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Bloodline Champions


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Öne çıkan mesajlar

Patch Notes - 1.1
New Bloodline - Reaver
The Reaver is a fearsome master of melee combat, employing an oversized sword together with intoxicated martial arts that enable him to stay within melee range and control the fight in his favor provided he plays his cards right. More information about the reaver can be found here.


New Arena Map - Altar of Dorn Zweig
• This new Silverridge Arena Map is now available for play


New Conquest Map - Ruins of Razmorg
• This new Temple Conquest Map is now available for play


League & Matchmaking System Update
The league and matchmaking system has been improved and a new rating algorithm is in place. Players and teams will be able to dynamically rise and fall in Leagues & Divisions. Players now need to play 10 placement games before they are placed in a league and a division, once a team has been placed in a league they will be able to participate in tournaments. More information regarding the League & Matchmaking update can be found here.


Tournament System
Players will be able to play in the first version of the in-game tournament system. The Tournament System will allow teams of different skill level to battle against other teams with a chance to win special prizes in an automatic system. More information regarding tournaments can be found here.


Emote System
• Players will now be able to use emotes during the intro screen, during combat and during the victory screen
• Emotes can be accessed via the control panel in the HUD or by pressing default keybind 'X'
• Specific Emotes can be bound to hotkeys using the Keybinding Menu
• Wave, Taunt and Celebrate emotes added to the marketplace


Season 1 - The Battle Begins
• Season 1 of Bloodline Champions has begun!
• Rewards for participating in a season have been updated, everyone will now get a title depending on how well they performed during the season.
• A page for viewing Season Rewards has been added under the Rankings menu

Season Avatars
• A new category of avatars has been added to the Marketplace. These avatars will change every season.


Reward System
• A reward button has been added to the topbar
• To be able to use a reward a player must first claim it by using the reward button, a reward can consist of several items
• Certain rewards may let the player choose one items from a list of items
• Players can earn rewards by participating in a season, participating in a tournament or by keycodes


Gamemodes
• The first Rune of Energy in Arena now spawns after 20s, down from 40s, the following runes spawn after 30s.
• Altars with rune timers added to all CTA & Conquest maps for Rune of Power
• Rune of Power respawn time down to 40s from 45s
• Rune of Power duration up to 30s from 20s
• Rune of Power now increases size of the player by 30%
• Rune of Power now drops on the ground if a player is killed during the effect
• Rune of Speed duration down to 6s from 10s
• A player that is killed in CTA or Conquest now drops a Bloodline Heart, which heals for 65 health when picked up

Conquest
Conquest victory conditions have been reworked. Holding more locations than the other team now increases your teams points and decreases the other teams points. The game ends when a team has 0 points left. The rate at which points are gained/lost increases with a multiplier over time.

• Healing zones now heals 15 per tick up from 10 and ticks every 0.5s down from 1s
• Respawn timer is now set to 8s and doesn't increase over time
• Capture time down to 5s from 7s
• Fixed a bug causing the capture effect to not always show
• Fixed a bug with capturing points and channeling spells stopping a player from sometime moving while channeling
• Cauldron of TauTau has been redesigned and now features 3 capture locations instead of 2 to fit the new victory conditions


General
• Sound compression has been tweaked, this should increase the sound quality of most sound effects.
• Sounds now update their 3d position during their entire sound period. This will make it easier to pinpoint the location from where a sound is originating. This can be disabled through the Audio Options menu.
• The bonus Blood Coins gained when playing at higher rating has been changed to be league dependent.
• Bots will less likely get stuck in the starting areas on map that feature cannons or teleports.
• Players can no longer create or join a custom game while in a matchmaking queue.
• Admin is now transferred to another client if the admin disconnects from a custom game server.
• It is now possible to take a player slot as observer in the custom game lobby.
• It is now possible to set yourself as observer in the custom game lobby. You can do this by right clicking on your slot and selecting Set as Observer.


General Bugfixes
• Single Player should now properly reduce leaver status. This should solve the issues where some players could not reduce their leaver status
• Attack animations should now play correctly when standing still. The lower body did not animate correctly before when standing still
• Fixed a bug causing the weapons to not get updated properly for observers between the intro camera sweep and the countdown
• Fixed a bug causing the ambient music to not stop playing when alt-tabbing and having the "Play sound in background" disabled
• Fixed a bug causing energy reducing effects like Stone Shield and Nurturing Roots to also reduce energy gained from Rune of Energy if these types of effects where active when a rune was picked up.


