Kumadam Mesaj tarihi: Ağustos 8, 2003 Paylaş Mesaj tarihi: Ağustos 8, 2003 Herkese selam ve iyi geceler, Uykunun genelde bastırdığı bu saatlerde bu soruda nereden çıktı rüyanda mı gördün diyeceksiniz ama aklıma takıldı işte ne yapalım, Şimdi soruma gelince; Genelde bir savaşçının yeteneklerinde belirli skillerin birbirleri ile etkileşimi vardır mesela fencing, mace fighting, swordmanship yetenekleri alacaksanız yanına, tactics ve anatomy'de almalısıız diye biliyordum, geçenlerde yaptığım bir görüşmede archery'in bu şekilde olmadığı anatomy ve tactics'den herhangibir artı almadığı şeklinde bir konu iletildi idi, bu ne kadar gerçek ve /veya varmı böyle birşey diye merak ettiğimden sizlerin fikirlerine danışayım dedim.[hline].:. RES TANTUM VALET QUANTUM VENDI POTEST.:. "Birşeyin değeri ancak başka kimselerin ona vereceği bedel kadardır" Link to comment Sosyal ağlarda paylaş Daha fazla paylaşım seçeneği…
knight_of_rose Mesaj tarihi: Ağustos 8, 2003 Paylaş Mesaj tarihi: Ağustos 8, 2003 tactics butun savas skillerine katkısı var.anatomyde archery kasarken artabiliyo bi baglantısı varki artıyor diye dusunuyorum ben ama kesin bilmiyorum anatomy konusunu. Link to comment Sosyal ağlarda paylaş Daha fazla paylaşım seçeneği…
Anason Mesaj tarihi: Ağustos 8, 2003 Paylaş Mesaj tarihi: Ağustos 8, 2003 selam kumadam.test center3 daki bi kaç denemenin sonuçları ;[hline]huh Sardok ? Link to comment Sosyal ağlarda paylaş Daha fazla paylaşım seçeneği…
JeanPaul Mesaj tarihi: Ağustos 8, 2003 Paylaş Mesaj tarihi: Ağustos 8, 2003 Stratics'den: Archery is influenced by: Archery Skill - Adjusted skill level determines hit percentage Tactics - Adjusts the damage of successful hits up to 150%. Anatomy - The damage bonus for Anatomy is 20% of your skill level with an added 10% bonus at GM skill. The bonus is calculated with the following formula: % damage = (skill / 5) + (10% if GM) So, at 80 skill the bonus is 16%, at 90 skill the bonus is 18%, at 99 skill the bonus is 19.9%, and at 100 skill the bonus is 30%. Dexterity - Along with bowtype, determines available stamina, which in turn determines rate of fire. Hunger - As with many skills, hunger can cause less effective performance (full is good). Bow Type/Condition - Quality, Durability, Magical Accuracy/Damage and other bow qualities factor into the hit % and/or damage potential.[hline]Ride to live, Live to ride... Link to comment Sosyal ağlarda paylaş Daha fazla paylaşım seçeneği…
Kumadam Mesaj tarihi: Ağustos 8, 2003 Konuyu açan Paylaş Mesaj tarihi: Ağustos 8, 2003 Teşekkürler Anason , evet etkisi varmış görüldüğü kadarı ile[hline].:. RES TANTUM VALET QUANTUM VENDI POTEST.:. "Birşeyin değeri ancak başka kimselerin ona vereceği bedel kadardır" Link to comment Sosyal ağlarda paylaş Daha fazla paylaşım seçeneği…
JeanPaul Mesaj tarihi: Ağustos 8, 2003 Paylaş Mesaj tarihi: Ağustos 8, 2003 Daha uzun bir cevap. Stratics'de adamin biri test etmis: (archer forum'dan) Conditions under which this testing was done: 1) Pub19 Test Center 2) Char had 100 str 3) Used NPC bought bow and repeater 4) Fought earth eles in shame Tactics Only Testing 100 Tactics Bow: 21/21/23/23/23/25/24/24/23/22 Avg Damage: 22.9 Repeater: 14/14/16/14/15/14/17/14/14/15 Avg Damage: 14.7 105 Tactics Bow: 24/24/23/22/24/23/23/23/23/24 Avg Damage: 23.3 Repeater: 16/14/15/15/15/16/13/16/14/13 Avg Damage: 14.7 110 Tactics Bow: 22/22/24/24/25/25/24/25/23/24 Avg Damage: 23.8 Repeater: 15/15/14/16/15/14/15/13/15/14 Avg Damage: 14.6 115 Tactics Bow: 24/23/24/23/23/24/25/25/23/25 Avg Damage: 23.9 Repeater: 16/14/17/14/14/16/15/14/14/16 Avg Damage: 15.0 120 Tactics Bow: 23/22/25/25/24/26/25/23/23/23 Avg Damage: 23.9 Repeater: 17/15/15/14/15/14/15/15/14/14 Avg Damage: 14.8 Tactics/Anatomy Testing 100 Tact/Anat Bow: 27/27/30/28/30/29/30/29/30/27 Avg Damage: 28.7 Repeater: 19/19/21/21/19/19/21/20/19/17 Avg Damage: 19.5 105 Tact/Anat Bow: 31/30/28/31/30/28/28/28/31/30 Avg Damage: 29.5 Repeater: 20/18/19/19/17/20/19/18/20/21 Avg Damage: 19.1 110 Tact/Anat Bow: 30/31/30/31/30/28/28/29/29/29 Avg Damage: 29.5 Repeater: 21/20/19/21/18/20/21/20/21/19 Avg Damage: 20.0 115 Tact/Anat Bow: 32/32/32/29/32/32/29/31/29/29 Avg Damage: 30.7 Repeater: 19/18/18/19/20/19/20/20/23/23 Avg Damage: 19.9 120 Tact/Anat Bow: 30/32/32/31/32/31/32/30/32/30 Avg Damage: 31.2 Repeater: 21/21/21/20/21/20/19/21/19/18 Avg Damage: 20.1 Final Results Difference between 100 tact and 120 tact: Bow: 1 point of damage Repeater: No change Difference between 100 Tact/Anat and 120 Tact/Anat Bow: 2.5 points of damage Repeater: No change Difference between 100 Tact and 100 Tact/Anat Bow: 5.8 points of damage Repeater: 4.8 points of damage Difference between 120 Tact and 120 Tact/Anat Bow: 7.3 points of damage Repeater: 5.3 points of damage Conclusion There seems to be such a small difference between keeping gm tact and/or anat then scrolling it out, one needs to ask 'Is it really worth using those skill points to scroll?'. IMO, I dont think so. I would rather use the points elsewhere to help out another skill that would be more beneficial to me. Also, looking at the damage difference between having just tactics over both tact and anat, is it really worth 100+ skill point for an extra 5 points of damage? Some may argue yes, but again, I would rather pick up another skill all together that will benefit me rather than an extra 5 points of damage.[hline]Ride to live, Live to ride... Link to comment Sosyal ağlarda paylaş Daha fazla paylaşım seçeneği…
Öne çıkan mesajlar