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Patch 5.4 - Virtual Realms


evans

Öne çıkan mesajlar

PTR patch notes:
Virtual realms are sets of realms that are fused together, and will behave exactly as if they were one chosive realm. Players on the same virtual realm will be able to join guilds, access a single auction house, join arena teams and raids, as well run dungeons or group up to complete quests.


MOP 3. haftası oyunu bırakmış biri olarak heyecanlandım resmen.
Chromaggus zede olarak ben ve 9 arkadaşım yine başlayacağız sanırım. En azından elder of scrolls online çıkana kadar.
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Death Knight

General

Necrotic Strike now deals 100% weapon damage (down from 150% weapon damage).

Rune of Razorice now causes 3% extra weapon damage as Frost damage (up from 2%), and each stack of Frost Vulnerability now causes the target to take an additional 3% damage from the Death Knight's Frost attacks (up from 2%).

Frost

Howling Blast now deals 30% more damage.

Might of the Frozen Wastes now increases all melee attack damage by 30% (up from 20%).

Talents

Unholy Might now increases the Death Knight's Strength by 25% (up from 10%).

Druid

General

Wrath now deals 10% more damage, but has its mana cost increased by 50%.

Balance

Shooting Stars now has a reduced chance to activate for each additional target affected by the same spell (Moonfire and Sunfire are tracked separately).

Starfall now deals 10% more damage.

Starfire now deals 10% more damage, but has its mana cost increased by 50%.

Hunter

General

Arcane Shot now deals 125% ranged weapon damage (up from 100%) and had its focus cost increased by 50%.

Beast Mastery

Beast Cleave range has been increased to 10 yards (up from 8 yards).

Kill Command damage has been increased by 15%.

Marksman

Aimed Shot now deals 400% ranged weapon damage (up from 350%).

Survival

Explosive Shot damage has been increased by 18%.

Mage

General

Ice Lance damage has been increased by 43%.

Fire

Combustion on targets affected by the Mage's Ignite now deals additional damage equal to 20% of Ignite's damage per tick (down from 50%).

Frost

Mastery: Frostburn has been replaced by Mastery: Icicles. When the Mage damages an enemy with their Frostbolt, and Frostfire Bolt (16% + 2% per Mastery) of the damage done is stored as an Icicle for 15 seconds. Mastery: Icicles also increases the Water Elemental’s Water Bolt damage by (16% + 2% per Mastery). Up to 5 Icicles can be stored at once. Casting Ice Lance launches all stored Icicles at the target.

Frostbolt now deals 10% less damage and no longer increases the damage of any spells. The damage for those spells have been increased instead.

Monk

Windwalker

Tigereye Brew received an adjustment.
A charge of Tigereye Brew is gained for each 4 Chi consumed through use of abilities and attacks (up from a charge for each 3 Chi consumed).

Paladin

Holy

Holy Shock mana cost has been reduced by 50%.


Priest

General

Shadow Word: Death now deals 15% more damage.
Shadow Word: Pain now deals 25% more damage.

Shadow

Vampiric Touch now deals 20% more damage.

Talents

Psyfiend no longer benefits from Haste, and its health has been reduced by 75%, but fixed a bug where Psyfiend wasn't being affected by base Resilience.

Rogue

General

Fan of Knives damage has been increased by 25%.

Sinister Strike deals an increased 240% of weapon damage (up from 145%), but now costs 50 Energy (up from 40 Energy).

Assassination

Assassin's Resolve now increases damage by 30% (up from 25%).

Dispatch now deals 645% weapon damage (up from 460%).

Mutilate now deals 280% weapon damage (up from 200%).

COMBAT

Revealing Strike now deals 160% weapons damage (up from 125%).

Vitality now increases Attack Power by 40% (up from 30%).

Subtlety
Backstab now deals 380% weapon damage (up from 275%).

Sanguinary Vein now increases damage against targets with bleed effects by 25% (up from 20%).

Shaman

General

Fire Elemental Totem summoned Greater Fire Elemental now deals 10% less damage.

Lava Burst damage has been reduced by 10%.

Enhancement

Lava Lash now deals 260% weapon damage (down from 300% weapon damage).

Stormstrike debuff now also affects Elemental Blast, and now deals 380% weapon damage (down from 450% weapon damage).

Talents

Conductivity has been redesigned.

Healing an ally with Healing Wave, Greater Healing Wave, Healing Surge, or Chain Heal, increases the duration of Healing Rain by 2 seconds.

Damaging an enemy with Lightning Bolt, Chain Lightning, Earth Shock, or Stormstrike increases the duration of Healing Rain by 2 seconds.

Conductivity can increase the duration of Healing Rain up to a maximum of 40 seconds.

Warlock

General

Corruption damage has been increased by 10%.

Immolate damage has been increased by 10%.

Affliction

Agony damage has been increased by 16%.

Drain Soul no longer energizes Soul Shards from the pets and guardians of players, and now deals 34% less damage. If other periodic Affliction damage effects are triggered by Drain Soul, they now deal 60% of their normal damage (down from 100%).

Malefic Grasp now deals 34% less damage, and causes all of the Warlock's other periodic Affliction damage effects to instantly deal 30% of their normal periodic damage (down from 50%).

Unstable Affliction damage has been increased by 21%.

Warrior

General

Deep Wounds damage has been increased by 65%.
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