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Eastshade


Norak

Öne çıkan mesajlar

http://www.eastshade.com/wp-content/uploads/2014/05/Title2.png

icinde combat/dunyayi kurtarmaca vs elementleri olmadan exploration/dialog ve crafting ile gecen bir rpg adventure. Boyle bir myst/morrowind havasi var.

“You are a traveling painter, exploring the island of Eastshade. Capture the world on canvas using your artist’s easel. Talk to the inhabitants to learn about their lives. Make friends and help those in need. Discover mysteries and uncover secrets about the land. Surmount natural impasses to reach forgotten places. Experience how your actions impact the world around you.”

http://www.youtube.com/watch?v=l-TtZtPy8Ms

http://i-3.yxdown.com/2016/2/13/dbb75409-c1f8-49e0-8c38-a7d7cc1f3ecd.jpg
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http://www.eastshade.com/wp-content/uploads/2014/05/inn2.jpg
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http://www.gry-online.pl/galeria/html/wiadomosci/bigphotos/158399717.jpg
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http://80.lv/wp-content/uploads/2016/03/Camp3.jpg
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http://www.gry-online.pl/galeria/html/wiadomosci/bigphotos/158396738.jpg

http://www.eastshade.com/

cikis tarihi icin 2017 demisler.
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videoyu izlerken bu gibi oyunlar kesinlikle vr istiyor dedim.

denilmis.

adam da
said:
Oops I missed this one. I have no plans to support VR. I haven't dabbled with a rift but from what I hear you literally have to redesign your game for it. We still don't have a consumer version and there aren't any games out that are really built for it. I'm very excited for VR but devs still haven't figured it out just yet. Hell, even the VR companies haven't figured it out yet and I've never even designed a game before so I don't think I'm going to be the one to pioneer its implementation and lead the way.

demis

bu arada adamin yazilarinda

uzun

1. combat
2. fail/win state
3. opportunity for strategy

A game can lack all three of these things at once. It can lack two of these things or one of these things. Or it can have all of these things. There's a term I heard these guys use called "Orthogonal Game" which basically means a game with opportunity for strategy/skill (a game that one can actually be good or bad at). Dear Esther is not "orthogonal" because it has no opportunity for skill, though I would say that it has a win state.

Its very clear that a game doesn't need #1 to be "a game" even by the strictest ludologist's standards. That's why I think its weird when people are perplexed by lack of combat. You can have a loop about anything. There are games about everything. Papers, Please has a very gamey reward loop where you check immigration papers! Its very clear that a game can lack #2 and still be a game. The Sims is a very gamey game about family life, but it lacks #2. Minecraft also lacks #2. Games that lack #3 have been around for ages. Snakes and Ladders is apparently an ancient "game" that has no gameplay decisions at all. You simply roll the dice and act according to rules.

But #2 is a weird one because some games don't have a binary fail/win, but they do have a quantifiable way to measure how well you're doing. Sim City technically lacks #2 but it has money and population to gauge your strategic success. So maybe we should change #2 to something else idk. I haven't figured all this stuff out yet. But I do know (and I'm sure you'd agree) that thinking all game loops need to be about killing dudes is very narrow-minded.

Eastshade currently has none of these three, although it may have #2 one day. Here's the thing... I have no idea if Eastshade is going to work! Its kind of an experiment. A very expensive, multi-year experiment. This is how I think of it: I'm making a virtual place that lives and breaths, and responds to the player. I'm trying to capture the spirit of exploring a new place. I feel that if I have sufficient feedback that acknowledges the player's actions, and the world is sufficiently interesting, then it aught to be an engaging experience. I have a weird theory about feedback being inherently engaging that I want to write about one of these days.



icermeyen bir oyun demis ya, sanirim ilk cogu vr oyunu buna paralel bir cizgide olursa daha iyi bir gelisim gosterecek gibi.

keske vr olsaymis sdf :(
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