Achievements
• Achievements added for the Reaver
• Achievements added for the 2 new maps


Marketplace
• Bronze, Gold and Diamond tokens added as new types of currencies, these are primarily earned by participating in tournaments.
• Token Item tab added to the marketplace
• Several new items added to the marketplace
• 11 Token Avatars added
• 25 Token Titles added


Reconnect
• Players can now reconnect to a game if they get disconnected
• Players can now connect as an observer to tournament games in progress by clicking the bracket or by right clicking a user that is currently playing a tournament game


GUI Updates
• The game window now starts flashing if it doesn't have focus when it's your time to pick Bloodline in draft mode and when you get matched for a game through the matchmaking system
• The Bloodgate topbar graphics has been tweaked
• The character preview now uses the users graphics settings. It was always set as normal graphics settings even if the user had low/high or custom graphics settings
• A select Bloodline button has been added to the Character Preview Screen
• The character preview item layout has been redesigned, it should now be easier to navigate through the different items
• An emote tab has been added to the character preview screen to preview/unlock emotes
• a recently met player tab has been added to the player profile where players can view other players that they have recently encountered in various games


Bloodlines & Abilities
• Players now gains energy from picking up the energy rune while under the effect of an ultimate, this affects Crippling Goo, Dark Ward, Guardian Spirit and Shadow Hunt
• Enemy players no longer see the +30 energy text when a rune is picked up by a player on the other team
• Triggering a trance effect now also neglects the energy gain from that attack, this affects Wuju, Kunju, Solar Charge, Illusion and Disperse
• Attack speed altering effects now stacks in the same manner as movement slowing effects and is now capped at a maximum of 50% Attack speed slow
• Healing spells casted on or near self can no longer get reflected, this also fixes a bug that caused heals to sometimes disappear when self casted while at the same time being hit by Ravener's Spinning Strike
• Fixed a bug causing Spellblock effects to become reduced by more than intended from debuff reducing effects
• Trance effects are no longer triggered by beams
• Player's can now interrupt spell casts and channeling spells with the Abort command, by default this is bound to 'T'
• Backstab is now calculated using the direction of projectiles. This will make backstabs work correctly for projectiles like Nomads Boomerangs
• Several ability icons have been updated with new graphics


Melee

Spear Master

Whirling Blade
• Damage type changed to Melee from Direct AoE

Whirwind
• Spear Master is no longer slowed by Dead Roots or Crippling Goo while Whirlwind is active but is still affected by the damage from these spells


Harbinger

Dark Ward
• CC reduction down to 33% from 50%

Nether Strike (EX)
• Delay before impact up to 0.7s from 0.6s
• The correct delay is now displayed in the tooltip


Ranid Assassin

Poison Dart
• Now displays the correct duration of Vicious poison in the tooltip

Camouflage
• Duration down to 2.4s from 2.7s


Stalker

Shadow Hunt
• CC reduction down to 33% from 50%
• Bonus damage from melee strike down to 8 from 10


Ranged

Igniter
• Movement Speed up to 150 from 145

Fire Storm
• Now displays the correct channel duration in tooltip

Firewall (EX) - Removed

Flame Mist - New EX (R)
Deals 8 damage and knocks nearby enemies away, creates a mist of flame turning self and nearby allies inside it invisible and increases movement speed by 15%, the invisibility is removed if the player moves out of the flame mist, lasts for 2.5s


Gunner

Execute
• A cast time sound has been added to this ability

Disabling Shot
• Velocity down to 300 from 375
• Range down to 108 from 120
• Spell Block trigger duration down to 0.6s from 0.8s


Nomad
• Movement Speed down to 165 from 170

X-Strike
• Boomerangs now only stuns on the way out and not on the way back

Haste
• Tooltip now correctly displays the debuff reduction effect

Wind Strike
• Area down to 28 from 35


Seeker

Blitz
• Fixed a typo in buff tooltips
• Blitz is now interrupted by incapacitating effects

Illusion
• Fixed a bug causing particle systems to become visible for a short duration after the teleport had triggered
• Now applies the stealth at the same time as the teleport
• Stealth duration up 1.6s from 1.4s
• Cast time down to instant from 0.2s

Frost Arrow (EX)
• Delay before impact up to 0.7s from 0.5s

Triforce Arrow - Removed

Marksmanship - New Ultimate
Resets the cooldown of all abilities. Empowers Seeker's Strike, Fire Arrow and Frost Arrow. Increases movement speed by 25%, reduces debuff durations by 33%, lasts 8s. This effect cannot be dispelled.

Seeker’s Strike (During Marksmanship)
Increases Velocity and Range of Seeker’s Strike by 33%

Fire Arrow (During Marksmanship)
Turns Fire Arrow into Explosive Arrow dealing 32 damage and knocks enemies away, does not pierce enemies.

Ice Arrow (During Marksmanship)
Fired as a Projectile instead of a target AoE, deals 12 damage and inflicts a 2.8s Freeze.

Tanks


Glutton

Stone Form
• Other side and Nether Shift now breaks this effect
• Fixed a bug causing Mind Transfer to trigger the damage area effect at the Psychopomp's location when hit


Inhibitor

Rune Shield
• The explosion effect no longer affects targets behind collision objects such as walls, cliffs, etc
• Duration down to 2.5s from 3s

Ohm Bolt
• Healing per stack consumed down to 7 from 9


Thorn

Treacherous Roots
• Other side and Nether Shift now breaks this effect

Defiled Plant
• Delay before impact down to 0.7s from 0.5s

Dead Roots
• Damage per tick down to 8 from 10


Healers

Psychopomp

Terrifying Scream
• Spell Block trigger duration down to 0.6 from 0.8s

Spiritual Link
• Duration down to 6s from 10s

Guardian Spirit
• Damage and healing done is reduced by 15% during the effect
• CC reduction down to 33% from 50%

Other Side
• Fade timer up to 0.7s from 0.3s (this means that the target will fade to normal form earlier and thus become visible earlier)


Herald

Temporal Lockdown - Reworked
Casts 3 area spells over 1.6s, each area spell deals 16 damage, inflicts Lockdown and inflicts Time Fever on nearby enemies. A target can only get hit once by this spell.

