kalima Mesaj tarihi: Kasım 8, 2004 Paylaş Mesaj tarihi: Kasım 8, 2004 -------------------------------------------------------------------------------- - World of Warcraft Client Patch (2004-11-07) -------------------------------------------------------------------------------- Racial Traits Racial traits are now available for all races. Each race receives at least 4 traits (several passive and at least one active trait per race). Undead racial traits have changed to be more consistent with the new traits and Undead players are now considered Humanoid targets rather than Undead targets. The following is a full list of traits: Dwarf Stoneform: Activate to gain immunity to poison, disease, and bleed Gun Specialization: Increase Gun Skill Frost Resistance: Increase Cold Resistance Treasure Finding: Activate to see treasure chests on mini map - lasts until canceled - no cooldown Gnome Escape Artist: Activate to break out of a Root or Snare effect Expansive Mind: Increase Intelligence Arcane Resistance: Increase Arcane Resistance Engineering Specialist: Increase skill bonus to Engineering Human Perception: Activate to increase stealth detection radius The Human Spirit: Increase Spirit Diplomacy: Bonus to faction point gain Sword Specialization: Increase Sword skill Night Elf Shadowmeld: Activate while immobile and out of combat to enter stealth mode Quickness: Dodge chance increased Wisp Spirit: Become a wisp when dead with movement speed increase Nature Resistance: Increase Nature Resistance Orc Blood Fury: Activate to increase Strength Hardiness: Increase resistance to stun & knockout effects Command: Pet melee damage increased Axe Specialization: Increase to Axe skill Tauren War Stomp: Activate to stun opponents Endurance: Max Health increased Cultivation: Increase skill bonus to Herbalism Nature Resistance: Increase Nature Resistance Troll Berserking: Activate when "Wounded" to increase melee & spellcasting speed Regeneration: Increase health regen bonus Beast Slaying: Increase damage bonus to Beasts Throwing Weapon Specialization: Increase Throwing Weapon skill. Undead Will of the Forsaken: Activate to become immune to fear, sleep, and charm effects Cannibalize: Increase health regeneration while consuming a corpse Underwater Breathing: Underwater breath increased Shadow Resistance: Increase Shadow Resistance New Raid Encounters Rumors of Onyxia, an enormous black dragon, have been heard through out Azeroth. Be sure to bring many brave warriors for she won’t take kindly to intruders in her lair. Both factions will need to complete unique, and challenging quests to gain access to the Onyxia encounter. **During the beta testing there will be a temporary placeholder vendor who sells keys to Onyxia’s lair for testing purposes. Discovered in the heart of Blackrock Mountain beyond the Depths, lies the Molten Core. Within the Molten Core lives a multitude of ancient and powerful evil. Adventurers be ware, for the dangers found within the Molten Core are many and takes many forms. **Raid loot is being worked on and temporary loot has been placed in raid encounters New Kodo mounts! There is but one creature in all of Kalimdor that possesses the strength and stamina to bear a tauren rider into battle: the majestic kodo beast. Swifter and slightly smaller than their wild cousins, kodo mounts nevertheless demonstrate the same resilience and fearlessness found in their untamed brethren, traits that serve them well when bearing their equally resolute riders. It is said that only the most virtuous of tauren can win the affection of a kodo war mount, for these mighty beasts only serve those that approach them with honor and respect in their hearts. Tauren players will no longer have the Plainsrunning ability, due to the availability of Kodo mounts! Tauren players can purchase the Kodo mount at Bloodhoof village. **Currently there is an active bug that prevents players from purchasing mounts from different races regarding of reputation, this bug will be addressed in the next patch. General - Higher level dungeon monsters (level 30+) have had their experience values increased. - Experience needed to gain levels from level 30+ has been increased (to compensate for the dungeon monster change). - On death, all eqipped items will lose 10% durability. - Durability loss through fighting has been decreased (mainly to accommodate the new penalty for dying) - The penalty for using a Spirit Healer has been changed - there is no longer any experience loss, instead all items (equipped and inventory) will take 100% durability loss and the character will gain resurrection sickness for a duration that scale according to level. - Spell Link to comment Sosyal ağlarda paylaş Daha fazla paylaşım seçeneği…
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