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SOE loses Star Wars MMOG license and Chief Creative Officer. Allegedly


maxrep

Öne çıkan mesajlar

http://www.fohguild.org/forums/mmorpg-general-discussion/18739-soe-loses-star-wars-mmog-license-chief-creative-officer-allegedly-4.html

1) Yes Raph is leaving SOE. It's not some big dramatic thing - it's simple.. he's at the end of his contract with SOE and he wants to try some new things that realistically we can't do here at SOE right now. The truth is Raph is an incredibly talented and amazingly creative person and he has 1000 great ideas. He's done some great things in this industry and I know he'll continue to do great things. Raph's been with SOE for 5 years. I've enjoyed working with him a lot and he's made some great contributions. At the end of the day we have a finite amount of resources and projects that we can have in development at any one time. He wants to try some new stuff that we can't do at this stage.. we have a lot of things we are trying to do as a company right now. I'm always surprised by the amount of rampant speculation that goes on about stuff like this.

2) No - in fact LucasArts isn't "pulling the Star Wars" license or anything of the kind. We have a very long term deal and things are fine between our companies. It's complete and utter fabrication. I feel like we need extra-special tin-foil hats in the shape of Darth Vader's mask or something. What happens is one website writes something - then 5 more link to it.. so it must all of a sudden be true. I wish it worked that way.

Smed
__________________
John Smedley
President, Sony Online Entertainment

lisansı kaptırmaz soe. lucas la anlaşıp ne yapar eder devam ederler. bence direk george lucas a mail atalım.

**************
Aynı sitede başka bir post.
yine Mr.smed de

Quote:
Originally Posted by ...
He most likely wanted to develop another sandbox, crafting, farming sort of mmo, and SOE doesn't want to because the market seems to be steering towards faster, more WoWish gameplay. And since he has so many development ideas, he probly didn't relish the idea of languishing away in the position he was in.



Interesting comment. It's closer to what actually happened.

I have one comment I did want to make - I really like the sandbox style of gameplay that Raph is known for. I enjoyed UO. I liked that aspect of what SWG was. Where I have a problem with this (and I suspect Raph would pretty strongly agree here) style of gameplay is that it needs to be the background of the world, not the whole ballgame. . Assuming everything worked as intended at launch SWG still wasn't good enough IMO because it lacked directed content. I think we emphasized the mission style of gameplay rather than setting up areas in the world that were well known for Krayt Dragons for example.

I also think not having loot drops was a pretty big problem. Yes, crafting was a good thing.. but it should have been augmented by loot drops for people that don't want to buy stuff from crafters. Does that immediately make crafters worthless? Absolutely not. It's got to be balanced. I for one really believe SWG has a whole lot of really cool things in it. Simple stuff - sitting in chairs. Seems like it's nothing, but you really could get that feeling in the cantina that it WAS a cantina.

If we had only worked on that after the directed content I think we would have been on target. Remember, it's easy to look at this in 20/20 hindsight. One of our goals was NOT to make this game EverQuest in the Star Wars Universe. It had to have it's own flavor.

One other thing I majorly regret was not having JTL as a core part right at launch. Now this had to do with simple economics.. so it's not something we could have done even if we wanted.. but I think it didn't feel enough like Star Wars without that.

Anyways... I wanted to stick up for Raph and the style of gameplay that is his forte. In this case he now has other interesting things on his mind and I wish SOE had the bandwidth to support these ideas. They could be very cool.


Seriou
__________________
John Smedley
President, Sony Online Entertainment
**************
Quote:
Originally Posted by Northerner
Right. But, we get that and new people often don't.

If your background is watching Star Wars and pehaps playing FF whatever, I can't blame you for expecting that you *can* be the hero. I've seen it a ton in WoW already. The MMO model just isn't like that though and not everyone gets off of the team thing or the 'best guild' thing, especially in an instanced environment.



I believe what we're actually talking about here is being Heroic. Or THE hero of your own "story". A great example of this IMO can be seen in just about every MMO out there. How heroic does it feel early on to kill small rats? Make the rats bigger and all of a sudden you feel more powerful... if you die at least whatever killed you looks like it could have. I think perhaps the word Hero may be the wrong one to get across what we are trying to communicate. Not sure exactly what the right one would be though.


Smed
__________________
John Smedley
President, Sony Online Entertainment
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zuhahaha.

len kerata yaşıyormusun...

kardeşime /deepbow



dhamonda olmasa kimse yok takiliyoruz. onunla
bu arada çok iyi bir quest var. iyi loot veriyor ve npc de random spawn mış. koşup gel veya hf sonu gibi gir.

sıralama söyle önce 2 kolay quest. sonra nightsister ranger. sonra ns elder. sonra dwb ve harika iki tane loot ! .... atla gel.


Sana dip not: bizim eski eleman a bir bir saydım...
(ikimizin ortak padawa ı) çıkardın mı?
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