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Issue 5 : Forest of Dread


Helcaraxe

Öne çıkan mesajlar

Coh'a ilk başladığım zamanlarda tattığım zevki hiçbir oyundan almadım bugüne kadar. Bu yeni expansion'da umarım aynı tadı verir...[signature][hline]Aa kanashimi ni somaranai shirosa de
orenji no hanabira yureteta natsu no kage ni
Yawarakana hitai wo nakushite mo
Akaku someta suna haruka koete yuku
Sayonara no rizumu.


Hatalıysam 0536 213 03 23
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SS buluyorum koyuyorum, hala daha fazlasını istiyosunuz. :)

E durun, arayıp bulayım bari. :-)[signature][hline]"You have no cause to bar me, brothers. I wish to take nothing from the tower that you have been sworn to guard, but I will destroy you if you delay me."

Lord Soth, Knight of the Black Rose
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* The military controls a teleporter in Peregrine Island that connects to one in the entrance of the Rikti Crash Site. Heroes can go back and forth from this point.
* Col. Barry Woodhouse works for Military Intelligence, gathering info on the Rikti activities. Players can sell excess Enhancements to him.

Ancak henüz şöyle bir sorun var. RCS'e Pİ'den teleport olup giderde ölürsen pi hastanede açıyorsun gözünü :P[signature][hline]Dünyada 10 çeşit insan vardır. Binary sayı sistemini bilenler ve bilmeyenler.
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Ve resmi tanker değişiklikleri:
Changes -

Maximum number of targets that can be affected by Taunts (including Tanker inherent Taunt - 'PunchVoke') is set to 5.

This will limit the amount of 'herding' done by players to a more reasonable and realistic level.

Reduced all Archetypes’ base ability with Damage Resistance and Defense powers.

# Reduced Ice Armor/Frozen Armor Defense Bonus.
# Reduced Ice Armor/Wet Ice Defense Bonus.
# Reduced Ice Armor/Glacial Armor Defense Bonus.
# Reduced Ice Armor/Energy Absorption Defense Bonus and set its max number of affected targets to 14. Added an Endurance Buff to the Caster for each affected target.
# Reduced Invulnerability/Temporary Invulnerability Damage resistance bonus.
# Reduced Invulnerability/Resist Physical Damage resistance bonus.
# Reduced Invulnerability/Resist Elements Damage resistance bonus. Added resistance to Toxic.
# Reduced Invulnerability/Resist Energies Damage resistance bonus.
# Reduced Invulnerability/Unyielding Damage resistance bonus. Increased its Defense debuff.
# Reduced Invulnerability/Invincibility Defense and Accuracy bonus. Increased its max number of affected targets to 14.
# Reduced Invulnerability/Tough Hide Defense bonus.
# Reduced Stone Armor/Rock Armor Defense Bonus.
# Reduced Stone Armor/Brimstone Armor Damage Resistance.
# Reduced Stone Armor/Crystal Armor Defense Bonus.
# Reduced Stone Armor/Mineral Armor Defense Bonus.


Özellikle invuln tankerler fazla dayanıklı şikayetleri vardı. Onu dengelemeye çalımışlar. Bir tanker kendisinden 4 level büyüklerle sk almadan takılabiliyordu. Sanırım mantıklı.[signature][hline]Dünyada 10 çeşit insan vardır. Binary sayı sistemini bilenler ve bilmeyenler.
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Ve controler nerf!!!!

Reduced all Archetypes’ base ability with Damage Resistance and Defense powers.

Reduced Defense rating of Force Field powers (Deflection Shield, Insulation Shield and Dispersion Bubble).

Set some of Illusion Control/Superior Invisibility Defense bonus to suppress if you attack. Reduced its overall Defense bonus.

Reduced defense bonus of Illusion Control/Group Invisibility.

Controllers will do double damage to a target (non pvp) that is Immobilized, Disoriented, Slept or Held.

Increasing the non-Pet damage potential of all Controllers. This change is intended to give them a more balanced and even game-play experience throughout all of their levels.

Controller AoE Holds, Disorients and Sleeps (and a few others like Quicksand and Ice Slick) recharge times have been doubled and duration cut in half. AoE Immobilize and Phase Shift powers were not affected. Volcanic Gasses duration was not affected.

Game balance change due to the new increased damage of Controllers.

Controller Pets (and Defender/Dark Miasma/Dark Servant) can no longer stack. That is, casting these summon powers before your pet has expired will remove the old pets and spawn new ones.

Illusion Control/Phantasm can still summon multiple decoys.

Fire Control/Fire Imps now always summons 3 Imps at your level.

Illusion Control/Phantom Army now always summons 3 Decoys.

Pet powers were never intended to have multiple instances out at once. Due to the change in the power, we removed the randomness in the number of pets you get with Fire Imps and Phantom Army.

Buble defender zaten az vardı. neden nerflendi ki? Pet herderlara da çok yazık oldu. Hele ki ice ve earth zaten tek pet summon ediyordu - 2. pete izin yok şimdi. Perma hold'u kaldırmalarının sebebini ise anlamak mümkün değil!!![signature][hline]Dünyada 10 çeşit insan vardır. Binary sayı sistemini bilenler ve bilmeyenler.
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XP değişiklikleri:

* No experience debt until level 10. Hastane TP travel power olacak
* Half experience debt in missions. Sokakta kasma, başıma gereksiz lag çıkartma diyolar.
* Experience awards for defeating enemies level 25+ increased. Herşeyi nerfledik madem alın size 1 barnak bal.[signature][hline]Dünyada 10 çeşit insan vardır. Binary sayı sistemini bilenler ve bilmeyenler.
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Defiance!!! Blasterları heal etmeyin kıpkırmızı savaşsınlar düzenlemesi!!!

