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Albion Online #2


BeIlow

Öne çıkan mesajlar

update

Version 1.0.265 - REV 40149 (Aurelius) / 8.12.2015

ANNOUNCEMENTS
Uncle Frost's Arrival- Uncle Frost has arrived in Albion (find him!) and cities have been decorated to celebrate the turn of the year. There are also some special vanity items available from vanity stores all over Albion!

NEW FEATURES
Combat Mode - turn this on in options to prevent looting, harvesting and other non-fighting interactions in combat.
Forced Move - use this action to give a move command which will not select, interact or attack (default: right click)
Gateway & Open World Keeper Dungeons - Keeper Dungeons have been completely re-worked. Dungeons now connect multiple clusters and special guardians within them protect access to special gateways. Gateways dungeon can only be entered by the players who defeated the guardian (up to 5) and are designed as a highly challenging PvE experience. You can encounter many re-worked and improved Keeper Mobs in dungeons and gateways!
Combat Status Indicator - Your character portrait outline will pulse while you're "in combat"
New Chat channels - A trade (/trade or /tr), Recruit (/recruit or /rec) and a Help channel (/help or /h) for your messages. We kindly request you use these channels instead of global for trade offers, guild recruitment and player to player support.
Chat Channel Name & Timestamps Options - You can now configure your chat tabs to display timestamps (in server time) and/or channel names in front of chat messages
Safe Zone Hellgates - A new type of Hellgate which spawns in Tier 4 safe areas and grants access to a lesser hell- which follows yellow zone PvP rules and drops silver and gems instead of souls.
Labourer Trophies & Trophy Hunting Journals - Added the first set of labourer trophies which allow you to push your labourer's yield to 150%. To get a trophy, get a trophy hunting journal from your labourer!
New Spells - 11 new spells were added to weapons

NEW SPELLS

Axe / Great Axe / Scythe
Heroic Strike (Slot 1)
A strong blow which instantly deals physical damage to the target. This spell costs much less energy than the other slot 1 spell.
Heavy Smash (Slot 2)
A heavy targeted instant attack dealing heavy damage, while also reducing their physical & magical resistance.
Bows
Explosive Arrows (Slot 2)
Self buff: The next five Auto-Attacks deal additional splash damage to the target an all enemies around it.
Cross Bows
Caltrops (Slot 2)
Creates a small Player based trap. The first enemy entering it, is extremely slowed and a DoT is applied.
Hammers
Stalling Slam (Slot 1)
Single Target Attack that slows enemy cooldown reduction.
Knockout (Slot 2)
Single Target Attack that makes the target fall asleep
Holy Staves
Holy Beam (Slot 2)
Channeled Healing Beam, gets stronger the longer it is channeled
Quarter Staff / Iroc-Clad Staff / Double Bladed Staff
Heavy Cleave (Slot 2)
Very strong delayed AoE damage in front of the player.
Spears
Cripple (Slot 2)
Single Target Attack that damages and slows & removes all movement buffs from the target
Swords
Cleave (Slot 1)
You attack your target, and everyone close to it gets also hit
Charged Blade (Slot 2)
Self-channeled buff that increases damage for. The longer it is channeled the higher the damage buff. On 5 or more stacks, the next Auto-Attack will deal additional damage and consume the buff.

FEATURE CHANGES
Stackable items which previously stacked to 99 now stack to 999
Increased silver dropped on player death by 3x (now equivalent of salvage value)
You can now harvest up to 3 resource charges at once (up to 5 for the last 5 charges), except on T1 resources
You can now add up to 30 resource into a construction site, building upgrade or repair at once. Time to insert resources into these has been halved.
Some spells now unlock on lower tier weapons
UI: Current load percentage is now being displayed on the inventory icon in the HUD.
UI: Added a cogwheel icon next to player portraits to signify location of ingame menu
Food effects are no longer removed on knockdown
Fast travel costs now depend on number and safety levels of regions crossed (calculated using the shortest path), but base baggage fee has been lowered to 5% of item value to compensate a little.
Exits now transfer you as soon as you can change region (no more running nack and forth hoping to get transferred)
Moved the minimap slightly up, so that it is not covered by the faction symbol and map name
Default audio volume was set to 70% for new installations
UI: "Tax" is now displayed as "Guild Tax" in silver pickup overhead message
Significantly increased weight limit of chests (about 350% increase)
Added WarLegend guild logo
Founder's Looking Glass now acts as a generalist trophy for labourers
Added new minimap icon for hellgates & gateways
Slight visual rework of the Gold Market main page
UI: Added highlight and pushed state for items in inventory and containers
UI: Added selected state to spell selection and changed highlight state
UI: Added highlight and select state for destiny board achievements
UI: Added highlight and select state for craftable item list in craftbuilding UI
Replaced placeholder icons of food buffs with new icon
Performance optimizations and stability improvements
Lowered starting LP for new characters to from 300 to 100, but increased 30 day premium reward from 300 to 500 (starting LP for founders remains the same)

