horacegoesskiing Mesaj tarihi: Haziran 26, 2005 Konuyu açan Paylaş Mesaj tarihi: Haziran 26, 2005 redone: Aarul was a Tempuran cleric. And a pretty zealous one at that. Every opportunity he got, he demonstrated how strong, how powerful, how wise he was. Through the will and force of Tempus. He believed in preaching with actions, then words. One night, when he was sleeping after a very fulfilling day, he saw a dream. He was walking on a battleswept ground. Broken bodies were all around. There was silence. Then he heard metal over metal, a sound he was too familiar with. With a dreamy zoom he went towards that direction, and saw a giant armorclad figure towering on motionless bodies, fighting his enemies with his bare hands. As he grasped the last of his pitiful enemies in the head he turned towards Aarul's blank looking face. Aarul was astonished, mesmerized at the strength and presence of the warrior. Then the warrior pointed his gauntlet towards him and told: "Go to Sespech. Seek Helgrum the Mighty" as he crushed the mans skull singlehandedly Aarul awoke. And inside he knew, that the man in the armor was him... Hands of god are zealous worshippers. They aspire being vessels of their gods, being showcase of their greatness, being instruments of their might, being weapons their god wields, being champions. They do not use weapons, that they are weapons themselves. Mostly Favored Souls and Clerics become initiated in this rare Prestige Class of which the most distinguished bards only know of. Hit Die: d10. Requirements To qualify to become a Hog, a character must fulfill all the following criteria. Skills: Kn (Religion): 10 Ranks, Concentration: 10 ranks Feats: Iron Will, Improved Unarmed Strike, Combat casting, Toughness Class Skills The HoG’s class skills (and the key abilities for each skill) are Concentration (Con), Craft (Int), Diplomacy (Cha), Heal (Wis), Knowledge (history/religion/the planes) (Int), Profession (Wis), Sense Motive (Wis) and Spellcraft (Int). Skill Points at Each Level: 2 + Int modifier. Special Must defeat a worthy opponent (character level+1 ECL) in battle without using weapons before another Hand of God to be initiated. Must be able to cast divine spells Must worship a deity Class Features BAB Fort Ref Will Abilities Caster Level 1. +0 +2 +0 +2 Hand of God, Weapon of God Divine +1 2. +1 +3 +0 +3 Holy (/Unholy/Harmonic) Hands, Smashing Hands - 3. +2 +3 +1 +3 Armor Free1 Divine +1 4. +3 +4 +1 +4 HolyHand +1, Crushing Hands 5. +3 +4 +1 +4 Hands of Castigation, Divine +1 6. +4 +5 +2 +5 Holy Hand+1, Armor Free2, Devastating Hands 7. +5 +5 +2 +5 Divine +1 8. +6 +6 +2 +6 HolyHand+1, Belief Through Body 9. +6 +6 +3 +6 Armor Free3, Divine +1 10.+7 +7 +3 +7 HolyHand+1, Fist of Deity, Champion of God HoG Vow:Immediately after being initiated, A HoG's alignment becomes the same with his/her deity. He swears not to use a weapon again and if he does he loses all class abilities (with exception of gauntlets) until he atones(via atonement or such). Multiclassing:Being a Hand of God is an absolute decision. A Hand of God cannot take any other levels when leveling up. If he does he can not go back to taking HoG levels again, though he retains all his abilities. Weapon and armor proficiencies: A HoG gains no extra proficiencies. Hand of God: HoG levels stack with Monk levels regarding Monk abilities. If a HoG has no monk levels treat him/her as a monk with level equal to his class level (only for Flurry, Unarmed damage, Monk AC, AC Bonus and Monk speed). Armor penalties still apply. HoG may use any type of gauntlets and retains all his bonuses to unarmed strikes. Bonus Domain: After being initiated, HoG gains access to Strength domain. If he already has access to Strength domain nothing changes. Weapon of God: A HoG may cast touch ranged spells with his unarmed strikes. Holy Hand: Unarmed strikes of a HoG count as magical weapons for purposes of bypassing damage reduction. Smashing Hands: Critical range is doubled for unarmed strikes (and gauntlets) (doesn't stack with impact or keen) Crushing Hands: After pinning his opponent of same or smaller size, a HoG may squeeze his skull with his single hand dealing damage normally. and can keep fighting other opponents or cast spells, if he succeeds Conc check with DC (10 +HD of opponent -4 for every size category smaller) If he loses the check the opponent breaks free. Hands of Castigation: Treat HoG one size larger for unarmed damage and grappling bonuses. Devastating Hands: Critical multiplier of Unarmed Strikes or gauntlets of HoG go up one level. (x2 -> x3, x3->x4 etc.) Belief Through Body: A HoG adds his positive Wisdom Modifer to his at Link to comment Sosyal ağlarda paylaş Daha fazla paylaşım seçeneği…
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