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Bloodline Champions


tunca

Öne çıkan mesajlar

Abi işte bende de öyle, sonra oyun içinde fırlıyor. 130-150 oluyor ve bu oyun mmorpgler gibi değil, bunun 150'si wow'un 500'ü

Ping düşükken sapıtması ise bambaşka birşey onun ne olduğunu çözemedim, en ufak bir fikrim bile yok. Şöyle bir teorim var. Oyun alt tab dostu bir oyun değil hatta birşeyler yüklerken alt tab yaparsan o şeyleri yüklemiyor falan, o derece. Ben de deli gibi alt tab yapan bir insanım zira queue, countdown, seçim derken 2-3 dakika geçiyor. O yüzden sapıtıyor diye şüphelendim.
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Astronomer, Glutton, Gunner, Stalker

Off bu ne ahaha. let the bodies hit the floor.mp3

stalkera uyuz oluyorum. daha doğrusu rakipte stalker olmasına.

Yama gelmiş, önemli yerler:

said:
-Name Change service added to the marketplace(Blood Coin ile alınmıyor)
-Team Slot service added to the marketplace (17k)
-Added weekly packages. You can now buy the last week's bloodline rotation for a discounted price. (Blood Coin ile alınmıyor)
- Special Offers bölümü eklemişler. Şu an bütün officerlar 25% indirimli.
-Energy gain from heals now scales with the healing amount, this means that healers no longer gain full energy from heals that are not a perfect hit
-A couple of ability effects have been updated with new graphics.
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Vanguard'ın R değişmiş. Eskiden warhammer'daki guard gibi spastik birşeydi.

Yenisi Shield Slam:
8 vuruyor. 4 saniye boyunca targeta -50% healing ve damage. Etki hedefin aldığı her darbede 25% azalıyor.

İnanılmaz bir debuff.

EX'inde hedef yere chargelayıp, 10 vurup, 0.7sec stun, kendine Rage ve rakibi cursorın olduğu yere atıyor galiba, görme fırsatım olmadı.

Reflect'in EX'i de değişmiş olabilir. Heal falan diyor. Eskiden öyle miydi hatırlamıyorum o yüzden emin değilim.
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Vay anasını. Vanguard'dan şüphelenip full patch notes'a girdim, öyle böyle değilmiş balance değişiklikleri:

patch list

said:

Melee

Spearmaster

Harpoon
Harpoon now has priority over other abilities that throw targets into the air, this means that the Spearmaster will fly towards his target even after being hit by abilities such as Crude Strike and Stalagmite when the Harpoon hits his target.

Whirling Blade
• Now breaks incapacitating effects.

Whirlwind
• Spearmaster can now become affected by Crippling Goo and Dead Roots during Whirlwind.


Ranid Assassin

Venom Dart (EX)
• Direct Impact damage down to 15 from 20.
• Casttime up to 0.3s from 0.2s.
• Leech Factor up to 66% from 50%.
• Fixed a bug causing the Ranid to teleport to the target hit with Venom Dart if being stealthed.

Toxin Bomb
• Consume damage down to 130/160/190% from 140/180/220%.

Blade Flurry
• The second strike of Blade Flurry no longer triggers the stun effect and third hit from Camouflage, this means that a Ranid can no longer use his Camouflage during a strike to proc stun, it will instead proc on the next attack.


Ravener

Earth Shake
• Damage up to 38 from 35.

Bone Crush Rush (EX)
• Bonus damage down to 16 from 18.

Spike Shield
• Damage Reduction up to 50% from 40%.


Stalker

Puncturing Strike
• Now dashes 3 times back and forth and ends up at a new position instead of the same position.
• Damage per dash down to 5 from 6.
• Incapacitate duration down to 1s from 1.5s.

Shadow Strike
• Casttime down to 0.3s from 0.4s.

Shadow Hunt
• Now reduces negative effect durations by 50%.
• Now reduces Deviate cooldown down to 3s during the Shadow Hunt effect.


Range

Nomad

Boomerang Storm
• Slow Factor down to 30% from 50%.

Wind Thrust
• Casttime down from 0.3s to instant.


Seeker
• Movement speed up to 155 from 150.