COMBAT BALANCE CHANGES

Axes
Adrenaline Boost:
Bonus to damage is doubled
Whirlwind:
Damage per tick increased by 40%
Bows
Rapid Fire:
Damage buff is increased by 70%
Magic Arrow
Stun duration reduced by 30%
Damage increased by 60%
Projectile speed increased by 15%
Crossbows
Auto Fire:
Damage per tick increased by 30%
Exploding Shot
Fixed the spell behavior: It now ignites one target that explodes in an AoE.
Cursed Staffs
Vile Curse:
Range: 11m -> 8m
Damage per tick reduced by 12%
Area of Decay
Radius: 5m -> 4m
Doesn't get canceled on auto attack
Channeltime: 10 -> 6
Damage per tick reduced by 12%
Daggers
Disembowel:
Hit Interval: 0.5s -> 0.3s
Root per hit: 1s -> 0.5s
Fire Staffs
Wall of Flames:
After getting hit, the target becomes immune to the fire wall for 3 secs.
Meteor
Damage reduced by 27%
Meteor now knocks back on hit
Frost Staffs
Freezing Wind:
Energy cost reduced by 20%
Damage increased by 25%
Slow increased by 24%
Hail
Radius: 6m -> 5m
Ice Storm
Damage reduced by 25%
Slow reduced by 18%
Hammers
Earth Shatter:
Damage reduced 22%
Stun duration is doubled
Energy cost is increased by 55%
Groundbreaker
The spell has been reworked: It creates a crack on the earth that damages enemies. The inner area of the crack will also stun them.
Giant Steps
Bonus damage has been doubled
Holy Staffs
Smite:
Damage has been increased by 50%
Holy Explosion
Doesn't get canceled on damage
Nature Staffs
Poison Thorns:
Damage has been doubled
Rejuvenation
Energy cost has been reduced by 15%
Cooldown: 3s -> 2s
Max Stack: 2 -> 3
Circle of Life
Max affected targets: unlimited -> 4
Sword
Fling:
Enddistance: -5m -> -10m
Medium Helmets
Meditation:
Cooldown: 180s -> 70s
Defenseless Rush
Duration: 10s -> 5s
Cooldown: 60s -> 40s
Heavy Armors
Pull Area:
Does minor damage on hit
Radius: 6m -> 5m
Enddistance: 1m -> 2m away from caster
Root Prison
Does minor damage each tick
Radius: 5m -> 4m
Cleanses makes immune to the rootfield

GENERAL CHANGES
AoE Damage Escalation
Escalation starts only after hitting 6 targets (previously 3)
Escalation caps at 15 targets hit (previously 12)
Enddistance: 1m -> 2m away from caster
Focus Fire
Slightly weakened Focus Fire Protection strength overall
Slightly increased Healing Sickness strength overall


BUGFIXES
Harvesting rocks now uses the correct animation when using a tool
Added missing special characters from several localized languages.
Fixed salad and pie buff foods, should now work as intended
DPS of weapons is now displayed correctly in item info
Fixed item value of T6 faction tokens being 10x too high
Fixed Bug: "Not enough LP" for Scythe Fighter, even though enough LP exist
Fixed 'Attack Speed Chance' passive on crossbow decreasing attack speed (instead of increasing)
Added many missing destiny board achievement reward and title texts
Territory dungeon entrances in "Jawbone Stair" & "Stillwater" should now correctly lead to a silver crypt dungeon as intended
Fixed tooltip not being displayed for spells of meals and potions
Fixed Gold Market graph being drawn twice if client runs for a long time
Fixed missing localization of mob names in character kill/death history
Fixed visual issues with displaying founder's hats in character selection screen
Fixed fame changes not appearing in open labourer's journal item info
Fixed several missing region connections / one way-exits
Fixed scroll speed being dependent on FPS
Fixed payout amount from land auctions to return the correct amount to winner
Fixed daily mail limit of 30 mails to be account based rather than character based

