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Attributelerin anlamları ve kazandırdıkları


Helcaraxe

Öne çıkan mesajlar

The Matrix Online da bulunan Attributeler:

Focus:Description: Focus is the character's ability to concentrate and manage their performance. Activites that require excellent recall or precise body control, such as sneaking, benefit from a high focus.

Important for: Ranged Soldiers (guns), and Spies

Ability --- Increase Per Point
Combat Tactics --- 0.2 (1/5)
Determination --- 0.2 (1/5)
Disguise Duration --- 0.25 (1/4)
Force Combat --- 0.4 (2/5)
Invisibility Duration --- 0.25 (1/4)
Noise Level Buff Target --- 0.5 (1/2)
Range Combat Tactics --- 0.1 (1/10)
Stealth --- 0.5 (1/2)
Viral Deflection --- 0.5 (1/2)


Belief:Description: Belief represents a character's confidence in themselves. Activities that require absolute conviction, such as hyper-jump and combat toughness, benefit from a high Belief.

Important for: Patchers,Tank characters

Ability --- Increase Per Point
Damage Resistance ---- 0.2 (1/5)
Dodge --- 0.2 (1/5)
Heal Damage --- 0.2 (1/5)
Jump --- 0.1 (1/10)
Melee Damage Resist --- 0.2 (1/5)
Ranged Damage Resist --- 0.2 (1/5)
Sixth Sensing --- 0.4 (2/5)
Stealth Damage Resist --- 0.2 (1/5)
Super Jump --- 0.6 (3/5)
Viral Resistance --- 0.2 (1/5)


Vitality:Description: Vitality is a measure of a character's overall physical wellbeing. Health Points, which represent a character's ability to absorb damage, benefit from a high Vitality.

Important for: Combat-oriented characters


Ability --- Increase Per Point
Health Sitting Regen Rate --- 0.5 (1/2)
Health Regen Rate --- 0.25 (1/4)
Max Health --- 10 (10)


PerceptionDescription: Perception is the character's ability to notice subtle changes in their surroundings. Activities that require a careful study of an opponent, such as martial arts, benefit from a high Perception.

Important for: Melee Soldiers, and Spies

Ability --- Increase Per Point
Analyze Weakness --- 0.4 (2/5)
Detect --- 0.5 (1/2)
Lockpicking --- 0.4 (2/5)
Melee Combat Tactics --- 0.1 (1/10)
Melee Physical Damage --- 0.2 (1/5)
Ranged Physical Damage --- 0.2 (1/5)
Sneak Attack Detection --- 0.4 (2/5)
Stealth Damage --- 0.2 (1/5)
Stealth Detection --- 0.5 (1/2)



Reason:Description: Reason represents a character's problem solving capability. Activities that require intense logical thought, such as writing code, benefit from a high Reason.

Important for: Hackers, and Coders

Ability --- Increase Per Point
Computer Hacking --- 0.4 (2/5)
Concentration --- 0.5 (1/2)
Evade Interlock --- 0.4 (2/5)
Map Downloading --- 0.4 (2/5)
Max Buff Buffer --- 0.5 (1/2)
Security Systems --- 0.4 (2/5)
Viral Damage --- 0.2 (1/5)
Viral Transmission --- 0.5 (1/2)
Crafting Abilities (all) --- 0.2 (1/5)



Yani bunlara baktığımızda eğer yakın dövüş(Martial Arts) olmak istiyorsanız Perception da ilerlemeniz.Eğer Silah kullanan(Gunman) olmak istiyorsanız Focus da ilerlemeniz.Ve son olarak Hacker veya Coder olmak istiyorsanız Reasona verirseniz bu classlarda başarılı olursunuz.Şimdi bana sorabilirsiniz Belief ve Vitality ye noldu diye.Bana göre vitality ve belief tam anlamıyla gereksiz tabiri caizse kazandıgınız attribute puanlarınızı çöpe atmak demektir.Neyse umarım yardımcı olmuştur...[signature][hline]Amidala lvl 50 fire/devices-coh(retired)
Helcaraxe lvl 34 Gunslinger/Rifleman

[Bu mesaj Helcaraxe tarafından 31 Ağustos 2005 15:42 tarihinde değiştirilmiştir]

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