Lockdown
Locks target in time, incapacitates target for up to 3.4s, all cooldowns are locked during the duration. Damage breaks this effect. This effect cannot be dispelled.

Time Fever
Increases damage taken by 33% and lasts for 6s. This effect cannot be dispelled.


Astronomer

Moon Stone
• Now displays the correct range in the tooltip


Blood Priest

Dark Prayer
• Fixed a bug causing Blood Priest to be able to kill himself when affected by a buff that increased his damage
• No longer inflicts slow on nearby enemies
• Now applies Hunger for Blood on ally healed; 5/10/15% of damage dealt heals the wearer, stacks up to 3 times, lasts for 6s.

Possession
• Energy gain down to 10 from 12
• Fixed a bug causing the Blood Priest model to sometimes scale too much or too little when affected by effects modifying model size while using Possession

Swarm (EX)
• Fixed a typo stating that Swarm slows for 10%, it does actually slows for 30%




Patch 1.1

Bu da yeni bloodline..
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önceki sayfalarda bahsedildimi bilmiyorumda, ben yükledim yükleyeli bloodgate status offline diyo giremiyorum,şurda userların 2 gram açıklaması var frameworks olayının bütün kombinasyonlarını denedim olmadı. şimdi "xna 3.1" ve ".NET framework 3.5 sp1" olanları yüklü, sizde hangileri var bu sorunu yaşayan çıktımı?
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Mirluin said:

önceki sayfalarda bahsedildimi bilmiyorumda, ben yükledim yükleyeli bloodgate status offline diyo giremiyorum,şurda userların 2 gram açıklaması var frameworks olayının bütün kombinasyonlarını denedim olmadı. şimdi "xna 3.1" ve ".NET framework 3.5 sp1" olanları yüklü, sizde hangileri var bu sorunu yaşayan çıktımı?


Bendede xna 3.1 ve .NET framework 3.5 sp1 yüklü.bağlanmada herhangi bir sıkıntı yaşamadım.
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Bendeki bloodlinelarla 1700lerde tutunacak kadar oynayabiliyorum. Sen neler yapabiliyorsun? Bu durumda senin mesajların benimkilerden daha az metagame veya eleştiri içermek zorunda mı?

Bilmek ile uygulamak farklı şeyler. Eleştirmek veya takdir etmek için bilmek yeterli. Live stream yorumcuları diamond league oyuncusu değiller. PvP videosu çekmek içinse bildiğini uygulayabilmek lazım.

Videoda CC ve positioninge şapka çıkarırım ama reflect kullanımı gençleri kötü etkileyebilir.
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yok ben zaten öyle demedim ki. yani ben de takim icinde bireysel oynayabiliyorum. bendeki bloodlinelarla ben de gayet iyiyim. ama hani dedigim gibi birbirini taniyan adamlarin birbirlerinin hareketlerini önceden sezerek oynamalari gerekiyor asil bu profesyonel taraflari ortaya cikarabilmek icin.

örnegin ben bloodpriestle neredeyse hic heal atmam. yani tercih meselesi bu. ama bunu bilmeyen adam ben bp aldim diye ranid alip mal gibi dalip "WTF DUDE?!?! HOW BOUT A LITTLE HEALING?!?!" diye rage´e girebiliyor.

adam gibi en azindan 3 kisilik bi paticik team kurup da 3lü MM sistemine girsek hos olcak diyorum. ama bunu uzun zamandir dememe ragmen tepki de alamiyorum.

zaten tek basina dünyalari sarsacak bir kac tane bloodline var. o konuda oyunu bilen birisi olarak ütüne alinmaman gerekiyor bence. takimin geri kalani kötüyse ranidle thornla harbie ile is yaparsin ama gidip de bi heraldla tek basina pek bi sey yapamazsin gibi gibi. gerci bayadir oynayamiyorum vaktim yok heraldda baya bi degisiklik gelmis galiba ama iste 1 hafta öncesini göz önünde bulundurarak bunu yazdigimi farzedelim
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Mirluin said:

önceki sayfalarda bahsedildimi bilmiyorumda, ben yükledim yükleyeli bloodgate status offline diyo giremiyorum,şurda userların 2 gram açıklaması var frameworks olayının bütün kombinasyonlarını denedim olmadı. şimdi "xna 3.1" ve ".NET framework 3.5 sp1" olanları yüklü, sizde hangileri var bu sorunu yaşayan çıktımı?


o virüs korumadan olabilir. devre dışı bırakmayı deneyin bi.
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