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2000 lerden beri faal olan, çok şukela bir paylaşım platformuyuz. Hoşgeldiniz.

Dieselstörmers


Tori

Öne çıkan mesajlar

http://www.youtube.com/watch?v=EozhOwZYXjg

Blackforest Games'in giana sisters'dan sonraki yeni oyunu, yine kickstarterdan yapmış, early access geçenlerde açılmış steam'e gelmiş.

Metal Slug meets Diablo. 2,5D platform action + loot hunting. Randomly generated zonelar, bosslar veya rare enemyler silah namlusu gövdesi zırh item hede düşürüyor falan. 1-4 Coop.

http://media.pcgamer.com/files/2014/07/DieselStormers_GunCrafting.jpg

said:


Early Access Version of the game includes

Single player mode.
Online co-op multiplayer.
Early version of local/couch co-op (up to 4 players, controllers only, in a single player mission press "start" and then controller button "A" to join).
Randomly-generated levels and loot based on template combinations (no story/equipment progression yet).
Modular weapon parts and crafting system basics (combinable stats and properties).
Basic overdrive mode (death beam).
Elemental types: fire and goop.
Interaction between elements. E.g. goop can be set ablaze and vice versa.
Basic hazards and helpers: force fields, fire, explosive barrels and more.
Three basic enemy types and one elite Mech enemy in up to five variants each.
One district of the city of Ravensdale.
Three primary mission types and one secondary objective (kill an elite enemy or enemy waves, or simply reach the end of the level).


said:

The Full Version of the game is envisioned to contain

An overarching storyline with gate story missions.
A full progression system (loot tiers, story/mission progress, unlocks/upgrades).
Equippable armor parts with stats and abilities (e.g. bullet catching, jump jets, etc.): helmets and shoulders, gauntlets, cuirass and greaves.
New elemental properties for projectiles and hazards (e.g. lightning, gravity, etc.) and new projectile abilities (seeking, creeping, eruptive, etc.).
New mission types: e.g. defending a base, speedrunning, transporting cargo, etc.
Calamities: level-changing global effects like lowered gravity, goop tides, raid bombardments, etc.
Many, many more new and improved level chunks.
New hazards and helpers: conveyor belts, crumbling platforms, rotating platforms, triggers, gravity vortexes, etc.
Elite helper objects, e.g. a multi-crewable cannon.
Advanced modular enemies with new combinable weapons and special abilities (e.g. heavy shield in front, spawn a hazard trail, berserk, etc.)
New large elite enemies with combinable body parts, special abilities and big fragging guns.
Huge boss enemies with even more combinable body parts, special abilities and extra limbs with BFG slots.
Team upgrade (Arc Connector) based on combinable elemental effects (lightning, fire, etc.), projectile boosts and more.
Legendary loot with unique properties like shooting goblins at your foes.
Character progression skill tree.
Final music and audio effects.
Fully supported couch co-op.
A complete overhaul of the Headquarters.


The features listed above will be added piece by piece and polished with each regular update.
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