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Battle Brothers


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Öne çıkan mesajlar

On 17.08.2020 at 09:48, goldbären dedi ki:

hhıhıhıhı aklıma bu topik geldi

TAKSİTLİ ŞİFA

Bu çok ciddiye alındı zamanında. Oyun yaptığımızı konusunda iftiraya uğradık. Oyun yapıyorsunuz diye iftira nasıl ediliyorsa artık sen düşün.

Biz arkadaşlar arasında geyik yapıyorduk, kamuoyu bizim geyiğimize ne gözle bakar diye düşünmüştük. Eğlenceli cevaplar da vardı yani.

Hatırlanması da sevindirdi.

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  • 1 ay sonra ...
  • 8 ay sonra ...

urtuk deneyimlemis olmanin golgesinde kalan bir battle brothers run'inda tabii ki tekrar fencer denedim. bu sefer named fencing sword gibi bir motivasyonum da yoktu. tamamen eskrim aski.

eleman bedevi. ideal background oldugunu sanmiyorum. fakat yildizlar dogru yerde. dexterous var oradan bir +5 melee geliyor. gifted'dan da bir +3 melee,mdef, init aldik. 

relentless guzel oldu. hyena fur de ayni sekilde. bunlar en son fencer oynadigimda yoktu. killing frenzy'den vazgectim cunku o kadar setup ugrasiyorsun sonlara dogru bir kill, iki kill aliyor is isten gectikten sonra. gifted yerine overwhelm olabilirdi belki ama *** init gorunce iyicene min-max gideyim dedim. arenacilik ve over-leveling ile resolve'u zamanla break point'e getiririm.

ekipman patato. aslinda obur elemanlarimin gear hic fena degil de bu eleman bakan cocugu muamelesi gormesine ragmen dukkan RNG'si izin vermedi. soyle bir named fencing sword, named chest ile belki de maasini hakeden bir birader olacak. 

fencer.jpg

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endgame'de buyuk ve kalin moblara karsi ne kadar etkili bence onemli olan o, Lindwurm, zirhli orc, zirhli unhold vs.

cunku bunlara karsi etkili olunca ufak tefek barbarian, goblin, alp vb karsi da zaten etkili oluyor otomatik. degilse bunlarla karsilasinca dmg verenden ziyade alana donusur cabucak.

adam orda en kosede misal bunun yanina orc cheftain + 2 orc warrior (ufak ve dandik olmayanlar) gelince 3 taraftan, yerinde kalabiliyor mu saglam sekilde, kaliyorsa problem yok.

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onlara karsi ne kadar etkisiz oldugu belli zaten (unhold haric). 1H kilic. nimble. bunun olayi baska... mail armor topladigimiz daggerciyi nasil 3 tane orc abi sardiginda ayakta kaliyor mu diye degerlendirmiyorsak fencer gorunce non-meta bir isikta, end end game oncesi bir oyun oldugunu kabul ederek degerlendiriyoruz.

named +head hit chance pike cikinca yaptigim bir reach headhunter var orada mesela. cok tatli oldu ama tabii bunu da her savasa sokmazsin. 

roster 20/20'ydi ama ufalttim cunku skill'leri dusuk kalmis elemanlar vardi. qatal daggerci elemanim vardi. baslarda cok iyiydi ama named bulamayinca performans dustu, kovdum. battleforged cleaver duelist vardi onu da kovdum zira 2H scimitar cok iyiymis. whip de bir yerden sonra meh.

spetum tank denedim iyi olmadi. cok iyi bir eleman lazim skill req. yuzunden. hem colossus ve az yatirim ile HP breakpoint tutturacak, hem spearwall tutabilecek fatigue olacak ve bunlari * olmadan halledebilecek. zira * baska skill'lere lazim. benim elemanda *'lar dogru yerdeydi fakat HP/fatigue parlak olmadi. adami kovduktan sonra named spetum gordum yuksek damage'li. hayat...

gelmisken bazi guzel modlar ogrendim onu da yazayim:

