GwindonSurion Mesaj tarihi: Ocak 20, 2010 Paylaş Mesaj tarihi: Ocak 20, 2010 I haven't seen an official list of what does and what doesn't work on TC, so I figured I would start a thread that will hopefully catch on. I am really excited that this project is as far along as it is, and hope to help contribute to the project beginning with this thread. :lightsaber: I know from experience that in some cases, it is hard to determine exactly what is or isn't working given a multitude of factors, as I used to do systems administration. I feel that it would help the SWGEmu player community and hopefully the SWGEmu devs to know what exactly, or what possibly is not working correctly on TC as it stands now. Some organization will help, so breaking broken down the info into ordered or unordered lists by planet, profession, skill, weapon, item type, mob, etc... will probably be best. I know the devs are working really hard on the OR, so I am sure they will want to know what is or isn't working once that launches, and possibly before also to have a good measure of success. Devs and other SWGEmu staff that have info, please feel free to chime in and drop some knowledge. This list is for the betterment of the user experience on TC, and beyond. I will get things started with a profession breakdown that I have put together so far, and anything else I have tested personally. Otherwise, anyone else who has some info to add go ahead and I will try to keep this post updated. I have linked to all the profession pages to make it easier for everyone to compile their lists :) If anyone else has a better idea, please feel free to speak up! Long Live the Rebellion! :lightsaber: JTL - Not in the game yet. Combat [LIST] [*]Defense vs Dizzy/Stun/Blind not working [*]Defese vs. Knockown seems to work, notice difference in times lying on my back when KD Def was above 70. [/list] Craftable Items Armor [LIST] [*]Personal Shield Generators - *Not Tested. [*]Padded Armor - Belt not accepting SEAs [*]Mabari Armorweave Armor - Belt not accepting SEAs [/list] Crafting Tools [LIST] [*]Food and Chemical Crafting Tool - Seems to be working fine. [*]Weapon Armor and General Crafting Tool - Seems to be working fine. [/list] Repair Tools [LIST] [*]Armor Repair Tools - Don't seem to be working. [*]Weapon Repair Tools - Don't seem to be working. [/list] Item Attachments Armor Attachments - Don't seem to be working properly on certain classes. Armor Sockets - 4th socket automatically gets removed the moment 1 SEA is applied on top of disconnecting or logging out. Clothing Attachments - Don't seem to be working properly on certain classes. Clothing Sockets - 4th socket automatically gets removed the moment 1 SEA is applied on top of disconnecting or logging out. Planets Corellia - Seems to be fine. Cities [LIST] [*]Bela Vistal - Spaceport works fine. [*]Coronet - Spaceport works fine. [*]Doaba Guerfel - Spaceport works fine. [*]Kor Vella - Spaceport works fine. [*]Tyrena - Spaceport works fine. [/list] Endor - Chance that you can get stuck on the planet. *Avoid??? Naboo - Spawns outside of Theed down the hill spawn in sky. *Seems to be fixed as per DB update. Cities [LIST] [*]Dee'ja Peak - *Not tested. [*]Kaadara - Spawn in the air from Spaceport. *Avoid [*]Keren - Spaceport works fine. [*]Moenia - *Not tested. [*]Theed - Spaceport works fine. Although can't travel whenever like old SWG. [/list] Rori - Seems to be fine. Cities [LIST] [*]Narmle - Seems to spawn very far away from Spaceport. *Avoid [*]Rebel Outpost - Spaceport works fine. [*]Restuss - Spaceport works fine. [/list] Professions Architect - Not working at all. Armorsmith - Seems to be working fine. Factory crates not needed and can still craft armor. *Not tested. Artisan - Seems to be working fine, but missing some schematics that haven't been added yet because they deal with containers. Mastered Profession. [LIST] [*]Business - Not Working. No merchant abilities, but still can get skill tree for Master Artisan. [*]Master Artisan - No Vehicle Crafting Yet. [/list] Bio-Engineer - Not Working at all. Bounty Hunter - *Not tested. Brawler - Seems to work fine. Mastered Profession. Carbineer - Scatter Shot 2 has ridiculous damage multiplier. Chef - Works, but some recipes are bugged it seems. Combat Medic - *Not tested. Commando - Some Special Heavy Weapons not working. No SEAs seem to work. Creature Handler - Not Working at all. Dancer - Seems to work fine. *Not tested. Doctor - Seems to work fine. *Not tested. Droid Engineer - Not Working at all. Entertainer - Seems to work fine. *Not tested. Fencer - Seems to work fine. *Not tested. Image Designer - Seems to work fine. *Not tested. Jedi - Seems to be working. *Not tested. Marksman - Surprise Shot which is supposed to be available when using the Take Cover skill is not available. Medic - Seems to work fine. *Not tested. Merchant - Not Working at all. Structures haven't been added yet, so no vendors. Musician - Seems to work fine. *Not tested. Pilot - Not Working at all. No JTL added yet. Pikeman - Seems to work fine so far. *Testing Pistoleer - Seems to work fine so far. *Testing Politician - Not Working at all. No structures yet, so no Politician xp able to be gained. Ranger - Seems to work fine. *Not tested. Rileman - Conceal Shot and Sniper Shot not working. Weapons [LIST] [*]T-21's decay rate is 3-5x faster than any other weapon any combat class uses [/list] Scout - Seems to work fine so far. *Testing Shipwright - Not Working at all. JTL not added yet. Smuggler - Feign Death not working. Slicing seems ok. Squad Leader - *Not tested. Swordsman - Seems to work fine. *Not tested. Tailor - *Not tested. Teras Kasi Artist - Seems to work fine. *Not tested. Weaponsmith - Seems to work fine. Factory crates not needed and can still craft weapons. *Not tested. Weapons Commando [LIST] [*]Limited Use Special Heavy Weapons - Not Working [/list] Pistols [LIST] [*]Corsec Scout Blaster - Seems to work fine. [*]DH17 Pistol - Seems to work fine. [*]DL44 Pistol - Seems to work fine. [*]DL44 Metal Pistol - Seems to work fine. [*]DX2 Pistol - Seems to work fine. [*]FWG5 Pistol - Seems to work fine. [*]Scout Blaster - Seems to work fine. [*]SR Combat Pistol - Seems to work fine. [*]Tangle Pistol - Seems to work fine. [/list] Polearms [LIST] [*]Long Vibro Axe - Seems to work fine. [/list] Rifles [LIST] [*]Bowcaster - Seems to work fine. [/list] Unarmed [LIST] [*]Vibroknuckler - Seems to work fine. [/list] c/p den profession bölümü çakma oldu biraz idare edin tabi Link to comment Sosyal ağlarda paylaş Daha fazla paylaşım seçeneği…
Öne çıkan mesajlar