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[SIFIR] : Nintendo GameCube [Hiç Kullanılmadı Ambalajlı Kutusunda]


Baracus

Öne çıkan mesajlar

[SIFIR] : Nintendo GameCube [Hiç Kullanılmadı Ambalajlı Kutusunda]

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TEKNİK ÖZELLİKLERİ :

* System Memory : 40MB
* Main Memory : 24 MB MoSys 1T-SRAM, Approximately 10ns Sustainable Latency
* A-Memory : 16MB (81MHz DRAM)
* Disc Drive : CAV (Constant Angular Velocity) System
* Average Access Time : 128ms
* Data Transfer Speed : 16Mbps to 25Mbps
* MPU "Microprocessor Unit" : Custom IBM Power PC "Gekko"
* Manufacturing process : 0.18 micron IBM copper wire technology
* Clock frequency : 485 MHz
* CPU capacity : 1125 Dmips (Dhrystone 2.1)
* Internal data precision : 32-bit Integer & 64-bit floating-point
* External bus : 1.3GB/second peak bandwidth (32-bit address space, 64-bit data bus 162 MHz clock)
* Internal cache L1: instruction 32KB, data 32KB (8 way) L2: 256KB (2 way)
* System LSI : Custom ATI/Nintendo "Flipper"
* Embedded frame buffer : Approx. 2MB sustainable latency : 6.2ns (1T-SRAM)
* Embedded texture cache : Approx. 1MB sustainable latency : 6.2ns (1T-SRAM)
* Texture read bandwidth : 10.4GB/second (Peak)
* Main memory bandwidth : 2.6GB/second (Peak)
* Pixel depth : 24-bit color, 24-bit Z buffer
* Image processing functions : Fog, subpixel anti-aliasing, 8 hardware lights, alpha blending, virtual texture design, multi-texturing, bump mapping, environment mapping, MIP mapping, bilinear filtering, trilinear filtering, anisotropic filtering, real-time hardware texture decompression (S3TC), real-time decompression of display list, HW 3-line deflickering filter.

Ekran Goruntuler : http://www.trgamer.com/screenshot.asp?id=1732

Sadece : 210milyon

[Bu mesaj Baracus tarafından 08 Temmuz 2005 07:24 tarihinde değiştirilmiştir]
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