When a Blaster’s health drops below 40%, they will begin to see an increase in their damage output. A small increase at first, but the lower their health gets, the bigger the increase becomes.

Bi gıdım health kalınca testte görmüşler ki Blaster ÖLÜMCÜL oluyormuş.[signature][hline]Dünyada 10 çeşit insan vardır. Binary sayı sistemini bilenler ve bilmeyenler.
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Sosti eline koluna sağlık çok güzel yazmışsın da bu saatten sonra yani bu kadar değişiklikten sonra açıkcası ben devam etmeyi bi daha bi düşünecem. Gerçi uzun zamandır tankerimle takıldığımdan blastera geri dönmek fena olmaz. Yenilikler bence yeni adamları yada kaçanları geriye getirme planı gibi görünüyor amma velakin bu arada çok sayıda lvl 50 si olanlar sanırım değişiklikleri çok da hoş karşılamayacaklar. Belli bi noktadan sonra herd olayı gerçekten herşeyden daha zevkli hale gelebiliyordu. Ne dersin tunch? Neyse çıksın şu issue de bi görelim bakalım... :D
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Gerçi anladığım kadarı ile PbAOE tauntları ellememişler. yani fire shiled ile herd devam edecek sanki.

Saçççma sapan bi düzenleme. Her bir değişiklik için ayrı topic açmışlar ve her birine sadece 1 post atabiliyoruz. adamlar ona göre değerlendireceklermiş. Testte de her gün bissürü şey değişiyormuş. şimdilik bunlar tamamen karanlıkta yani.[signature][hline]Dünyada 10 çeşit insan vardır. Binary sayı sistemini bilenler ve bilmeyenler.
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Defiance detayları:

Defiance for Blasters

de•fi•ance (dĭ-fíəns) n. 1. The act or an example of defying; bold resistance to an opposing force or authority. 2. Intentionally contemptuous behavior or attitude; readiness to contend or resist. 3. A new auto-power given to all City of Heroes Blasters in Issue 5.

Defiance emulates the comic-book feel of “when all the chips are down, you dig down deep and find a hidden reserve of power, enabling you to triumph over adversity.” With the release of Issue 5: Forest of Dread, Blasters will have this hidden reserve as an auto-power that kicks in when their health drops into the danger zone. This will be most advantageous to heroes of the Archetype, who Cryptic developers found were most often defeated when they had almost eliminated all of their foes.

So how will it work? When a Blaster’s health drops below 40%, they will begin to see an increase in their damage output. A small increase at first, but the lower their health gets, the bigger the increase will become. This will significantly help Blasters who constantly find themselves on the losing end of battles against superior numbers. Now, the increase in damage output will level the playing field and give them the edge they have been wanting for quite some time.

Of course, in order to get this edge, damage must be taken. This means that a player risks accumulating debt in order to get their damage buff. The reward is worth it though, since the chart below demonstrates just how much of a bonus to base damage a player will see when their health is low:

=>40% Health: no buff
< 40% Health: +40%
< 30% Health: +80%
< 20% Health: +160%
< 10% Health: +320%
< 5% Health: +500% (this is the damage cap for Blasters as of Issue 5)

As you can see above, the lower a Blaster’s Health gets, the more defiant he becomes. He shows true “bold resistance to an opposing force” by putting a world of hurt on his enemies. Low Health Blasters definitely have a “readiness to contend” as they are able to take on more powerful foes.

The gameplay for this is both simple and complex. A solo Blaster will find that by keeping his health in the Defiance range, he will become more powerful and defeat foes more quickly, but he must manage his aggro very well. Getting multiple attackers on him can spell certain doom for a Defying Blaster. A good solo Blaster will carry lots of small Health inspirations for emergency situations where it looks like he is about to be defeated. These will increase Health enough so that he won’t get defeated, but not so much that he won’t have to “work” at getting back into Defiance range.

A grouped Blaster can use Defiance even more effectively. If you have a healing Defender in your group, you should ask him/her not to heal you unless you are in imminent danger of being defeated. Stay out of range of the Area Heals once you are in Defiance range to ensure your damage buff stays around. Once you are in Defiance range, you should use defensive Inspirations (or defense buffs from other players) to manage your Health loss to a reasonable rate.

You should also work with your Tanker to coordinate aggro. You may wish to enter a battle first to take a load of damage, then have a Tanker come in and taunt (or punch-voke) enemies off of you once you are in Defiance range. These tactics make battles a tad more complicated, but some groups will find that the added damage of the Blaster’s Defiance to be worth the effort.





Yukarıdaki official açıklama. Test server'ında deneyenler ayrıca status etkilerinin de abardığını gözlemişler. Blasterlar gene kendilerini hero hissedecek. Düşünüyorum da bir energy blaster nova öncesi bekliyo bekliyo tam ölecekken basıyo novayı normalde verdiğinin 5 katı fazla dmg ve aoe!!!.. hmmm[signature][hline]Dünyada 10 çeşit insan vardır. Binary sayı sistemini bilenler ve bilmeyenler.
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Yani Blasterlar tam rage heroları oluor dmg aldıkça sinirleniorsun ve daha fazla dmg verion.Yani benim high dmg veren atagımla instant kill cekebilcem :D yada sonanda koydugun snipe attack instant olacak :D[signature][hline]Amidala lvl 50 fire/devices-coh
Helcaraxe lvl 34 Karate/Aikido Master-mxo
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