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reset_spawns


soydaner

Öne çıkan mesajlar

Arkadaşlar Elimde Bi tane Script var Ama Calismior sanırsam Scripte Bi Sorun var galiba Yada bende Komutu yazınca Servera 20 dk ıcınde Spawnlar yerlestırılıcek dior ama Ortada bir tane bile vendor bulamadim :(

[spo1=Script Bu]*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*


Spawn Dosetme Komutu .spawn_world
Server Lost Isıkları .bombard , .bombard3

[PLEVEL 6]
spawn_world
reset_spawns
bombard

[PLEVEL 7]
destroy

[FUNCTION setup_spawns]
IF ==t_spawn_char
AMOUNT=3
MOREP=3 7 30
TIMER=1
ENDIF

[FUNCTION destroy]
NEWNPC c_man_i
ACT.P=1483 1629 20
ACT.UPDATE
ACT.BOMBARD2
VAR.X=
NEWITEM=i_kill_destroyer
ACT.LINK=
ACT.P=


NEWNPC c_man_i
ACT.P=1433 1570 30
ACT.UPDATE
ACT.BOMBARD2
VAR.X=
NEWITEM=i_kill_destroyer
ACT.LINK=
ACT.P=


NEWNPC c_man_i
ACT.P=1450 1700 0
ACT.UPDATE
ACT.BOMBARD2
VAR.X=
NEWITEM=i_kill_destroyer
ACT.LINK=
ACT.P=


NEWNPC c_man_i
ACT.P=1418 1716 20
ACT.BOMBARD2
ACT.UPDATE
VAR.X=
NEWITEM=i_kill_destroyer
ACT.LINK=
ACT.P=


NEWNPC c_man_i
ACT.P=1476 1700 0
ACT.UPDATE
ACT.BOMBARD2
VAR.X=
NEWITEM=i_kill_destroyer
ACT.LINK=
ACT.P=





[ITEMDEF i_kill_destroyer]
ID=i_memory

ON=@Create
TIMER=60

ON=@Timer
LINK.REMOVE
REMOVE
RETURN 1

[FUNCTION bombard]
SERV.ALLCLIENTS bombard2
SERV.ALLCLIENTS SFX 0117
SERV.ALLCLIENTS REGION.SECTORS RAIN
SERV.ALLCLIENTS REGION.SECTORS SNOW
SERV.ALLCLIENTS SFX 012

[FUNCTION bombard2]
SYSMESSAGE A fierce storm rages
//IF ( || )
//src.bombard3 10
//src.bombard3 10
//src.bombard3 10
//src.bombard3 10
//ELSE
SFX SND_SPELL_LIGHTNING
SFX SND_SPELL_LIGHTNING
bombard3 10
bombard3 10
bombard3 10
bombard3 10
bombard3 10
bombard3 10
bombard3 10
bombard3 10
bombard3 10
bombard3 10
bombard3 10
bombard3 10
bombard3 10
bombard3 10
bombard3 10
bombard3 10
//ENDIF

[FUNCTION bombard3]
SFX snd_spell_fireball
SFX 014
SFX snd_spell_lightning
NEWNPC=c_man_i
ACT.TIMER=30
ACT.MOVE
TAG.X=
NEWITEM=i_man_zap
ACT.P=>.P>
ACT.MOVE
ACT.LINK=
NEWITEM=i_fire_expansion
ACT.MORE=
ACT.LINK=
ACT.P=


