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Moonkin dps-item cycle vs help


Overlord

Öne çıkan mesajlar

guild moonkine cevirdi yok diye suan sonra nolucam bilmiyorum offtanktım patch oncesidde dodge felan dusuyor felan fişman diye war dk pala yaptık tankları bende bufflıyım die moonkin oldum.Lakin soyle bir sorun var offspecim healerdı onu sildim moonkin yaptım ondan cogu item restodan donme.sormak istedigim kaç crit lazım buffsız birde neleri degiştireyim item olarak.su neck trinket felan onları biliyorumda digerlerinden bir ornek alıyım mumkunse dps cıkmıyor fazla cunku sinir oldum
buda armory :http://eu.wowarmory.com/character-sheet.xml?r=Chromaggus&n=Moonbright
ne guzel full set vardı tanktım yeni instance pek kotu oldu bana gore.
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moonkin formda 2,740sp 450 haste 200hit(fazla setim yok hit gem soktum anca) 29,6crit var suanda istedigim dps cıkmıyor hani zati dpsler saglam guilddede en azından yetişeyim arada fark olmasın fazla
cycle ı soyle yaptım dedigin gibi sanırsam hatammı var acep:
mf-is-wrath eclipse de starfire sonra starfire a devam ediyom spam taki wrathın eclipse acılana kadar sonra wrath arada dotlar
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eehhe ben druidi 80 ledigimden beri moonkino nyuyorum suanki durumu hakkında bi bilgi veriyim.. bi kez mulgear a bakma bi kere 300 hasteel dps yapamazsin..

25 man yapiosaniz raidinizde elem shaman oldugunu varsayarak 401 haste captir.. haste cap nedir wrath= gcd yani 1 sn oldugu zamandir.. 2. olarak spell power boomkinle cok iyi scale etmez.. yani boyle aman aman sp stackleyim cok mantikli bi hareket degil.. hit bi kere 263 olmasi lazim socket takmadan onu ayarlamaya calis.. t9 lardaki hit t8 lere gore dusuk ama ringlerdeki ve necklerdeki de bi okadar yukseldi.. Cok paran olmadan yapabilcegin en guzel boostlardan biri soyle.. Oturup HC farmlıycaksin bi kere.. 12 tane crusader orb alicaksin.. Spellweavelere parayi bayip(ya da benim gibi alt karakterle kasip) Merlin's Robe ve cloth wrist i yaptiricaksin.. simdi neden cunku ikisi de haste + crit veriyo.. bundan sora yapicagin is haste ini 400-420 araliginda tutmak.. Overhaste iyi gibi gozukebilir cunku starfire in castini kisaltir ama 0,9 sn wrath casti 0,1 sn lik gcd bosluguna tikladiginda cok zaman kaybettirir.. Ben soyle gemledim.. Haste ve hit gearimdan capli oldugu icin.. 2 socket tercihen mavi ve slot bonusu vericek yerlere sp spirit,meta tabiki crit,sari slotlar crit, geri kalanlar SP.. tabi bunu olabildigince maximize etmeye calisarak yapmak lazim..

Nese cok uzun oldu kisaca ortalama 6-7k dps yapmak icin = 2,8-3k sp %32-34 crit (boom formda) 390-410 haste lazim..

rotationda bi degisiklik yok hep ayni sey zaten

idol une bagli olarak acilisina karar verebilirsin
eger moonfury mi ne warsa yani mf tickiyle 200 crit rating proclayan..

MF - wrath spam - eclipse - starfire spam - eclipse bitmesine 2 snden az warsa tekrar starfire castleme redot(mf - is) - starfire spam - eclipse - wrath spam - eclipse de 1sn den az warsa tekrar cast etme redot (mf - is)

rinse&repeat

eger yoksa direk wrathle basla olabildigince cabuk eclipsei zorla..

bi de bizim guidlin boomkinleriyle tartistigimiz bir konu da redot zamanlamasiydi bunla karsilastirinca bi metod da her zaman wrath eclipse inin procunun son 3 sn sinde redot.. Mantigi da nature's splendor ve eclipse in ikisi de critle procluyo.. eger arada 3 sn lik nature's splendor buff i kacarsa redot sirasidna 2,4sn lik starfire cast i demek kacmazssa 2sn demek.. Yani tanri ayrintlarda gizlidir.. eger istersen armory linkini ozelden atarim..

edit:eskiden 4pt9 cok iyi degildi ama suan cok guzel stackliyo yeni verilen buffla.. 4p e gidebilirsin
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benim kullandığım cycle

is - mf - ff - w - w (sf eclipse) - sf - sf - (wrath eclipse) w - w

die gidio

is ve mf bittikçe yeniliyorum,

gearda minimum 30 crit olmalı unbuffed (bence bu değer)

hitin %9 %10 arası olması gerekio

haste minimum (raidde wrath of air totem varsa yani) 460 larda idi woa yoksa 530 küsur bişey (tam değerleri elitistjerks sitesinde yazmışlardı ordan bakabilirsin)
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Stats

In roughly descending order of importance.

