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+Spell Hit Chance


OffChu

Öne çıkan mesajlar

+Spell Hit Chance üzerine yazılmış -zarına başlatma dedirten- açıklayıcı bir yazı :P

said:
I've seen a number of threads recently on the boards pertaining to +spell hit chance and I've gathered some information for you which I hope will dispel some of the confusion. Please feel free to post your comments in a reply to this thread.

+1% spell hit chance increases the base chance for a spell to land against a target by 1%

If your target is the same level as you, a spell has a base chance to hit of 96%.

If the target is +1 level compared to you: 95%

+2 levels: 94%

+3 levels: 83% if the target is a mob, 87% if the target is a player.

+4 levels: mob: 72% player: 80%

+5 levels: mob: 61% player: 73%

Etc...

If you wear a +1% spell hit chance item, the above percentages will increase by 1. +2% gives +2.

Etc...

For binary spells only, there is an additional modifier for the resistance of the victim to your particular spell school: fire, frost, shadow, nature, arcane. That modifier is multiplied by your hit chance to get your actual chance to land. This is done with binary spells only, because they never do partial damage.

Example:

Eyonix the Mage (level 60) fires a frost bolt at Yeti of Doom (level 63). Eyonix is also wearing a total of +6% spell hit gear. Yeti of Doom has frost resistance such that he takes 50% from level 60 frost attacks. So, here's the hit calculation:

0.83 (83% for +3 levels mob) + 0.06 (+6% spell hit) = 0.89

0.89*0.5 (50% damage from frost) = 0.445.

The game will roll a number between 0 and 1, and if it's less than 0.445, the frost bolt will hit for full damage. Otherwise, a resist message will appear.

2nd Example:

After the resist, Eyonix decides to fire a fireball at Yeti of Doom. Eyonix still has +6% spell hit. Fireball is not a binary spell. Here's the calculation:

0.83+0.06= 0.89

The game will roll a number between 0 and 1, and if its less than 0.89, the fireball will hit. Otherwise, a resist message will appear. After the fireball lands, the game will then apply spell resistance to determine a partial resist, if any. Assuming the yeti also has 50% fire resistance, on average, 50% of the damage will be resisted.

I hope that illuminates the impact of +spell hit gear on magical combat.


Veya

+Spell Hit Chance - US Forum[signature][hline]pff
Kritiğiniz bol olsun

[Bu mesaj OffChu tarafından 26 Eylül 2005 12:54 tarihinde değiştirilmiştir]
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Bunu da eklemekte fayda var.

said:
Binary spells are any spells that have a damage component and a non-damage effect. (examples: Frost Bolt, Frost Shock). Non-binary spells are spells that do only damage. (examples: Shadow Bolt, Fireball, Wrath).
[signature][hline]pff
Kritiğiniz bol olsun

[Bu mesaj OffChu tarafından 26 Eylül 2005 13:56 tarihinde değiştirilmiştir]
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her 10 charge 5 resist helal blizzarda daha birşey denemez zaten roguelere çok acıyorum yazık oldu ha bu arada dodge kasan warrior görmedim yani kasılıyorsa sizde agi-dodge veren itemler kasın dicem ama abzurd kaçar magelere -,-

[Bu mesaj Lind3r0th tarafından 26 Eylül 2005 23:43 tarihinde değiştirilmiştir]
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melee classlar resist kasınca statları çok berbat oluyo yalnız. mesela fire resist setimle 157 fire resistim oluyo ama attack powerım 500lere düşüyo, crit chance ve hp de baya düşüyo. yani sırf fire magelere gıcıklık olsun diye giyilebilir ama diğer classlar çok rahat alır o resist kasan adamı :)[signature][hline]Wagner - Level 60 Undead Rogue - Bladefist

[Bu mesaj Phlox tarafından 26 Eylül 2005 23:45 tarihinde değiştirilmiştir]
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