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Patch 2.4.2 PTR
Gönderen Kisi:: ajmet

PTR PATCH 2.4.2 - v2.4.2.37672

To provide feedback on patch 2.4.2, please visit the PTR Feedback forum.
To report any issues you experience while playing, please visit the PTR Bug Report forum.
For additional information about the PTR, click here.
Table of Contents:


New difficulty levels, Torment XI-XIII have been added to the game
Gold rewards have been adjusted:
Greater Rift 26 and up has been rescaled to a flat 3% increase per tier
Torment VII-XIII has been changed to match Greater Rift reward scaling
The cost to empower a Greater Rift has been reduced to match the new gold reward rate



Active Skills
Threatening Shout
Skill Rune - Falter
Can no longer stack with casts from other sources

Demon Hunter

Active Skills
Spike Trap

Has been redesigned

Traps no longer have an arming time

Traps now only detonate once

Now has 4 charges each with a 5 second recharge time

All active traps are now detonated by the next Hatred spender you cast

Damage increased from 340% to 950% weapon damage

Hatred cost reduced from 30 to 10

Skill Rune - Echoing Blast

Damage increased from 575% to 1330% weapon damage

Has been redesigned

Enemies are now slowed by 70% when the trap is detonated

Skill Rune - Lightning Rod

Damage increased from 880% weapon damage over 10 hits to 1380% weapon damage over 3 hits

Decreased the radius that lightning can arc to other traps from 75 to 25 yards

Skill Rune - Long Fuse

Has been removed
Replaced with
Impaling Spines

While the trap is active, enemies within range are instantly immobilized for 3 seconds

Increases damage to 1220% weapon damage

Skill Rune - Scatter

Now places 2 traps side by side and consumes 2 charges of Spike Trap

Skill Rune - Sticky Trap
Has been removed

Replaced with
Custom Trigger
Your Hatred generators now detonate Spike Traps
Increases damage to 1150% weapon damage

Witch Doctor
Active Skills

Can no longer stack with casts from other sources
Mass Confusion
Skill Rune - Paranoia
Can no longer stack with casts from other sources

Bug Fixes

Fixed an issue that prevented Ray of Frost - Black Ice from creating an ice patch when the player didn't land the killing blow


Bottomless Potion of Chaos
New Legendary Potion
Teleport to another location when used below 40% health
Class-Specific Items
Armor of Akkhan

(6) Set Bonus

Damage bonus increased from 450% to 600%
Now also reduces damage taken by 15% while Akarat's Champion is active
Cord of the Righteous
New Legendary Belt
Fist of the Heavens costs 40% less Wrath and deals 150% more damage
Has been redesigned
Now gives Fist of the Heavens a chance to be cast a second time at the targeted location
Thorns of the Invoker

(6) Set Bonus

The 800% Thorns damage dealt to the first enemy hit can now benefit from +% Physical Damage
Demon Hunter
The Demons Demise
Has been redesigned
The damage of your next non-channeled Hatred spender is increased by 40% for each Spike Trap that you detonate


Raiment of a Thousand Storms
(6) Set Bonus

The damage bonus granted to Spirit Generators after casting Dashing Strike increased from 300% to 1250%

Witch Doctor


Sacrifice damage bonus increased from 25-30% to 50-60%
Ring of Emptiness
Haunt and Locust Swarm damage bonus increased from 75-100% to 250-300%


Firebird's Finery

(4) Set Bonus

Has been redesigned

Dealing Fire damage with one of your skills causes the enemy to take 1000% weapon damage as Fire for 3 seconds. This effect can be repeated a second and third time by different skills. If an enemy is burning due to three different skills simultaneously the enemy will Ignite, dealing 3000% weapon damage per second until they die

(6) Set Bonus

Has been redesigned
Your damage is increased by 100% for each nearby enemy that is Ignited up to a maximum bonus of 2000%. You always receive the maximum bonus whenever a nearby Elite monster is Ignited
Several existing class-specific Legendary items have been updated to include a unique Legendary power
Note: Existing items will not be affected by the following changes. Only new versions of the items will roll with the added Legendary power.


Sledge of Athskeleng
Legendary power added
Seismic Slam increases the damage of your next 3 Earthquakes within 15 seconds by 100%

Demon Hunter

Fletcher's Pride
Legendary power added
Spike Traps gain the effect of the Impaling Spines rune and are deployed twice as fast

Legendary power added
Lashing Tail Kick deals an additional 1000% damage to the first 5 enemies hit

Witch Doctor
Gazing Demise
Legendary power added
Spirit Barrage damage is increased by 500% for each second it’s channeled. Stacks up to a maximum of 5 times

Legendary power added
Lightning damage done is increased by 15% for every 10 yards you are from the target

Bug Fixes

Fixed an issue that prevented the buff from the Orb of the Infinite from being applied if the damage killed the enemy
Fixed an issue that caused the Firebird's Finery (2) Set Bonus to proc early if there was another damage shield on the player
Fixed an issue that caused the Treasure Goblin spawned by the legacy Puzzle Ring to pick up Transmog items


Infernal Machine drop rates have been adjusted:
There is now a 50% chance for a machine to drop on Torment I increasing to 100% on Torment IV
Torment levels V-XIII have an increasing chance for a second machine to drop

Nephalem Rifts

Greater Rift Keys are now guaranteed from any Nephalem Rift and increasing the difficulty now increases your chance of getting a second or third key

Greater Rifts

Some of the Experience earned in a Greater Rift has been shifted from killing monsters to the reward for closing the rift. The overall amount of Experience earned should be roughly the same


Pylons in Nephalem Rifts now have unique minimap icons
A hotkey has been added to the game to hide the UI
When the Blacksmith is trained to maximum level his recipe list will now start collapsed
The Menagerist Goblin now has a unique minimap icon

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