Hit rating:
26.23 hit rating gives 1% to hit with spells. After Balance of Power and Improved Faerie Fire, we need 263 hit rating (10%) to cap at 100% (Alliance with a Draenei in their party need 237 hit rating (9%)). If you are below the hit cap, hit rating is the strongest DPS stat per point by a wide margin. As a result, you can expect that your optimal gear/gem setup will always place you at hit cap.

Spellpower:
Improves all of our damaging spells. See the coefficients in the above section on spells.

Haste rating:
32.79 haste rating gives 1% spell haste. There is a threshold at which haste loses some value; this occurs when the GCD hits 1.0s with Nature's Grace active. This requires 1.5/(1.03*1.03*1.05*1.2) - 1 = 12.21% haste, or 401 haste rating. If you are not under the effect of Wrath of Air Totem, the cap becomes 585 haste rating. Below this cap, all of our spells feel the full value of haste. Above it, Wrath and instants no longer benefit from haste when Nature's Grace is active, but all other spells still benefit fully (see "Casting Mechanics" below for more detail). Haste is a very strong stat under the cap, and even above it continues to be one of our primary DPS stats.
Note that for reasons related to latency, the change in value at the soft cap occurs over a small range rather than instantaneously. Don't obsess over hitting 401 exactly.

Critical strike rating:
45.9 crit rating gives 1% to crit. With Vengeance and a Chaotic Skyflare Diamond, crits with our main nukes do 2.09 times the damage of non crits. In addition to increasing the average damage of our spells due to more frequent crits, it provides two other DPS benefits: it increases the uptime of Nature's Grace, and shorten the average time required to proc an Eclipse. Both of these turn out to be minor terms in the marginal value of crit rating, however. With enough crit rating your crit chance during Lunar Eclipse will hit 100%, reducing the value of subsequent crit rating. Will all talents/buffs except Focus Magic, this occurs at 1575.5 - Int/3, where Int is your Armory value (1254.2 - Int/3 if using 2T8).
Crit is typically stronger than haste provided that you are over the soft haste cap, but still weaker than spellpower. Above the Lunar crit cap, crit becomes roughly equal in value to post-cap haste (remember to take [Idol of Lunar Fury] or [Idol of the Lunar Eclipse] into account when computing your cap).
In addition, crit provides a mana benefit due to increased proc rate of the Moonkin Form regen.

Intellect:
Intellect provides 0.006% to crit per point, and 0.12 spellpower per point with Lunar Guidance. With Blessing of Kings, Improved Mark of the Wild, and Furor, it provides 0.0074% (135 points per 1% crit, roughly 1/3 of a crit rating) and 0.148 spellpower. This makes Int a weak, but not insignficant, DPS stat.
Similarly, with these talents, one point of Intellect increases your maximum mana by 18.5, your regen from Replenishment by 0.185 MP5, and your regen from 3/3 Dreamstate by 0.123 MP5

Spirit:
Spirit provides 0.3 spellpower per point with Improved Moonkin Form. With Blessing of Kings and Improved Mark of the Wild, it provides 0.337 spellpower. This makes it a weak DPS stat, very similar to Int.

Spirit and Int will both increase your natural regen, which scales like (0.016725 * sqrt(Int) * Spi) MP5. Int will increase the magnitude of your Moonkin Form proc by 0.37/point.

Stat priority

Stat priority for DPS will almost always run in the following order:
Hit rating (to cap) >> Haste rating (below GCD cap) = Spellpower > Crit rating (below Lunar cap) > Haste rating (above GCD cap) = Crit rating (above Lunar cap) >> Intellect > Spirit.

For exact numerical comparisons, plug your setup into Wrathcalcs.

http://elitistjerks.com/f47/t66856-moonkin_pve_dps_updated_3_3_a/

buyrun
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