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The Outer Worlds


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arcane said:

insanlar bethesda'ya olan sinirini obsidian'a sevgi olarak kanalize ediyor. o yuzden temelsiz ve gereksiz bir sisirmece var.

fallout spiritual successormis falan neler sacmaliyor millet ahahaha

oyun dunyasinin acikligi, olcegi falan belirsiz. devasa degil demisler. oyun basinda epey bir yere gidebiliyorsun, bir sure sonra no return point var demisler. bu oyun ozelinde herhangi bir secimde, olcekte sorun yok. onu nasil uyguladigin daha onemli. misal vampire 4 oda 1 salon oyundu ama en iyi oyundu.

karakter sistemine dair cok az bilgi var. 6 tane stat var. 0-100. 20 puanda bir perk aliyorsun. bir de flaw sistemi var negatif perk olarak.


flawlar umarım darkest dungeon gibi random gelip kanser etmez
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axedice said:

arcane said:

fallout spiritual successormis falan neler sacmaliyor millet ahahaha


Oyun fallout spiritual successor gerçekten de, Tim Cain in orijinal Fallout3 fikirlerinden biri buydu zaten. Great war sonrası uzaya giden bi koloninin başından geçenler falan şeklinde bi taslağı var paylaşmıştı bikaç yıl önce. Ama asıl olay kendi ifadeleriyle "tight-packed world , interactivity, feel". Bunu (ve C&Cyi tabi) başarabildikleri sürece arcanumun da falloutun da spiritual successorı olabilirler.


hayir tamamen goygoy daha karakter sistemini bile gormeden spiritual successor gibi yakistirmalar.

uzay kolonisi falan brainstorming asamasindan ne beyan etmis bilemem fo3 production esnasinda patlamis bir oyun. tech demosu bile olan bir oyun. ne olup ne olmayacagi net bir sekilde belliydi:

http://fallout.wikia.com/wiki/Van_Buren

uzayda gecen kismi sadece su:

http://fallout.wikia.com/wiki/Ballistic_Orbital_Missile_Base_001
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said:
Story

- Government abandoned second colonization effort and left a bunch of people frozen in cryo ships around the universe

- The scientist dude wants to liberate the cryo people

- You are one of the cryo people the scientist dude saves

- You can help scientist dude spy on the government or betray him to the government

Gameplay

- You choose a job at character creation which gives you several perks and flaws

- The player character has the ability to freeze time

- The story allows for a pacifist and genocide playthrough

- Dialogue skills are persuasion, intimidation, and lying

- You can increase your attributes or skills each level. Every two levels you get a perk.

- World exploration is similar to Fallout 1 + 2

- It's not as long as similar games. Plays like an FPS version of the first two Fallout games
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said:

They consider the game as a "next generation of throwback RPG"
The game is "bigger than small".
There are two planets, but there are also moons, dwarf planets, gas giants, asteroids, and space stations.
No space suits, all places you can go to have breathable air.
The player character will always be human.
The character creator will have presets, adjustable via sliders.
You can name your character. Your companions call you "captain" or "boss".
You're "effectively" putting points into skills at the start of the game with someone commenting on those choices.
There are about 24 flaws in the game, but you can only have 3 in a normal playthrough (4 on Hard, 5 on Supernova).
No morality system, but a reputation system.
There are factions players can join.
They "hope" you can beat the game without killing anybody. You can certainly beat it by killing everybody.
The game is set in our galaxy, but in a different timeline.
FTL travel works with "discontinous velocity": You accellerate close to light speed, then skip past it to go faster.
No intelligent alien races.
No kids.
There is a day/night cycle.
No 3rd person.
No classic, high spectacle boss fights, but certainly more challenging encounters.
You can shoot people in specific body locations and have them react to it.
You can put your gun away.
No radio or something.
You can wear hats and helmets.
There's a cool looking heavy armor, but it's not completely sealed like Power Armor.
Ther are laser weapons.
There's hacking but without a mini game.
You can get robots to turn on each other.
No taming/controlling of alien animals.
You don't need to have companions.
No answer on whether all companions are human.
Companions each have side quests which, upon completion, improve their combat ability.
Companions fall unconcious in combat normally, but on Supernova - the hardest difficulty - they die.
You can not upgrade your space ship.
There'll be lots of endings. And ending slides.
They'd like for people to be able to mod, will look into support for that after shipping.
They'd love if there were DLC worlds.
No microtransactions.
They're talking about New Game Plus.
Guaranteed release in 2019.
They have "one solid write-up" and some ideas for a sequel.
No co-op in this one or the next.
Release on Steam, X-Box, PS4. "No idea" on Switch version.
"Let's hope" for 60 FPS on console. "Pretty sure" on 4K support on console.
The Microsoft purchase has not affected the game.
About 20% of the current team worked on New Vegas, about 3% on Fallout 1&2.



https://www.gameinformer.com/exclusive-video/2019/02/06/131-rapid-fire-questions-about-the-outer-worlds
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