MOBILE PLATFORMS
Added option to reduce resolution (non GUI only) on mobile devices (increases performance significantly)
Limited maximum amount of visual effects playing on mobile devices to avoid crashes in crowded combat situations
Optimized game shaders on mobile
Fixed game crashing while loading on some Android devices
Fixed android updater not displaying percentages correctly
Android Performance Optimizations
Disabled additional point lights in character selection screen on mobile devices (much better performance)

KNOWN ISSUES
Re-Work of refining branch and destiny board fame has been postpone due to setup complications, but will be addressed in a patch soon
Currently only one healing beam can be active on a target- this will be changed in a future patch
Under some circumstances the animation of the whirlwind spell is not removed
The final boss in the safe zone hellgates forgot his special attacks- this will be addressed in a future patch

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Mighty_THoR said:

Acilen zerg pvp olayına çözüm bulmaları lazım. Ben hiç combat a bulaşmadığım için kötü anım yok ama tanıdığım 5 kişi sırf kırmızı zone larda milletin 20 kişi dolaşıp amaçsız kasanları kesmesinde muzdarip olup bıraktı.

Wow sonrası oyuncular rahata alıştırıldı, bu tarz acımasız sistemlerin daha zevkli olduğu kanısındayım ama bu tarz manasız zerglerin önüne geçmeleri yada t8 e kadar insanlara kasabilecek belki mobu belki xp si red zone dan daha düşük ama yine de kasmaya izin verecek bir sistem geliştirmeleri lazım.

bence bi de solo mod olması lazım mesela -%10 exp -%20 gather speed falan olur, orda adım başı gank yemeden kasıp pvp yapacak düzeye gelebilir insanlar
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@hollwanderrr
" bence bi de solo mod olması lazım mesela -%10 exp -%20 gather speed falan olur, orda adım başı gank yemeden kasıp pvp yapacak düzeye gelebilir insanlar "

Yeşil ve sarı zonelarda gayet rahat T5 hatta zorlarsan T6 ye kadar gank yemeden rahatça kasabiliyorsun. Kurtları T4.2 ye kadar farmla daha hızlı ve seri kasabiliceğin mob yok.Çok bir gnde T4.2 oluyorsun. Sarı zonelardan birine geç T4 moblar T-5'e kas. Hatta World'te 3 ad. T6 mobların olduğu Sarı mapler var orda da T6'nın üstüne bile kasma olanağın var.
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Mighty_THoR said:

kırmızı ve black zone var belirli bir noktadan sonra oralara gitmek zorundasın seni kesen üstündekini alıyor. Pvp teke tek veya denk sayılarda keyifli sorun o zonelarda amaçsız bir şekilde 20 kişi dolaşıp insan kesen bir güruh var.


Uzun uğraşlardan sonra aldığın itemler, bir hatan sonunda veya bağlantı kopması vs. yüzünden heba oluyor. Saatlerin boşa gidiyorsa oynamak çok riskli görüyorum.
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Dusurulmus fame sisteminde bile hala zerg takilanlar var anlamiyorum bu milleti 3-5 (belkide daha az) fame ala ala 1m fame mi kasmayi dusunuo bu zergtekiler. 5vs10 a bile ok iz en azindan olsen bile keyif aliosun ama 20 kisilik bi zerg te hic bir şansın yok. Zergleri durdurmak zor ama en azindan limit gelebilir mesela party de x kadar oyuncudan fazla kisi varsa fame alinamasin gibi. Ne bilim guildlerin player sayisina limit gelebilir. Oneriler turetilebilir ama bi sekilde bu olayi tamamen zerg pvp ye donusmesini engellemeleri lazim. Forumlara baktiginda zergi seven o kadar cok adam varki birde piskin pişkin pvp oyunu begenmiyorsaniz oynamayin diyolar. Ama oyun dedigin her kesimi tatmin etmeli ve eglendirmeli. Ha derseniz hala oynuomusun evet oynuyorum cunku oyun gelecek vaadediyor. İnsallah dahada guzel olucak.

Bu arada paticik ahalisi olarak bir guild falan dusuncesi varmi acaba?
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Mighty_THoR said:

kırmızı ve black zone var belirli bir noktadan sonra oralara gitmek zorundasın seni kesen üstündekini alıyor. Pvp teke tek veya denk sayılarda keyifli sorun o zonelarda amaçsız bir şekilde 20 kişi dolaşıp insan kesen bir güruh var.


uoda bu olayı kompanse eden tek durum bütün oyunun black zone olması, o yüzden alan genişliğinden dolayı pklara denk gelme şansının azalmasıydı. albiondaki harita durumu ve zone büyüklükleri nedir bilmiyorum da gidip uo'daki gibi champ yaparken basılmak tabi ki doğaldır.
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