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Pathfinder: Kingmaker


fenris

Öne çıkan mesajlar

barbu said:

ya bu orumcek magarası feci silkiyor.

alchemist fire ve acid bombalarım bitti. hala daha ölmediler. nası gectiniz? normalin 1 üst zorulugundayım ben.


Levele gerek yok ben gittim cleric channel energy dmg living yardirdim olduler. Alchemist bomba falan atican, oyle cok hpleri yok zorlanmaman lazim. gittim tak tuk olduler hic sikinti yasamadim hemen gectim, millet can cekisiyor nedense.
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5.4 gb patch gelmis :P

hold on to your save files.

patch 1.7

Please, be aware that there are plot spoilers in the descriptions below (in the Quest, Areas and Kingdom sections)!

• Quests
o "The Seed of Sorrow" quest didn't progress after the evil dialogue choice in the Capital Asylum. Resolution: fixed.

• Areas
o Several encounters had the wrong enemies at Oleg's Trading Post become infused with First World energies (last chapter state). Resolution: fixed.
o Incorrect copies of Mim and Dragn NPCs could be found in the capital. Resolution: fixed.
o The encounter at Poacher’s Hideout could become unfinishable. Resolution: fixed.
o One of the cutscenes got stuck if Tristian was wounded and had zero Hit Points at Vordakai Tomb. Resolution: fixed.
o Trade with Dumra was not available during the "Deal with the Devil" quest. Resolution: fixed.
o Party couldn't move at Rill-and-Spill area. Resolution: fixed.
o Solo completion for the "Other World" area was not supported. Resolution: fixed.

• Items
o Some magical items could have issues with empty descriptions of their magical traits in the tooltips. Resolution: fixed.

• User Interfaces
o Days of the week could display incorrectly. Resolution: fixed.
o There was no direct way to check the build version. Resolution: the build version has been added to the Main Menu.
o The description for Enemy Difficulty settings didn't reveal all the mechanical elements altered by this option. Resolution: a more detailed description has been added for the Enemy Difficulty settings.

• Kingdom
o It was unclear and confusing that after defeating the main threat of the chapter, all of the kingdom events associated with that threat remained active. Resolution: after defeating the main threat of the chapter, all of the kingdom events associated with that threat are removed from the barony. In case there are too many of such events, the kingdom is considered damaged and its development is slowed down. This state can be removed with special new barony project.
o It was not always clear that some events can destroy the kingdom if not addressed. Resolution: a more detailed description added for the events that damage the kingdom and projects that remove these events.

• Classes
o Valerie's quest ability "Valorous" provided Strength and Constitution bonuses instead of Strength and Charisma. Resolution: "Valorous" ability provides Strength and Charisma, as per description.
o Metamagic rods didn't work for sorcerers. Resolution: fixed.
o Enemy Difficulty settings affected saving throws twice - the first time by increasing the enemy ability scores and the second time with a specific bonus to saving throws. Such implementation forced players to avoid spells with saving throws on the higher difficulties. Resolution: Saving throws are now affected by the Enemy Difficulty settings only once by increasing of base ability scores.

• Misc
o New pack of localization fixes.

• System
o Some players have persistent issues loading game saves that we were unable to reproduce so far. After analyzing possible threats that may cause this issue we implemented improvements that hopefully would fix the problem.
o Some players complained about being thrown out of the game and into the Main Menu while entering Throne Room (including the exit while trying to Rest at the capital). Resolution: fixed.

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abi ilk herifleri dövdüm. sonra işte quest oldu takip ettik fln yerlereini buldum. dedim sonra gelirim baron oldum geldim girmiyor. oraya gidiyorsun haritada kalıyor öyle. pehey. ne oyunmuş arkadaş.

Esh said:

ben girdim ya.

stag lord fight zor yalniz, lvl6 falan mi olmak lazim lel


lvl 4'de kestim ben. mekana sol üstten girip orada bi tane hençmen'i önden ikna edip yolladım. ayı buldum bir tane onu da bana yardım etsin diye loreladım. fight başlayınca geri çektim herkesi diğer banditler tankladı. sonra ayı geldi. 1-2 denemede kestim challengingde.
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