- roster penceresine injury ikonlarina benzeyen zirh hasar ikonlari ekleyen Armour Indicators
- Floating Combat Text
 

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iste yavas yavas o etkisiz bu boyle su soyle derken bir bakmisin herkes heavy 2h olmus origine bakmaksizin ? ben oynarkene standart beareri bile biraktimdi dmg az diye. 2 reach olan 2h silahlar ve 2h sword harici bisi kullanmiyorum, dogru perkler ile herseye etkili cunku default.

benim dizilimim soyle, hemen herkesin injury ve extra dmg ustune build:

            2H Sw, bosluk, Longaxe, RotOG, Longaxe, bosluk, 2H Sw.

Polemace, Swordlance, Polemace, Bow, Polemace, Swordlance, Polemace.

retinue secimlerim: cook, agent, lookout, BH, scout (origin poachers oldugu icin yurume hizi stack oluyor).

 

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  • 6 ay sonra ...

bedava yeni dlc 10 mart:

 

 

 list of features:

Oathtakers

 – Follow the teachings of Young Anselm, fight for righteousness, and swear oaths that confer advantages and disadvantages until fulfilled.

Anatomists

 – Further your research even if they shun you for it, dissect the corpses of your fallen enemies, and devise new ways to empower your men.

New Banners

 – Hoist two new banners that thematically fit the new origins.

New Equipment

 – Dress in style with new equipment that befits your origin.

New Events

 – Experience more than 50 new events on your travels.

Norak tarafından düzenlendi
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cunku dusuk level brolar ve gear. oyunun basi peasant tier, ona gore oynamak gerek. level ve gearin tek etkili olmadigi savas kraken zaten, o safi sans.

ama oyunun dikte ettiginin aksine her savasta adamlarin yarisi mefta olmadan sag kalip level atlatinca, level 11-12 civarina gelince birileri, tutunmaya baslar, magic silahlar, armor vs onemli. belli bir seviyeye kadar bandit ve dandik undeadler disinda kimseye dokunmadan, defansa oynayip dusuk tier questler ile devam yavas yavas.

adamlar olmeye baslayinca load, ayni savasi 3 kere yapmak bir adami en bastan level 12 yapmaktan cok cok daha kisa suruyor cunku. gold lazimsa cozum para eden itemlara repair, satmadan once.

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anatomist bilgisi, witcherin potion kismini almislar direk ? brolara kalici mutasyon. lindwurm'u gormek lazim asil.

https://steamcommunity.com/games/365360/announcements/detail/3100169918030241642

dlcnin sayfasinda birkac resim daha var.

https://store.steampowered.com/app/1910050/Battle_Brothers__Of_Flesh_and_Faith/

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DLC birazdan acilacak, changelog:

Spoiler

Changelog for 1.5.0.8

Changed Agent retinue member to now reveal both contracts and settlement situations, but no longer to affect relations gain or decay.

Changed Negotiator retinue member to have the Agent's old effect on relations gain and decay in addition to his current effect of getting you better payment for contracts.

Changed the 'Crack the Whip' skill of the 'Manhunters' origin to cost 10 Fatigue, down from 15.

Changed the 'Whipped' status effect to have a different sprite as it is about to run out.

Changed Indebted in the 'Manhunters' origin to get +10% XP gain, up from -25%, and Non-Indebted instead to get -10% XP gain. The origin didn't quite play out as intended, and this change should help to have the Indebted be more easily replacable.

Changed 'Manhunters' origin to have a Company Ledger item that helps keep track of the number of Indebted and Non-Indebted in the company.

Changed 'Head Hunter' perk to no longer lose stacks on misses.

Changed the bonus damage from the 'Throwing Mastery' perk against targets 2 tiles away to 30%, down from 40%.

Changed the 'Nine Lives' perk to grant between 11-15 hitpoints, up from 5-10, when saving a character.

Changed the fatigue cost of the 'Footwork' skill to 20, down from 25.

