Sensible Mesaj tarihi: Şubat 8, 2005 Mesaj tarihi: Şubat 8, 2005 Server Clustering Olayı ilginç gerçekten =================================== Dark Age of Camelot Version 1.74 Release Notes Server Clustering February 8, 2005 =================================== Introduction to Server Clustering We're happy to announce that this version is the first in a series of patches that introduces server clustering to the game. For this patch, the following servers will be clustered together: Palomides, Iseult, Bors and Gawaine. Based on player feedback, the following zones will be clustered and shared: New Frontiers, the Battlegrounds, Darkness Falls, Passage of Conflict and Summoner's Hall. (This means that only one version of these areas, to be shared by all, will be available on a cluster.) Clustered servers will maintain separate versions of all other zones, including Trials of Atlantis and Catacombs zones. Players from other servers on the cluster can use the "travel agent" NPCs to migrate to another server, and then travel to that server's non-clustered zones. For more information on server clustering, please see the SERVER CLUSTERING section below. A couple of delays Because of the high anticipation of server clustering, and based on very successful testing on Pendragon and Hector, we are bringing Server Clustering live earlier than our original date. Because of this, the following two minor features that were going to be in 1.74 are going to be removed for the live version, and will be added in a more complete form in future versions. - The mood slider, which allows players to give a slight happy or angry expression, will be delayed until a later version. - The new interface tooltip system will be delayed until a later version, as we expand upon its appearance and usefulness to both new and veteran players. New Player Help And Other User Friendly Additions With this version, we're taking even greater strides in making Dark Age of Camelot more friendly to new players, as well as introducing new features for new and old players alike. These features include new combat styles specifically for level 1 characters, more key configuration options, added interface updates and auto-population of the quickbar for newly created characters. To learn more, be sure to check out the INTERFACE UPDATES and CLASS CHANGES AND BUG FIXES sections of the patch notes below. Darkness Falls Ownership Change In New Frontiers, keeps generally do not change hands as often as they did in Old Frontiers. This would cause control of Darkness Falls to remain stagnant for days or weeks at a time. In order to help facilitate more of an ebb and flow over Darkness Falls access, and to help bring back the ability of a small number of groups to have an affect on Darkness falls control, we’ve changed the determining factor from having the most keeps, to having the most towers. Darkness Falls will start as neutral (closed to all three realms) when the server comes up from today’s patch and access will be given to the one realm that holds the most towers. Darkness Falls access will not change in the case of a tie between two or three realms, but only when one single realm owns more towers then the other two. For more information, please check out our NEW FRONTIERS NOTES section of the patch notes below. Herding - A Game Within A Game We're proud to announce a new adventure within the Dark Age of Camelot world called Herding! This game is very much like the game of hockey where the objective is to score goals against an opposing team. To learn more, please visit the CLASSIC CAMELOT WORLD NOTES section of the patch notes below. Tradeskill Improvements We've made it easier for armorcrafters to hone their skills by providing stackable "linings" for use in crafting armors instead of the traditional cloth or leather armor pieces that were necessary before. Armorcrafters will still rely on tailors to assist them, as tailors are the only crafters who can create these linings, but the entire process of armorcrafting should now be much easier to manage because of this change. More information is available in the TRADESKILL UPDATES section below. Encounter changes/artifact changes In order to alleviate some player frustration in not receiving an artifact with a successful completion of an encounter, we have begun adjusting the drop rates so the artifacts will drop with almost every encounter completion. In 1.74 we have adjusted the artifacts that previously had less than a 50% chance to drop. The artifacts affected include Healer's Embrace, Ceremonial Bracer, Crocodile Tear Ring, Band of Stars, Scorpion Tail Ring, Scepter of the Meritorius, Eerie Darkness Stone, Traitor's dagger and Cloudsong. Please note that in some cases the spawn rate for the encounter has been decreased to balance the higher drop rate of the artifacts. See the TRIALS OF ATLANTIS WORLD NOTES section below for more information. NEW THINGS AND BUG
Sensible Mesaj tarihi: Şubat 9, 2005 Konuyu açan Mesaj tarihi: Şubat 9, 2005 Ne patch yaparlarmış be 4 saattir serverlar down,bi açılama da yok[signature][hline]Zegard 50 Animist/Hibernia - Lancelot Crosby,Stills,Nash & Young
Leath Mesaj tarihi: Şubat 11, 2005 Mesaj tarihi: Şubat 11, 2005 gec kalinmis bi patch.[signature][hline]Ranger : Bard : Hero (Excalibur)
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