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Eltabb


Sparkcaster

Öne çıkan mesajlar

önce anlamadım kimden bahsettiğini sonradan ceton düştü...

The two gates that lie to either side of the central statue in the Hall of Mists lead to different planes of the Abyss. The left portal transports those passing through to the 248th level of the Abyss, a plane ruled by the demon lord Eltab, Lord of the Hidden Layer, who recently escaped imprisonment at the hand of the Red Wizards of Thay. The right portal transports gatewalkers to the 571st layer of the Abyss, a vast, dark ocean ruled by Dagon, Demon Lord of the Depths.

Biraz daha library olayına girecem bu konuyla ilgili olarak.
kısa bi süre için bununla idare etcen...

[Bu mesaj Grudge tarafından 21 December 2003 13:49 tarihinde değiştirilmiştir]
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yup
wizardsda var.
ordan bakarsan referansları da bulabilirsin.
ben 2nd. ed. FR kitaplarının olduğu CD yi bulamıyorum. indirecek donanımın yoksa orda yazan kitapları (dream of the red wizards falan) indirip konuyla ilgili materyali buradan aktarabilirim...[hline]You figure a sword and a
bunch of spells make you
tough? It ain't
what you got
that counts, berk.
It's
what you know.
-Fairven, a cipher
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cdyi buldum. Dream of Redwizards da var cdde...

Eltabar:

Though it is the capital of the country, and the residence of at least half the Red Wizards, it is the second largest city of the land. Its population is Tharchioness and the Red Wizards in residence. Merchants and other non-government non-magic-users are less than enthused about sharing a city with so many paranoid magic-users, and prefer to do business in Bezantur.

The city is walled, with very few buildings outside the walls. The River Eltab comes in under the walls and provides a central core of canals that divide the government area of the town from the business and residence area. The spaces between the canals are divided up into parks, each of which is owned wholly or in part by one of the Red Wizards or the Tharchioness.

Streets are wide and relatively straight here. Distances are easily measured, which encourages people to try to map the town, with results as specified below. There is also an extensive surreptitious trade in "maps of the city", which are erroneous at best, deceptive at worst.

Mapping the city is a problem because it is built in the form of an immense glyph. This is actually the symbol that keeps the demon prince Eltab imprisoned and available to the Red Wizards. This was a mighty magic devised by Jorgmacdon, the first Zulkir of the School of Conjuration, and his family is still powerful in the country, even though it has not produced anyone to match him since that time. Whether the canals are part of the glyph holding the Demon Prince, or perhaps the presence of the water itself is necessary to the spell holding him, is not common knowledge. Because the shape of the city is actually the glyph holding Eltab prisoner, it is illegal and severely punished for anyone to make a map of Eltabbar. If someone actually manages to draw an exact map, and then the map is destroyed, it weakens the bonds on Eltab. Each map made divides up the power of the binding further among all the maps and the streets themselves. If enough maps are destroyed, Eltab is freed, and his likely actions could destroy a large section of the Forgotten Realms, Thay not the least among them. The official explanation for this ban on maps of Eltabbar is a matter of security. If someone knows how the city is laid out, they can invade it more easily. This logic has since progressed to an edict forbidding the mapping of any city of Thay. The Zulkirs are on the alert for maps made of Eltabbar, and confiscate any they can find. Maps that have been confiscated are kept in the Wizard's Tower, under great wards of protection and stasis to keep them safe. The city is frequently disturbed by rumblings and shakings. Non-wizard residents think them simple earthquakes. The Red Wizards know that someone has destroyed another map of Eltabbar.[hline]You figure a sword and a
bunch of spells make you
tough? It ain't
what you got
that counts, berk.
It's
what you know.
-Fairven, a cipher
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