Seeker’s Strike
• Range down to 100 from 105.
• Energy Gain down to 9 from 10.

Blitz
• Fixed a tooltip error stating that the incapacitate lasted 1.2s, the incapacitate effect lasts for 1s and the Blitz effect lasts for 1.2s, this is now stated in the tooltip.
• Now breaks incapacitating effects.

Fire Arrow
• Now grants 6 extra energy when hitting an additional target with the same arrow.

Lightning Arrow (EX)
• Velocity down to 300 from 350.
• Range down to 114 from 130.
• Lightning Shock duration down to 1s from 1.5s.

Seeker’s Grace
• Duration down to 6s from 10s.

Multishot
• Range down to 101 from 117.

Illusion
• Now drops artifact when triggered.


Engineer

Flame Thrower
• The channeling effect is no longer interrupted by spell block and silence.

Tanks

Guardian

Sweeping Strike – Reworked (M1)
Deals 14/16/18 damage on consecutive hits. Consumes Judgement if the effect has stacked 4 times turning the Sweeping Strike into a powerful 180 degree cone attack dealing 16 damage plus 6% of target's lost health.

Cleave - Removed

Decapitate (EX) - Removed

Judgement
• Effect stacks up every 2.5s, stacks up to 4 times.

Boomerang Axe
• Moved to Ability Slot 2 (Mouse 2).
• Damage down to 16 from 18.

Thrust – Reworked and Renamed into Intervene (Space)
Deals 8 damage and inflicts Armor Break on enemy impact. Heals self and ally for 10 health, grants the Guardian full stacks of Judgement and resets cooldown of Intervene on allied impact. Guardian is unable to intervene the same ally target again during the next 3s. Duration of Armor Break increases with distance dashed.

Judgement Strike – New EX (Space)
Jumps towards target location and strikes in melee dealing 24 damage and inflicting Armor Break when touching ground.

Disperse - New Ability (E)
Negates the next projectile, melee or direct area damage attack directed at the Guardian within 1s. Negating an attack removes all negative effects and resets the cooldown of Intervene. Additionally deals 6 damage and inflicts 1.2s Silence on nearby enemies.

Chain Heal
• Healing from lost health down to 50/35/20% from 50/40/30%.

Sanctuary – New EX (R)
Infuses the ground at target location with holy energy. Allies that enters the area are affected by Sanctuary. Enemies that enter the area are affected by Disgrace. The area effect last for 3s.

Sanctuary Buff
Reduces damage taken by 40%, heals for 2 health every 0.5s.

Disgrace
Reduces movement speed by 33% and attack speed by 15%.

Cyclone Charge
• Damage on impact up to 30 from 28.
• Area down to 18 from 28.


Glutton

Stone Shield
• Max Absorb down to 46 damage from 56 damage.
• No longer deals 9 initial damage when used.
• Now deals 9 additional damage when the effect ends.
• Can now only proc the AoE damage once every 0.3s up from 0.25s.

Stalagmite
• Global cooldown up to 0.5s from 0.3s.

Aftershock
• Incapacitate duration down to 1.5s from 2s.

Eat
• Healing per tick down to 12 from 14.


Inhibitor

Sol Bolt
• Now triggers cooldown on Ohm bolt.

Ohm Bolt
• Now triggers cooldown on Sol Bolt.


Thorn

Nurturing Roots
• Duration down to 2s from 2.5s.
• Max Absorb up to 46 damage from 44 damage.

Fertilize (EX)
• Range down to 108 from 132.
• Area down to 16 from 28.

Healing Spores (EX)
• Healing up to 32 from 28.

Mushroom Spore
• Immobilize duration down to 1s from 1.3s.
• Spore Duration down to 2.2s from 4s.


Vanguard

War Strike
• Damage up to 14/16/18 from 13/15/17.
• Casttime up to 0.47s from 0.45s.
• Rage Damage down to 5 from 10.

War Axe
• Damage now depends on range traveled, dealing 10-20 damage instead of 14 damage flat.

Leap Attack
• Minimum range removed.
• No longer incapacitates target.
• Now inflicts Slow; 33% for 2.5s.
• Damage up to 14 from 12.
• Now slightly knocks targets back and interrupts casting.

