soydaner Mesaj tarihi: Ekim 15, 2005 Paylaş Mesaj tarihi: Ekim 15, 2005 Arkadaşlar Elimde Bi tane Script var Ama Calismior sanırsam Scripte Bi Sorun var galiba Yada bende Komutu yazınca Servera 20 dk ıcınde Spawnlar yerlestırılıcek dior ama Ortada bir tane bile vendor bulamadim :( [spo1=Script Bu]*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-* Spawn Dosetme Komutu .spawn_world Server Lost Isıkları .bombard , .bombard3 [PLEVEL 6] spawn_world reset_spawns bombard [PLEVEL 7] destroy [FUNCTION setup_spawns] IF ==t_spawn_char AMOUNT=3 MOREP=3 7 30 TIMER=1 ENDIF [FUNCTION destroy] NEWNPC c_man_i ACT.P=1483 1629 20 ACT.UPDATE ACT.BOMBARD2 VAR.X= NEWITEM=i_kill_destroyer ACT.LINK= ACT.P= NEWNPC c_man_i ACT.P=1433 1570 30 ACT.UPDATE ACT.BOMBARD2 VAR.X= NEWITEM=i_kill_destroyer ACT.LINK= ACT.P= NEWNPC c_man_i ACT.P=1450 1700 0 ACT.UPDATE ACT.BOMBARD2 VAR.X= NEWITEM=i_kill_destroyer ACT.LINK= ACT.P= NEWNPC c_man_i ACT.P=1418 1716 20 ACT.BOMBARD2 ACT.UPDATE VAR.X= NEWITEM=i_kill_destroyer ACT.LINK= ACT.P= NEWNPC c_man_i ACT.P=1476 1700 0 ACT.UPDATE ACT.BOMBARD2 VAR.X= NEWITEM=i_kill_destroyer ACT.LINK= ACT.P= [ITEMDEF i_kill_destroyer] ID=i_memory ON=@Create TIMER=60 ON=@Timer LINK.REMOVE REMOVE RETURN 1 [FUNCTION bombard] SERV.ALLCLIENTS bombard2 SERV.ALLCLIENTS SFX 0117 SERV.ALLCLIENTS REGION.SECTORS RAIN SERV.ALLCLIENTS REGION.SECTORS SNOW SERV.ALLCLIENTS SFX 012 [FUNCTION bombard2] SYSMESSAGE A fierce storm rages //IF ( || ) //src.bombard3 10 //src.bombard3 10 //src.bombard3 10 //src.bombard3 10 //ELSE SFX SND_SPELL_LIGHTNING SFX SND_SPELL_LIGHTNING bombard3 10 bombard3 10 bombard3 10 bombard3 10 bombard3 10 bombard3 10 bombard3 10 bombard3 10 bombard3 10 bombard3 10 bombard3 10 bombard3 10 bombard3 10 bombard3 10 bombard3 10 bombard3 10 //ENDIF [FUNCTION bombard3] SFX snd_spell_fireball SFX 014 SFX snd_spell_lightning NEWNPC=c_man_i ACT.TIMER=30 ACT.MOVE TAG.X= NEWITEM=i_man_zap ACT.P=>.P> ACT.MOVE ACT.LINK= NEWITEM=i_fire_expansion ACT.MORE= ACT.LINK= ACT.P= ACT.MOVE [ITEMDEF i_man_zap] ID=01828 NAME=Man Zapper ON=@Create ATTR=attr_decay|attr_invis TIMER={1 2} ON=@Timer LINK.EFFECT 1,0,0,0,0 LINK.REMOVE REMOVE RETURN 1 [ITEMDEF i_fire_expansion] ID=03709 NAME=fire TYPE=0 ON=@Create TIMER={1 3} MORE=10 ATTR=attr_decay ON=@Timer IF ==0 REMOVE RETURN 1 ENDIF LINK.bombard3 -1> TIMER=1 MORE=0 RETURN 1 [CHARDEF c_man_i] ID=01a8 NAME=~ CAN=mt_walk|mt_run ON=@Create DEX=20000 KARMA=300 FAME=300 BRAIN=brain_none FLAGS=statf_conjured ON=@Click RETURN 1 [FUNCTION reset_spawns] NEWNPC=01a8 src.act.P=1 1 0 255 src.act.REGION.SECTORS RESTOCK SERV.ALLCLIENTS SYSMESSAGE ! Butun spawnlar tazelenmistir. Tekrar spawn olma islemi 20 dk. sonra tamamlanacaktir. src.act.REMOVE [FUNCTION spawn_world] SERV.ALLCLIENTS SYSMESSAGE