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Humankind


Komutan

Öne çıkan mesajlar

https://www.ign.com/articles/2019/08/21/humankind-makes-multiculturalism-its-killer-feature-gamescom-2019

"A successful campaign of Humankind produces a glorious mish-mash of architecture and design across a hex-based, undulating map. Colossal Egyptian pyramids can be surrounded by streets of red-brick Victorian town houses, while industrial shipping docks dovetail with traditional Chinese temples. It looks both beautiful and insane, but as developer Amplitude points out in its Gamescom presentation demo, this isn’t any different to the real world that surrounds us. The effect may be exaggerated, but our cities and countries are often jigsaw puzzles made up of pieces from totally different eras and cultures.That’s the underlying philosophy of Humankind, and also what makes it distinct from its most obvious progenitor, Firaxis’ Civilization. In Civ you choose a notable power from humanity’s past and follow their goals and ideals through multiple eras. Humankind, on the other hand, rejects the idea of adhering to a single path; as each of the game’s six eras progress, you pick one of the period’s ten dominant cultures and absorb them into your overall community.

For example, after expanding your tiny tribe in the Nomadic Age, you could choose to adopt the Egyptian culture as you progress into the Bronze Age. Specialising in construction, this society provides the kinds of benefits you’d associate with the Ancient Egyptians, including a new set of powerful archers and the ability to construct pyramids. But adopting the Egyptians doesn’t set you on an unyielding Middle Eastern path; come the Classical era you can opt for the Roman culture, and when the Medieval period arrives you could choose something as wildly different as the south-east Asian Khmer.

Combat brings a taste of grand strategy, and further defines Humankind as more than a Civ clone.

Your choices bring permanent bonuses to your society, which creates a long-term lineage. It also means your society keeps elements of the past as a constant option; even in the Industrial age, you can call on swordsmen of centuries past to butcher your enemies. Amplitude notes that our present-day selves are a combination of many different cultures of years gone by, and Humankind’s multi-era persistence demonstrates that idea in a wonderfully functional way.

While Humankind’s approach to eras and cultures separates it from other games in the non-fantasy 4X space, its gameplay beats are still within the traditions of the genre. Turns go by, towns are established, and settlements grow from cities into empires. Small innovations improve certain elements - for example, the region around your cities cannot be built in by rival players or AI unless they claim your city - but otherwise it appears that 4X veterans will be in comfortable territory. Humankind appears to be pushing forward established conventions rather than rewriting the genre.

The feature that really does push Humankind away from the classic 4X template though is its combat system. When battle begins, your army appears in full on the world map. Roman legionnaires can stand side-by-side with rows of musket-armed riflemen, while a war elephant could be stationed behind them. Positioning is important, and so it’s wise to bring your troops to higher ground before engaging in order to gain that ever-important advantage.

Areas are jigsaw puzzles made up of pieces from totally different eras and cultures.

Each turn of the campaign allows you to engage in three rounds of combat. Battles can span over numerous turns, and thanks to being fought on the campaign map itself rather than in a separate mode akin to the Total War games, it means you can reinforce your army simply by moving other units into the battle tile. This system brings a taste of grand strategy to Humankind, and further defines its identity as a game that’s not just Civilization from a different developer.

All of your actions, from construction to combat, help gather a points-style resource called Fame, and it’s this that dictates who wins a campaign of Humankind. Rather than the classic multitude of win conditions, Humankind decides a victor simply based on the player or faction with the most Fame at the end of the game. That doesn’t mean those classic win conditions don’t exist; rather, they're just made more freeform. If you want a diplomatic victory, you just need to pursue diplomacy like you would in any other 4X game. The actions of all play styles earn Fame, and so you just need to be better at your chosen path than anyone else in order to secure enough Fame to win. It’s an elegant evolution on a genre staple that I sincerely hopes works as well in practice as it does on paper.

If the Gamescom presentation is anything to go by, Amplitude is creating something really quite exciting in Humankind. The studio says this is the game its staff wanted to produce since it was founded, but it has taken the learnings of the three Endless games - as well as support from Sega - to get them to the position where they’re confident that Humankind will be the game they want to make. That’s quite a journey, and if Humankind succeeds with its ambitions when it releases in 2020 - from refining the mechanics of the genre to gamifying its surprisingly touching philosophy of how cultures combine to make us the people we are - then we’ll have a very special 4X on our hands."

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  • 2 hafta sonra ...
  • 9 ay sonra ...
  • 10 ay sonra ...
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Yok abi, nefret ediyorum böyle bir haftalık gameplay açtık ama para verin tavırlarından.

Ya BG3 gibi temelli oyunun iyi bir bölümünü aç (modern çağa kadar oynayabilirsiniz artık de mesela) ya da adam gibi QA ekibi kurup maaşlarını ver. Böyle açacaksan da beleşe aç.

Oyununu üç gün test etmek için para vermem. Verene de niye abi diye sorarım.

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Para vermen gerekmiyor. Verdiğim linkte en alttaki yönteme bak. Üç saat Twitch’de Humankind ile ilgili yayın seyretme zorunluluğu gibi saçma bir şey var ama o da başka bir şey yaparken açık bırakılıp halledilebilir.

Alternatif olarak oyunu Steam’den satın alıp sonra iade edebilirsin.

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Ön sipariş sırasında oynadığın süreye bakmaksızın iade edebiliyorsun. Zaten bunun alphası tamamen ayrı bir oyun olarak çalışıyor, asıl oyun oynanmış gözükmez.

Games2Gether hesabını diyorsan, bilmiyorum. Ben açalı epey oldu.

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  • 3 ay sonra ...
On 17.08.2021 at 19:16, Oce4n dedi ki:

turn based multiplayeri nasıl merak ediyorum. twitch de izliyorum şu an ama, baya karmaşık duruyor şimdilik.

Bu oyunda nasıldır bilemem ama daha önce Amplitude'un yaptığı Endless Space'de multi oynarken hayatımda gördüğüm en tuhaf senkron sorununu yaşamıştık. İki kişi aynı gezegende diğerinin değil kendisinin kolonisini görüyordu ve koloniler kurulalı da epey zaman geçmişti. Hatta bu yüzden kavga çıktı, oyunu bıraktık.

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