Battle Shout (EX) – Reworked
Heals self and nearby allies for 14 health plus 10% of target's lost health. Inflicts Slow on nearby enemies and applies one stack of Rage plus one additional stack for each enemy hit by the Battle Shout.

Taunt
• Now grants 3 stacks of Rage up from 1.

Van’s Guard – Removed

Shield Slam – New Ability (R)
Melee cone attack, deals 8 damage, knocks target back slightly and inflicts Demoralize.

Demoralize
Reduces damage and healing done by 50%, the effect is reduced by 25% for each direct attack that hits the wearer. Lasts up to 4s.

Piercing Axe (EX) - Removed

Intercept – New EX (R)
Charges at high speed towards target location, deals 10 damage, inflicts a 0.7s stun, grabs the enemy and pulls it to the target destination, additionally grants one stack of Rage.

Heroic Charge
• Incapacitate duration down to 1.5s from 2s.


Healers

Astronomer

Moon Stone
• Delay before impact increased to 0.9s from 0.8s.


Psychopomp

Mind Transfer
• Range down to 120 from 143.


Herald

Temporal Lockdown - Reworked
Casts 3 projectiles over 2.6s, each projectile inflicts Lockdown on nearby enemies upon impact.

Lockdown
Incapacitates target for up to 1.6s and increases damage taken by up to 40%. The damage increasing effect is reduced by 16% for each Temporal Lockdown that hits the target. Damage breaks the incapacitate effect, the amplify effect lasts 8s. This effect cannot be dispelled.


Blood Priest

Dark Prayer
• Fixed a bug causing the Blood Priest to be able to kill himself with Dark Prayer in CTA and Conquest.

Insects
• Now knockbacks target on impact, the knockback effect becomes weaker the farther the projectile travels.

Corpse Explosion
• Slow Factor down to 40% from 75%.




Seeker iyi nerflenmiş (tu) Guardian rework çılgın olmuş. Oynaması çok keyifli olmuştur diye tahmin ediyorum. Vanguard da öyle. Shout tahmin ettiğim gibi yeniymiş. BP ile oynuyordum, karşıdaki Vanguard 3 round boyunca süründürdü. Herald ulti çok sağlam nerflenmiş ama aşırı güçlüydü. Özellikle turnuva maçlarına etkisi bezdiriyordu.
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Bugün hiç lag yoktu ama dün lagdan oynayamadım. Hafif delayden falan da bahsetmiyorum, bildiğin turn-based oldu oyun hatta bazı pozisyonları banttan izledim. Bütün bunlar olurken ping 150 civarıydı.

Forumda verilen IPye tracert yaptığımda Amsterdam'da bir yerlerde ping katlanıyordu. Başkalarında da aynı noktada sorun oluştuğunu gördüm.
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Eehuh BP'den önce uzun süre mainim Alchemist'di.

Mobility sıfır değil de, yorucu. Teleportu olmayan tek healer. Shield CD'da değilse sorun yok ama her Alchemist bilir ki Shield lazım olduğunda CD'dadır ehueh. Q'yu hem knockback hem de slow removal olarak kullanıyorsun. R'yi ıskalarsan ayvayı yedin.

En önemli trick üzerindeki adama EX basmak. Tek adam varsa, R'yi EXlediğinde kitelamaya bile gerek kalmaz. Knockbackin EX'i aoe blindlıyor.

Yalnız şimdi farkettim, shield speed eskiden 30%'du, 15%'e nerflenmiş.

Genel olarak zor iş. Zaten astro ve psychopomp dışındakiler böyle yani. Takımın da healerı desteklemesi lazım.

Ha bu arada turnuvaların final maçlarında healer spotta genelde Alchemist ve Psychopomp görüyorsun.
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sabah sabah 1v3 aldım alchemistle
zirvede bırakıyorum oyunu adsfad

güzelmiş bayağı alchemist. q ve e cd ları sanki diğer healarların cclerininkilere göre daha düşük gibi geldi bana. shieldla gelen 15% ms dışında mobilitesi olmasa da knockback, sleep, slow üçlüsüyle pazartesiden cumaya kitelıyabiliyorsun meleeleri
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