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Unofficial Crafting F.A.Q.


Qui

Öne çıkan mesajlar

Herhalde EQ2 crafting sistemi, piyasadaki MMO'lar arasında en iyi düşünülmüş, en fazla uğraşılmış ve en fazla keyif verenidir. Sebebi gayet basit: Bir şeyler yaratma sürecine aktif olarak katılıyor olmanız. Hiçbir oyunda combat yapar gibi, skill kullanımını görmedim. Yine hiçbirinde başarısız uğraşların ölüme kadar götürebildiğini duymadım!

Aşağıdaki yazıyı beta forumlarından arakladım. Yazan arkadaşı hepberaber öpelim koklayalım. Harika bir iş çıkarmış..

[i]I have been crafting some time now, and I am getting a lot of people asking me questions about it so I thought I would take it upon myself to throw together a F.A.Q. to help you guys who are curious or just getting started. I tried to only include things that I think will stay the same throughout the beta, but you know how beta is, so some of this might be outdated and changed (but I will try to keep this as accurate as possible). Also please don't ask for complete listings of books, items, etc. This is a FAQ to help you get started, not a strategy/spoiler guide. The text in yellow are quotes from Bengh, EQ2 Tradeskill Designer.

How do I get started crafting?

Open up your recipe window, right click a recipe and see what is required to make the item. Find a tradeskill instance, buy the stuff you need from the vendor there then go to the appropriate crafting station as listed in the recipe. Double click the crafting station and choose the recipe you would like to use, then click the create button.


Where can i craft?


There are instanced crafting zones in the Freeport and Quenos suburban areas.. These will hold a max of 24 players. The isle of refuge has one of these crafting zones, it is in the tower, but is instanced for one player at a time.


Where do I buy crafting supplies?

Tradeskill instanced zones have NPC wholesaler merchants that sells low quality crafting supplies good for grinding.


What do the bars mean?

The top bar represents the total overall quality of the item you are crafting. Once the bar reaches the the first tic mark from the right, it will decrease in quality by one. If the bar decreases to the second tic mark it will decrease in quality again. If the bar is completely diminished you will fail. Failing causes you to lose the fuel item, but you will get to keep the rest of your components.

The bottom bar represents the progress you have made towards making a complete item. Once this bar is full, the item is finished.

Crafting is kind of boring just watching the numbers go up and down.

Crafters have their own abilities much like combat arts and spells. They can use the abilities to augment their tradeskill process for the better.



What do the icons at the bottom part of the screen mean?

The boxes in the bottom portion of the screen indicate each quality level possible for the item being made (you should see one icon for each possible quality level).

As the item becomes more complete the current quality icon will be highlighted. These are represented by tic marks in the top bars, marking the beginning and end of each quality "zone". The bars next to these icons are simply a blown up version of what is happening in the main bars within these zones. When max quality has decreased enough so that the highest quality is no longer possible, the icon representing it will be removed. The highest quality icon will not be reached until the blue progress bar is full (item complete).


What are crafting events and how do I use my crafting arts?

The special events are a random occurrence during your tradeskill process. You will have to the end of that round to use the correct reactive art. If you don't use the correct reactive art or hit the wrong reactive art bad things will happen to you. These will range from automatically failing your next round to taking damage ( and yes this can kill you). The good thing though is if you do succeed in using the correct reactive art you will gain a bonus. You might automatically succeed that round or gain a small bonus to your progress. These will help with the monotonous feeling that people are experiencing with just watching the numbers go by.

The tradeskill arts are purely beneficial to the Artisan. There are multi round arts and then there are single round arts. They will do things like lower the durability loss per round while hampering some of your progress. Or gaining more progress at the cost of a little more durability. These ratio's are aways in the favor of the player.

All of these things should allow you to increase what state you can bring the item to. And speed up the tradeskill process a bit.

Which reactions go to what and things that you've suggested that I'll be implementing.
Day Dreaming = Snap Out
Mislabeled Materials = Work With It
Bad Measurement= Readjust
Noisy Distraction = Block Hearing
Wong Ingredients = Positive Backlash
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