Spawnlar yaratiliyor , belli bir sure takili kalabilirsiniz. newitem=i_spawnbit act.p=2042,59,1 act.more=SPAWN_CityAnimals act.morep=3,8,-6 newitem=i_spawnbit act.p=5345,55,16 act.more=C_H_BAKER_F act.morep=20,30,2 newitem=i_spawnbit act.p=5401,60,-19 act.more=c_elem_earth act.morep=2,4,15 newitem=i_spawnbit act.p=5426,19,11 act.more=c_elem_earth act.morep=2,4,15 newitem=i_spawnbit act.p=5412,20,21 act.more=c_scorpion_giant act.morep=2,4,15 newitem=i_spawnbit act.p=5437,58,-9 act.more=c_scorpion_giant act.morep=2,4,15 newitem=i_spawnbit act.p=5421,42,11 act.more=c_scorpion_giant act.morep=2,4,10 newitem=i_spawnbit act.p=5386,9,31 act.more=c_elem_earth act.morep=2,4,15 newitem=i_spawnbit act.p=5398,28,21 act.more=c_elem_earth act.morep=2,4,15 newitem=i_spawnbit act.p=5386,57,21 act.more=c_elem_earth act.morep=2,4,15 newitem=i_spawnbit act.p=5397,9,31 act.more=c_spider_giant act.morep=2,4,10 newitem=i_spawnbit act.p=5406,42,31 act.more=c_scorpion_giant act.morep=2,4,15 newitem=i_spawnbit act.p=5494,50,21 act.more=c_elem_earth act.morep=2,4,15 newitem=i_spawnbit act.p=5468,27,-13 act.more=c_spider_giant act.morep=2,4,10 newitem=i_spawnbit act.p=5451,13,1 act.more=c_elem_earth act.morep=2,4,15 newitem=i_spawnbit act.p=5448,59,-9 act.more=c_elem_earth act.morep=2,4,15 newitem=i_spawnbit act.p=5494,19,-29 act.more=c_elem_earth act.morep=2,4,15 newitem=i_spawnbit act.p=5454,30,-9 act.more=c_scorpion_giant act.morep=2,4,15 newitem=i_spawnbit act.p=5444,13,1 act.more=c_scorpion_giant act.morep=2,4,15 newitem=i_spawnbit act.p=5476,18,-14 act.more=c_elem_earth act.morep=2,4,15 newitem=i_spawnbit act.p=5473,52,2 act.more=c_scorpion_giant act.morep=2,4,10 newitem=i_spawnbit act.p=5524,62,1 act.more=c_scorpion_giant act. Link to comment Sosyal ağlarda paylaş Daha fazla paylaşım seçeneği…
Tcpip Mesaj tarihi: Ekim 15, 2005 Paylaş Mesaj tarihi: Ekim 15, 2005 .spawn_world yazıyorsun değil mi??[signature][hline]|Chaos Design & Hosting| |Sindarin MMO| |Ultimatr.Net| |Storm UO| Link to comment Sosyal ağlarda paylaş Daha fazla paylaşım seçeneği…
Wasabi Mesaj tarihi: Ekim 15, 2005 Paylaş Mesaj tarihi: Ekim 15, 2005 hiç gerek yok kasmaya .region.respawn all yanlış hatırlamıosam bu üstteki tüm spawnları siler altaki cikart spawnları çıkartır timer 1 i remove yaparakta spawnları sildirebilirsiniz [function cikart] foritems 65000 if ( == i_worldgem_bit) timer 1 endif endfor[signature][hline] Link to comment Sosyal ağlarda paylaş Daha fazla paylaşım seçeneği…
soydaner Mesaj tarihi: Ekim 15, 2005 Konuyu açan Paylaş Mesaj tarihi: Ekim 15, 2005 saolun beyler[signature][hline]Athena Uo Tekrar Sizlerle.. www.athenauo.com Link to comment Sosyal ağlarda paylaş Daha fazla paylaşım seçeneği…
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