bezginank Mesaj tarihi: Temmuz 29, 2005 Mesaj tarihi: Temmuz 29, 2005 Bu scpsi olan paylaşabilirmi acaba?
Leon_Jade Mesaj tarihi: Temmuz 29, 2005 Mesaj tarihi: Temmuz 29, 2005 [spo1=Al]//Allanthya's Fishing System v3.0 by Melen //http://uo.allanthya.org //email: [email protected] //for sphere 55R3rc3 // This is the result of many peoples hard work (including mine) // The sextant coordinate function is written by Kell (GREAT JOB!, // thanks to Swindler and Rastaf also!). // Thanks to syn for doing some OSI research. // Just put this into a file named spherefishing.scp and edit spheretables.scp // and under resources, put spherefishing.scp right before sphere_region.scp. // Change the RESOURCES for the t_water definitions in sphereregion.scp to: // RESOURCES=22.5 mr_nothing // RESOURCES=25.0 mr_fish1 // RESOURCES=25.0 mr_fish2 // RESOURCES=25.0 mr_fish3 // RESOURCES=25.0 mr_fish4 // RESOURCES=0.3 mr_fish5 // RESOURCES=0.3 mr_fish6 // RESOURCES=0.3 mr_fish7 // RESOURCES=0.3 mr_fish8 // RESOURCES=0.3 mr_bottle_empty // RESOURCES=0.3 mr_boots_calf // RESOURCES=0.3 mr_sandals // RESOURCES=0.3 mr_shoes_plain // RESOURCES=0.3 mr_boots_thigh // RESOURCES=0.1 mr_sos_bottle // RESOURCES=0.8 mr_fishing_net // Special thanks to IceDragon from the sphereserver.com forums for doing some additional // research // Changes in v2.0: // - Added new NPC - Deep Sea Serpent // - Changed loot_deep_sea_serpent to include randomly sos bottles and/or special fishing nets // // - Modified fishing pole, small chance of fishing up a sea serpent (if fishing from land) or a // deep sea serpent (if fishing from boat) // - Modified the fishing nets: // a) Added home and homedist to each spawn to prevent them from wandering the world // b) Added a timer memory item to remove them after 4 hours (people were filling my // world up with net spawns, and the krakens would gravitate towards towns - NOT GOOD heh) // c) Added deep sea serpent as a possible spawn // d) Varied how many spawned (minimum 1 monster, max 3, rather than JUST 3 all the time) // - Modified kraken loot to randomly include sos bottles // // - Modified krakens to automatically attack the thrower of the net (actually a modification of the net) // - Added some other semi-rare sos loot such as pillows, etc... // Changes in v3.0: // - Too many to list, I'll hit on the major points // - Modified code of Kell's mining fix removed as not needed // - Changed all code that temporarily relocated the player (such as // for spawning monsters) so that the player is never relocated (no // "rubberbanding", even if you fish on a moving boat :p) // - Redesigned the fishing net spawns using a function, much less code // - Removed the isonwater functions that were made by Swindler, I believe, as // they are no longer needed [FUNCTION sextant] VAR.LAT = - 1624) * 360 * 60) / 4096)> VAR.LNG = - 1323) * 360 * 60) / 5120)> VAR.LATd = /60)> VAR.LATm = - (*60))> VAR.LNGd = /60)> VAR.LNGm = - (*60))> ABSVAL VAR.LATd ABSVAL VAR.LATm ABSVAL VAR.LNGd ABSVAL VAR.LNGm VAR.LATc = "N" if ( > 0 ) VAR.LATc = "S" endif VAR.LNGc = "W" if ( > 0 ) VAR.LNGc = "E" endif LINK.TAG.COORDS=>o>', >o>' [FUNCTION ABSVAL] if ( <> < 0 ) TRY = > )> endif [itemdef i_sos_bottle] NAME=message in a bottle id=099f VALUE=20000 SKILLMAKE=MINING 98.0 on=@create ATTR=attr_decay TIMER=0 on=@dclick if (&010) || (&08000) src.sysmessage You cant use this while its locked down. return 1 else if ( < 975) src.sysmessage You can't figure out how to get the message out of the bottle! else src.newitem=i_sos_message src.act.timer=0 src.act.bounce REMOVE endif return 1 endif [itemdef i_sos_tile] ID=i_water type=t_script on=@create ATTR=attr_decay TIMER=0 [FUNCTION f_generate_coords] var.coords=, // Only generate coords in deep sea if ().type> != t_water) var.coords= f_generate_coords else tag.sextantp=,255 var.coords= endif [itemdef i_sos_message] NAME=waterstained SOS id=014ed TYPE=t_script VALUE=20000 on=@create ATTR=attr_decay TIMER=0 on=@dclick if (&010) || (&08000) src.sysmessage You cant use this while its locked down. return 1 endif if (!>) f_generate_coords newitem=i_sos_tile new.link= link= new.attr=attr_static|attr_move_never new.p= new.sextant new.fix endif src.tag.sextantcoords= dialog d_sos_message return 1 [DIALOG d_sos_message] 0, 0 PAGE 0 resizepic 63 62 2520 317 319 resizepic 91 103 3500 256 189 text 122 114 0 0 text 104 130 0 1 text 112 147 0 2 text 113 165 0 3 t
bezginank Mesaj tarihi: Temmuz 29, 2005 Konuyu açan Mesaj tarihi: Temmuz 29, 2005 teşekkürler hocam herhangi bir problem varmı acaba scp de
Leon_Jade Mesaj tarihi: Temmuz 29, 2005 Mesaj tarihi: Temmuz 29, 2005 denemedim :([signature][hline][spo4=Sunucularimiz | Noir Is Back!]Siro/Noir Uo Admin Toxic/Avensis Uo Admin [WJD]-Sexy/Ultima-Strike.com Admin[/spo]
JackDaniels Mesaj tarihi: Temmuz 29, 2005 Mesaj tarihi: Temmuz 29, 2005 Çok güzel bi sistem hazine olayı ya.[signature][hline]Yoktur üstüne senin, Güzeli çirkin yapmakta... Suçuysa dünyaya atmakta... Neyin bildinki değerini? Benimkini bileceksin , Bunuda tabi mahvedeceksin...
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