Faking nothing, the E3 2013 Mirrors Edge 2 teaser was indeed entirely real time and generally unscripted, including the combat systems. Rocket Chainsaw has now seen both in motion in test environments, and they match up, graphically and mechanically.
Target platforms are Xbox One, PlayStation 4, PC, and Mac.
Reiterating statements from DICE, Mirrors Edge 2 is a total reboot.
Core goal of the reboot is to create an open world, living breathing city for you to explore.
Part of this open world environment includes a persistent, always online component. The open world is considered a multiplayer playground where other plays can drop-in/drop-out seamlessly, freely choosing their level of interaction with other players and the game world. A comparison to Journeys online feature was given as the closest example.
Other general multiplayer components include co-op and competitive modes, such as time trials
Rebooting the universe means new enemies. Mirrors Edge 2 will include many AI opponents, some on equal footing to Faith. Among these are the standard cannon fodder Protectors, melee combat expert Sentinels, and armoured gun wielding Enforcers. Weve been told that Faith does not have guns.
DICE has taken on a lot of feedback from Mirrors Edge in shaping the combat system for Mirrors Edge 2. Heavy revisions have shaped the combat away from useless gunplay and one button combats (like the nut-punch) to a deeper system that emphasises speed and fluidity. Environment interaction is also a key feature of the combat system, Faith able to push, punch, and kick enemies out of the way, over ledges, tables, and railings. These physics driven interactions are combined with 1-2-3 punch/kick style combos, wall running, flips, and other martial arts moves, as well as brief grapples. Occasionally a third person take-down move will be used when an enemy is beaten, and adaptive slow-motion is used vary sparingly, mostly just to highlight cool sequences, like the E3 2013 trailer face punch. Rocket Chainsaw has seen all of these combat functions performed in real time, without scripting.
While DICE are committed to providing a deeper combat system, melee combat is not the single focus of Mirrors Edge 2. DICE does not consider Mirrors Edge 2 as a brawler, but instead a racing game at heart. For the development team, the focus is on creating a game all about parkour: speed, fluidity, and mastery of your environment. Even these changes to the combat system are being done to prevent issues with Mirrors Edge where players would have a stretch of parkour with intermittent pace breaking stops to fight an opponent. DICE wishes to seamlessly integrate encounters and the combat system into the feeling of speed and parkour mastery, so players even while fighting are still on the move, making progress, and interacting with their environment.
Its target release date is in 2016. Sorry kids. Fingers crossed it comes around earlier!
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