ACT.MOVE


[ITEMDEF i_man_zap]
ID=01828
NAME=Man Zapper

ON=@Create
ATTR=attr_decay|attr_invis
TIMER={1 2}

ON=@Timer
LINK.EFFECT 1,0,0,0,0
LINK.REMOVE
REMOVE
RETURN 1

[ITEMDEF i_fire_expansion]
ID=03709
NAME=fire
TYPE=0

ON=@Create
TIMER={1 3}
MORE=10
ATTR=attr_decay

ON=@Timer
IF ==0
REMOVE
RETURN 1
ENDIF
LINK.bombard3 -1>
TIMER=1
MORE=0
RETURN 1

[CHARDEF c_man_i]
ID=01a8
NAME=~
CAN=mt_walk|mt_run

ON=@Create
DEX=20000
KARMA=300
FAME=300
BRAIN=brain_none
FLAGS=statf_conjured

ON=@Click
RETURN 1


[FUNCTION reset_spawns]
NEWNPC=01a8
src.act.P=1 1 0 255
src.act.REGION.SECTORS RESTOCK
SERV.ALLCLIENTS SYSMESSAGE ! Butun spawnlar tazelenmistir. Tekrar spawn olma islemi 20 dk. sonra tamamlanacaktir.
src.act.REMOVE

[FUNCTION spawn_world]
SERV.ALLCLIENTS SYSMESSAGE Spawnlar yaratiliyor , belli bir sure takili kalabilirsiniz.
newitem=i_spawnbit
act.p=2042,59,1
act.more=SPAWN_CityAnimals
act.morep=3,8,-6
newitem=i_spawnbit
act.p=5345,55,16
act.more=C_H_BAKER_F
act.morep=20,30,2
newitem=i_spawnbit
act.p=5401,60,-19
act.more=c_elem_earth
act.morep=2,4,15
newitem=i_spawnbit
act.p=5426,19,11
act.more=c_elem_earth
act.morep=2,4,15
newitem=i_spawnbit
act.p=5412,20,21
act.more=c_scorpion_giant
act.morep=2,4,15
newitem=i_spawnbit
act.p=5437,58,-9
act.more=c_scorpion_giant
act.morep=2,4,15
newitem=i_spawnbit
act.p=5421,42,11
act.more=c_scorpion_giant
act.morep=2,4,10
newitem=i_spawnbit
act.p=5386,9,31
act.more=c_elem_earth
act.morep=2,4,15
newitem=i_spawnbit
act.p=5398,28,21
act.more=c_elem_earth
act.morep=2,4,15
newitem=i_spawnbit
act.p=5386,57,21
act.more=c_elem_earth
act.morep=2,4,15
newitem=i_spawnbit
act.p=5397,9,31
act.more=c_spider_giant
act.morep=2,4,10
newitem=i_spawnbit
act.p=5406,42,31
act.more=c_scorpion_giant
act.morep=2,4,15
newitem=i_spawnbit
act.p=5494,50,21
act.more=c_elem_earth
act.morep=2,4,15
newitem=i_spawnbit
act.p=5468,27,-13
act.more=c_spider_giant
act.morep=2,4,10
newitem=i_spawnbit
act.p=5451,13,1
act.more=c_elem_earth
act.morep=2,4,15
newitem=i_spawnbit
act.p=5448,59,-9
act.more=c_elem_earth
act.morep=2,4,15
newitem=i_spawnbit
act.p=5494,19,-29
act.more=c_elem_earth
act.morep=2,4,15
newitem=i_spawnbit
act.p=5454,30,-9
act.more=c_scorpion_giant
act.morep=2,4,15
newitem=i_spawnbit
act.p=5444,13,1
act.more=c_scorpion_giant
act.morep=2,4,15
newitem=i_spawnbit
act.p=5476,18,-14
act.more=c_elem_earth
act.morep=2,4,15
newitem=i_spawnbit
act.p=5473,52,2
act.more=c_scorpion_giant
act.morep=2,4,10
newitem=i_spawnbit
act.p=5524,62,1
act.more=c_scorpion_giant
act.

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Sosyal ağlarda paylaş

hiç gerek yok kasmaya

.region.respawn all
yanlış hatırlamıosam bu üstteki tüm spawnları siler
altaki cikart spawnları çıkartır timer 1 i remove yaparakta spawnları sildirebilirsiniz

[function cikart]
foritems 65000
if ( == i_worldgem_bit)
timer 1
endif
endfor[signature][hline]
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