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God of War 4


progamer

Öne çıkan mesajlar

bir sürü concept artı sızmış. Norse Mythology teması olacak ve Kratos geri gelecekmiş. E3'te gösterir belki Sony bunu.

http://i.imgur.com/awxccTl.png

said:

- There is Kratos, with beard;
- The setting is the Norse Mythology;
- Kratos will visit Alfheim, “Land Of The Fairies”, one of the Nine Worlds and home of the Light Elves (concepts show the Wall and the Temple Door);
- Kratos will be in one or more prison;
- Kratos has an Axe, with wich he can cut vines and create bridges/walkways;
- The surrounding environment could interact with the character (if Kratos brushes-up against the vines, they expell visible spores).


http://www.polygon.com/2016/4/5/11366326/god-of-war-4-concept-art-kratos-norse-mythology

https://imgur.com/a/5CSGB
https://imgur.com/a/Bm7Aa
http://imgur.com/uCaumMb
http://imgur.com/MwLn18f
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  • 2 ay sonra ...
Video çok iyiydi film gibi adeta.
Tabi şey takıldı kafama. Bunun psikopata bağlamasının sebebi karısı ve çocuklarının öldürülmesiydi.
Her şeyi kenara bırakıp yeni hatun bulup bir de çocuk peydahlamış. Ne çabuk unuttun uğruna tanrılar öldürdüğün aileni:p
Çocuğa da tarih tekerrür etmesin diye military eğitimi veriyor. Bir kez daha kaybedemem :(((
Oynamam ama güzel
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http://www.ign.com/articles/2016/06/14/e3-2016-god-of-war-made-me-care-about-the-series-for-the-first-time?abthid=5760873dad0cc3bc5f000022

said:

While you assume complete control of Kratos, you also passively control his son throughout the entire game, and both characters grow and evolve. There’s a single button dedicated to your son, and its use depends on the context. He becomes an active participant in combat, traversal, exploration, and puzzle-solving. In this, the game is about passing knowledge onto your child. At the beginning of your journey, you teach a reluctant child how to fire a bow and hunt. As you progress through the game, that becomes second-nature to the boy, and it’s clear that your knowledge has been passed on.



said:

This bond isn’t the only new, surprising element of God of War. The entire game is presented as a single, uninterrupted shot. Once you’re in, you’re in. No load screens, no cinematics, no fades to black. Kratos and his son’s journey across the world of Norse mythology -- which takes place an undisclosed amount of time past God of War III -- will be told in a wholly singular, and honestly unique manner.


said:

Right from the get-go, it was apparent that this was a very different God of War game. We now view the world from behind Kratos’ shoulders, with the previously-static camera now being controlled using the right stick. This part is important, because the world is rife with hidden paths, secret nooks, and collectables hidden all over the place. During my extended demo, we wandered off the beaten path and discovered a number of crafting resources, pieces of armor, and idols. God of War will feature larger, much more in-depth RPG systems, something Sony will discuss further down the road.



said:

While the E3 demo was a quieter, more character-driven look at the game, Barlog assured me that the series isn’t shrugging off its bombastic, cinematic roots. The reason they didn’t focus the E3 demo on a huge, spectacle-filled set piece is that it's a given that the game will have those. Barlog and Sony Santa Monica have mastered those moments, so with this demo, they wanted to surprise fans and non-fans of the series with the unexpected.
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umarım orjinal seri gibi "tanrı kesme" oyunu haline gelmez de, daha anlamlı bir hikaye karşılar.
bi de neden nordic temaya geçiş yaptılar onu anlamadım. reboot mu olacak yaşlanıp tekrar çocuk çoluğa mı kavuşmaya karar verdi, oyunda onu açık seçik gösterirler umarım.
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