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Bloodborne


knox

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Vingthor said:

dodge mekaniği yüzde 90 falan değişmiş. shield yok. magic yok.
kombatı aynı diyosunuz. nasıl bir değişiklik olabilirdi kombatında acaba gerçekten? tps kombat işte. ne değiştireceklerdi önerileri bekliyorum.


abi işte batman arkham asylum combatı istiyorlar das
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said:
Masaaki Yamagiwa, producer at Sony's Japan Studio, told IGN, "There are shields in the game. However if you're always standing back and guarding, you'll die very quickly. So you have to incorporate it into your strategy of how you play and fight."


He went on to elaborate, "We wanted these encounters and battles to be so intense that If you just stand and wait, you'll get overwhelmed and killed right away. We wanted to encourage players to not hide and wait, but instead be more aggressive and pro-active in battle."

As we explained in our hands-on preview, Bloodborne's combat is faster-paced than its predecessors in the Souls series. Instead of using a traditional shield in every encounter, which has been common in From Software's three Souls games, you'll usually want to stick to a firearm with limited ammunition that, if timed right, can stagger an enemy mid-attack. And yes, Bloodborne is just as difficult as you hoped it would be.
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