Changed the 'Pound' skill to ignore an additional 10% of armor on hits to the head, and an additional 10% with the 'Flail Mastery' perk.

Changed the 'Cascade' skill to cost 13 fatigue, down from 15.

Changed the 'Split' and 'Swing' skills to gain an additional +5% to hit from the 'Sword Mastery' perk.

Changed the 'Aimed Shot' skill to cost 20 fatigue, down from 25, and to cost 7 action points, down from 8.

Changed Two-Handed Wooden Flail to inflict 30-60 damage, up from 25-60.

Changed Two-Handed Flail to inflict 45-90 damage, up from 40-80, and the effectiveness against armor to 115%, up from 110%.

Changed the effectiveness against armor of the Handgonne to 90%, down from 100%.

Changed the shield damage multiplier on named weapons to 1.5x-2.0x, up from 1.33x-1.8x.

Changed the stats of some named armors to be more competitive.

Changed weapon prices. In general, high end one-handed weapons got a little cheaper, and high end two-handed weapons got a little more expensive.

Changed value of paint items to 75, down from 120.

Changed background hiring costs. Disowned Nobles and Deserters are slightly cheaper, Militia are more expensive, and Brawlers are slightly more expensive.

Changed relations gain for completing the 'Escort Caravan' contract with the twist about stolen goods to double of what it was before if the player chooses to fight off the noble house troops.

Changed wording of 'Privateer' contract to be more clear.

Changed Serpents to appear slightly later in the world and in contracts for the player.

Changed Orc Warlords to be more inspiring to lesser orcs.

Changed Kraken to have less health, and destroying tentacles to inflict a higher minimum damage to the Kraken as a whole.

Changed Ijirok to have slightly more health and slightly better stats.

Changed 'Chilled' status effect to last for two turns instead of one. It now applies -3 Action Points and -50 Initiative the first turn, and -2 Action Points and -30 Initiative on the second.

Changed Barber to also allow for the selection of scars that some character backgrounds can already start with in the tattoos category.

Changed various minor things for the better.
 

Fixed an issue with how targets of the 'Big Game Hunt' contract could immediately wander off and would be hard to find.

Fixed an issue with the 'Break Siege' contract where allied troops might chase some unrelated enemies with the player in tow.

Fixed an issue with how the reward of the 'Raid Caravan' contract is determined.

Fixed an issue with the ability of the Alchemist follower to not consume a crafting component.

Fixed an issue where characters would lose potion effects after battles in which they did not take part in.

Fixed an issue where characters in certain formation slots would not have training effects reduced or removed after arena fights.

Fixed incorrect interactions of the 'Fearsome' perk with some traits.

Fixed rare crash involving the 'Riposte' skill.

Fixed zone of control issue in event fights against allies temporarily becoming enemies.

Fixed Fangshire helm sometimes interfering with the ambition to collect a named item.

Fixed various minor issues with the barber.

Fixed tooltip displaying how many medicinal supplies were needed by the company not taking into account the 'Sickness' injury.

 

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  • 2 hafta sonra ...
  • 2 ay sonra ...

hedge knight i daggerliyordum zirhi dussun diye

disarm yapiyorum, net atiyorum fln cunku 2 handed flaili var, bi kere sallasa buyuk sikinti cikacak

son tur disarmi missledim, salladi 2 handed flaili, 2 adami gebertti

indirdim, bi sonraki turn respawn oldu

meger undead invasion baslamis, farketmemisim

1 adam daha indirdi zombi haliyle.

agzima sicti serefsiz

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320 durability coat of plates giyiyodu ama, buyuk upgrade olacakti , bannerman fallen hero zirhi giyiyordu, fatiguesu kalmiyordu, o yuzden tam cingenelik yapma zamaniydi valla, ama sictik iste

demiradam oynuyorum o yuzden load edemem, istesem altf4 cekerdim ama kasmadim , olenlerden 1 tanesi balondu zaten, bitanesi ortalama, ama sonuncusu level 10 hunterdi, o acidi baya.

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