Baracus Mesaj tarihi: Temmuz 8, 2005 Paylaş Mesaj tarihi: Temmuz 8, 2005 [SIFIR] : Nintendo GameCube [Hiç Kullanılmadı Ambalajlı Kutusunda] ------------------------------------------------------------------------ TEKNİK ÖZELLİKLERİ : * System Memory : 40MB * Main Memory : 24 MB MoSys 1T-SRAM, Approximately 10ns Sustainable Latency * A-Memory : 16MB (81MHz DRAM) * Disc Drive : CAV (Constant Angular Velocity) System * Average Access Time : 128ms * Data Transfer Speed : 16Mbps to 25Mbps * MPU "Microprocessor Unit" : Custom IBM Power PC "Gekko" * Manufacturing process : 0.18 micron IBM copper wire technology * Clock frequency : 485 MHz * CPU capacity : 1125 Dmips (Dhrystone 2.1) * Internal data precision : 32-bit Integer & 64-bit floating-point * External bus : 1.3GB/second peak bandwidth (32-bit address space, 64-bit data bus 162 MHz clock) * Internal cache L1: instruction 32KB, data 32KB (8 way) L2: 256KB (2 way) * System LSI : Custom ATI/Nintendo "Flipper" * Embedded frame buffer : Approx. 2MB sustainable latency : 6.2ns (1T-SRAM) * Embedded texture cache : Approx. 1MB sustainable latency : 6.2ns (1T-SRAM) * Texture read bandwidth : 10.4GB/second (Peak) * Main memory bandwidth : 2.6GB/second (Peak) * Pixel depth : 24-bit color, 24-bit Z buffer * Image processing functions : Fog, subpixel anti-aliasing, 8 hardware lights, alpha blending, virtual texture design, multi-texturing, bump mapping, environment mapping, MIP mapping, bilinear filtering, trilinear filtering, anisotropic filtering, real-time hardware texture decompression (S3TC), real-time decompression of display list, HW 3-line deflickering filter. Ekran Goruntuler : http://www.trgamer.com/screenshot.asp?id=1732 Sadece : 210milyon [Bu mesaj Baracus tarafından 08 Temmuz 2005 07:24 tarihinde değiştirilmiştir] Link to comment Sosyal ağlarda paylaş Daha fazla paylaşım seçeneği…
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