt stun is now 5 seconds vs. units and 3 seconds vs. Heroes at all levels. Previously, it had this level of stun at level 1, but went up 2 seconds vs. units and one second vs. Heroes each level. Additionally, level-2 and level-3 damage are now 225 and 350, respectively.
o Militia can now only be created from a player's starting Town Hall, but they can still be created from any of the player's Keeps or Castles.
o Blizzard is now damage capped. This damage cap is invoked when Blizzard hits more than 5 targets per wave.
o Scout Tower hp reduced to 300 from 500, and armor reduced to 0 from 5.
o Human towers now gain 2 armor per masonry upgrade, up from 1.
o Banish has been reworked. Previously durations were 12(5) / 24(7) / 36(9) by level, and mana costs were 75/50/25 by level. Instead, its mana cost is now constant at 75 mana; its cooldown decreases with level (5 / 3 / 1
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